Generate characters, NPCs and monsters
quickly. You can:
Start from scratch, building step by
step.
Type in a quick 1 liner, and have RPM
flesh them out for you.
Use the on-line, or an off-line "Jamis
Generator".
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Manage your characters/creatures,
over time - keeping track of experience, items, and adventure notes. As
a DM you can keep track of important NPCs that keep popping up.
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Automatic calculation of stats and
modifiers, incorporating racial traits, skills, feats, class features
etc.
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Customise RPM , showing the screens
and options suited to your own particular needs.
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Full database of all core classes,
feats, spells, skills, items, races, etc
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Fully expandable and modifiable,
to suit your campaign. RPM is specifically designed to start with the core
system, and be openly expandable. Any new classes, feats, spells, skills,
items, races etc may be added.
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Race Generator. This is built
on the expandable database, mentioned above. You may create new monsters
(or templates of existing monsters).
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Build adventures, complete with
maps, locations, NPCs/monsters. You can print out adventures, view them
in HTML, or use RPM to play them at the table.
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A comprehensive range of reports
is
available to print out everything from creature statblocks, to complete
adventures, or spell lists. If you know HTML, you can modify existing reports,
or create your own new ones. The report designer has access to the
database and scripting capability of RPM.
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Built in Tile Mapper! When you
develop your adventures, you can import any bitmap you want, as a map.
Alternatively, you can use the built-in tile mapper to quickly knock up
a map. This is a multi-layer tile mapper with "smart mode" drawing that
produces a quality finish in very quick time. You can also expand it with
your own tilsets.
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An in-game Battlemap! This lets
you use any maps at the gaming table, allowing you to:
Position all creatures on the map precisely,
and move them around easily.
Zoom in or out on maps of arbitrary
size, wherever the action is.
Choose options to label locations and
creatures with colour-coding.
Quick access to select targets (with
automatic distance calculation), along with action selections etc.
Quick access to player and DM descriptions
for locations and equipment (booty).
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A Combat Manager. This in-game
facility allows you to:
Build up an encounter, with flexible
ways to add to the fray ( from the adventure list, by group etc).
Keep track of initiative
for
everyone, from round to round. This includes action options (spell, attack,
skill etc), flat-footedness etc.
Process each creature in turn,
including the success of their action attempts.
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An Experience Calculator. This
is tied-in with the combat manager, which keeps track of all defeated opponents.
You may:
Apply a DM total bonus (useful on it's
own, to grant "story awards").
Judge opponents to be defeated, even
if they're not necessarily dead.
Modify the XP per party member, prior
to allocation.
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The powerful JavaScript language
is available to extend the capabilities of RPM. This is integrated
into the RPM database, allowing you to treat database fields as variables.
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An ActiveX control. This allows
you to:
Use built-in networking
capability
(LAN or internet).
Build your own game on top of
RPM, using it as an RPG-engine.
Access the underlying scripting capability.
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You tell me!! New ideas are well-recieved!
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