

The Latest Updates to this Site

![]()
October 28 - The latest Chapter in
the Ingaran Adventures #43
- Finding the Temple is ready! Still without the leadership of
Alexander, Phaidon takes charge and goes forward with the investigation
and finds the Demon God Temple, while Anathek Dar decides to insult and
offend the Graven Ones even further - resulting in a curse he did not
anticipate.
Also, the first part of the Saturday adventure, Koolies in Coppertown,
has been written by Bob Probst, the DM of that game. Due to the
extreme length (we played from 1pm until 4 am), the adventure will be
brought to you in parts. This game doesn't occur in Inzeladun, but
in Bob's campaign world. We had quite a blast. I played a
crossbow-wielding wizard, who was quite good, surprisingly. Anyway,
the players included myself, Donald, Chris Bradley, Mark van Dyk, Barbara,
Dawn, Allen, and Roxie.
October 26 -The Inzeladun Campaign Sourcebook has been converted to PDF by Mr. Pekar. Now, even Mark can read it!
October 24 - Updated Zografos,
Lord Domnhall, Slayer of Mind Flayers.
Also, I have added the latest
chapter in the Ingaran
Adventures, #42 -The Sigil Hearth. Without Alexander's
leadership, can the rest of them uncover the clues to figure out what is
going on in Talishar, or has the darkness infected them as well, turning
the heroes into killers?
Issic landed next to the woman and swung his thundering human bane mace
of mighty cleaving repeatedly. She put up her arms and the red
wand to defend herself from the brutal beating, but Issic was unrelenting.
She tried to scream that she hadn't killed anyone, begged the half-dragon
not to kill her, but the mace screamed for her blood and so Issic
continued to bash her with the horrible weapon, knocking her down to her
knees, breaking her bones. She stopped laughing when her arm broke
under the savage attack. Issic smashed her hips in with a
back-handed swing, and she fell to her side, one hand held out to stop the
blows. Issic growled and brought the mace down on that upraised
hand, splintering hand and arm, knocking it aside. Through bloodied lips
she tried to apologize, begged for mercy, she hadn't killed anyone, just
made them bathe in mud, even kept her summoned beasts on her side of the
wall. Unforgiving, Issic lifted up the mighty mace and crashed it
down square on her pretty skull, caving it in, reveling in the resulting
splash of blood, brains and bits of bone. Issic roared in victory as
thunder rolled. At her death, the wall of fire vanished, and
the chains of fire that wrapped around the two men puffed out of
existence.
When the wall of fire went down, Xorkilanthat saw the battle with
the fiendish boars and the grey render. He ran and jumped, using the
heads of the men and women bathing in the mud as stepping stones. He
knocked three unconscious, and broke one woman's neck as he jumped from
head to head. Finally on the other side, Xorkilanthat attacked one
of the fiendish boars with his heavy Drychtnothian war-blade.
October 23 - The latest chapter in Zografos'
fight against the mind flayers is now online. Written by Donald
and myself (although Donald did the bulk of it), here is an excerpt:
Zografos rushed into the flayers, brandishing his rapier and dagger in a
sphere of steel. His shadow followed suit as both attacked the first
armored freak simultaneously. The mind flayer was a skilled fighter,
parrying some of Zografos' most clever strikes, his most skilled thrusts.
The pale eyes seemed to read Zografos' moves before he even decided on
them. The crystal sword moved easily into the path of Zografos'
lightning fast blades.
Also, I have put a preview version of
my Inzeladun Campaign Sourcebook
online for download. Keep in mind it is unfinished, and several
sections are missing, but I would appreciate some feedback on what IS
there. Drop a line on the message
board or send an email.
October 22 - The complete and
finished write-up for Saturday's game is done! In Clock of Time
II: Grindill Unchained, Roland, Ammrah, Xalandra, Gaspar, Phoebe, and
Joriku enter into Grindill's dreams. (The adventure utilizes rules
found in Atlas Games' Occult Lore)
Out stepped a huge shadow of manlike
shape with monstrous bat wings. Power and terror were in it and went
before it. Flames roared up around it and wreathed it with fire, and black
smoke swirled into the air around it. In one hand it held a blade that
burned with fire, and in the other it held a burning whip. It was a balor
demon, Gaspar realized as the whip wrapped around him.
Gaspar was
pulled into the horrific flames. Ammrah and Phoebe poured their spells
into it, but seemingly to no avail. It had power over magic, and would not
be trifled with mere mortal magic. Roland attacked with his mind blade,
and Xalandra pounded at it with her crystal halberd. Its flaming sword
swung about them, filling their limbs with fire when it struck against them,
desperately parrying the blade that quested for their souls.
The battle
was intense, and swiftly decided. The might of the six dream-walkers
proved to much for Grindill's final guardian over his superego, and the balor
demon was banished from the dream, slain by the six.
Inside the
room was an iron door. It was locked, but one of Roland's keys opened it
easily. The click echoed loudly in the room, and the door squealed with
long years of disuse as Gaspar and Joriku pulled it open. There, on the
floor, dressed in rags, lay Grindill, wrapped in chains.
October 19 - The next volume of
the Illithid Hunter adventures
starring Zografos is available. Zografos and the Drow begin their
attack on a mind flayer city deep underground.
After looking at Atlas'
Games' Occult Lore, I have decided it shall be
"official" for Inzeladun, particularly concerning its rules on
Oneiromancy (dream magic), geomancy, magical imagination, and sympathetic magic.
A pretty good review of the book can be found here.
Added the next chapter of the Odhirran
Campaign. Zethar the Druid concludes his exploration of the
Wizard's Keep.
October 16 - The next chapter in
the Ingaran Adventures is now
available. Episode 41
- "Confronting Drabat Finch", the party nails the suspected
murderer in the little town of Talishar.
In far off Alisander, Ordiss Ool had received the information he wanted on
Issic. He pondered the move he must make against the half-dragon.
The half-dragon had physically touched him. He had to make a move
against Issic, or his people would not think him fit to lead. He had
lost face. But killing Issic would bring about the unwanted
attention of some very powerful people. He had to be sly.
Looking over the information, he had no idea where Ortenau or Anhartz
Castle lay, but he had heard of the Dinringer family. Aaron and
Amyrella, his information gatherers, believed Issic would eventually
return to these lands. Perhaps an ambush could be set there.
Or should he proceed to Talishar? An immediate hit would perhaps be
better. He had less time to prepare against repercussions if he
chose that route. Speed is of the essence in a war, and Issic had
declared war.
He
hated to leave Alisander at this time. His work on Lord Nadam was
beginning to pay off, and he had managed to intercept another message to
Itsitlawikanah. If he left, perhaps a message would get through.
Then he
had a thought. Almost the day Alexander left the city, a horrible
plague broke out. The people were crying out to Athena for aid, yet
they continued to die. Alexander's disciples were powerless against
this plague. Lord Nadam was going to send an envoy to Talishar to
ask for the return of Lord Alexander to help with the plague.
Perhaps he could join that retinue. Or perhaps wait for Issic's
return to Alisander, for he did not think Alexander would return here
without his strongest protector. Ordiss Ool chuckled.
October 15 - The Nashville 2 game nearly had a "walking adventure", however, they did manage to acquire some dragon-slaying swords to help them fight the black dragon that holds the Keys Roland seeks.
October 10 - We had an amazing live
Saturday game on the 5th, wherein we completed Part
II of the Razing of Redshore. It is a long one; after all, we
played until 3 a.m.
In the city of Redshore, Ordiss Ool helped Amyrella down from the rafters
where the elves had left her. Ordiss was not pleased. Leaving
Alisander right now was not convenient for him.
"Who did this?" Ordiss hissed at her once she was down. He
felt like breaking her neck right then and there and eating her heart.
"She said her name was Neria. I did not recognize the
others."
"Others? Who are they?"
"I
don't know."
"Find out!" Ordiss reviewed the information again.
Neria. That was not good. She was powerful and determined, and
not likely to be sidetracked. If she found out who he was and that
he was involved, that would lead her straight to Alisander.
Lord Nadam was nearly broken. He had taken blood last week, and had
sequestered himself away. He didn't want that plan disturbed.
And what if she found out about Lord Xathurst and the Forbidden
Castle? What if they knew of his plan to steal Grindill's power?
Grindill was dead, but his power still existed. He couldn't stay. "Join your brother at the Coral
Citadel. Do not return to Redshore. Leave six assassins
here. Have Garrison Scrimm use the assassins to kill Neria and
whoever is with her."
October 6 - Updated Lord Guardian Thó'ef Sharpshooter to indicate the changes brought about by the Artifact he bathed in during part II of The Razing of Redshore. I thought he kicked butt before, but now, with a 32 Dexterity... wow. The write up for that adventure should be available sometime this week.
September 30 - Episode 10 of Gaowyn's Hunt is available for reading, wherein they defeat the mind flayer Ghaerloth Axom, also known as the Speaker in Dreams for he conquers by invading people's dreams.
September 28 - Happy Birthday to Barbara! As followers of the Ingaran Adventures know, Zografos the Penumbral Lord has gone solo. Read about his adventures with the Drow in Descent into Darkness!
September 27 -
Tomorrow is Barbara's (my wife) birthday. Today, I bring you a very
short adventure - the Fifth Episode of the Odhirran Adventures, played
online. Zethar the Druid, Bwlch the Ranger, and Willem the Doppelganger
continue their exploration of the Wizard's
Keep.
I also updated the Chronology
of the Campaigns.
September 25 - Alexander, Issic, and crew have a few murders to solve. Can they do it? The 40th episode of the Ingaran Adventures is now available in Current Adventures in Inzeladun. Read Darkness Comes to Talishar.
September 23 - We
recently held a Saturday live game that featured Neria and several other
characters. Toward the end, Roland was brought into the game.
Read now about The Razing of Redshore, Part
I.
Neria and Thó'ef
looked through the papers, for they could read the Drychtnothian the
papers were written in, although all present could tell many of the
sheaves of paper were floor plans. There were floor plans for a
walking castle built by Grindill, for
the
September 22 - The most
recent Ingaran Adventure is ready! The group is splitting up, and
leaving Alisander - just as soon as Larbius can be dealt with. And
what is Ordiss Ool up to now?
Ordiss Ool stalked the corridors of the palace, still outraged at Issic's
affront. "Time," he hissed, "Time will be key."
He wondered if he should hit Issic himself, or let his organization, the
Shadow Shoal, take care of the half dragon. He opened the door to
his own suite of rooms. The décor was Spartan, at best.
Ordiss Ool didn't care much for decoration. He liked to keep it
simple. A ring of coral hung over a modest bed, and a mirror hung on
the wall adjacent. Other than that, there was nothing on his walls.
No tapestries, no paintings. A shadow cast by nothing darkened one
of the walls. Ordiss Ool motioned, and the shadow moved toward him,
taking on a humanoid semblance. Ordiss Ool said, "Return to
Redshore. I want whatever information Aaron Kientai has on
Issic."
Ordiss Ool decided he would take care of it
personally.
September 21 - Jake Saunders (Ender the Elder, Alexander) has created a new feat!
Second Soul [Psionic]
You can produce
two mind blades at once
Prerequisite:
Ambidexterity, Two Weapon fighting, Mind
blade class ability
Benefit: You
are so experienced using both hands when fighting that when you create a
mind blade a second is formed without any extra effort. The second mind
blade forms in your off hand. Any feats, class abilities or spells that
affect the one mind blade apply to the other as well. However powers
imbedded into the mind blade can only be triggered only once and only
effect the target once.
September 18th - A new map! Here we have a Map of Andarland, as well as the realm description of Andarland.
September 17th - Updated the current adventures with the latest game of the Nashville II group - this time guest-DMed by Bob Probst.
September 16th - Another map! Despite a disappointing lack of comments on the last one, I have decided to forge ahead unabated, and today I present to you the Map of the Desert of Yam ibn Saud, as well as the Realm Description of The Desert of Yam ibn Saud, a storehouse of relics that predate the Cataclysm... if anyone could find them!
September 13th - Today, Friday the 13th, I am pleased to offer up a new map! This one is the first one created on my new computer at home (the others were done on a friend's computer). Anyway, I am pleased to present the map of Eha Ayshnekht, the Isle of Dinosaurs! To accompany the map, I have detailed the realm of Eha Ayshnekht, Isle of Dinosaurs, where, perhaps, the third Psigate key may be located, and where the saurial race lives, fighting with the troglodytes and lizard folk as well as the omnipresent dinosaurs. Although this location has existed for decades in my campaign world, making brief appearances now and again, it has never been shown in this much detail. I love dinosaurs - I hope you enjoy reading about the Isle of Dinosaurs as much as I enjoyed creating it. Please let me know what you think.
September 11- Added the write up the fourth adventure of the Odhirann Adventures to the Current Adventures in Inzeladun. Zethar the Druid and Bwlch the Ranger explore the Wizard's Keep of Dun Luzern!
September 6 - Added the write
up of the third adventure of the Odhirann Adventures to the Current
Adventures page. Zethar the Druid and Bwlch the Ranger face the
horrors of the Dancing Skeletons of
Dun Luzern!
As the
lead skeletons went up the staircase, Zethar and Bwlch danced over to
Elner and grabbed him by the hands, hoping to dance him right out of the
building. He resisted, however, and tried to continue up the stairs.
Other skeletons noticed the effort, and three of them drew longswords.
Bwlch said, "I am not so sure we can take on fifty skeletons!"
Zethar slapped him and covered his mouth
with his hand. He resisted more, kicking up his feet. Zethar yelled,
"Grab Elner and let's run for it! Just lift him and run!"
Zethar and Bwlch tried to push away through the throng of dancing
skeletons, but they tore the man from their grasp. Zethar and Bwlch
barely made it out through the door. "Damn," said Zethar.
September 2 - Added Tomodachi to the Legends of Inzeladun. See the stats for the Lord of the Tower, played by Steve Davis (AKA Issic). I also added Tomodachi's stats as a demigod of fire magic. I also updated Gaowyn's hunt - they encountered a mind flayer plot in the outskirts of Nyandar. I also updated Issic's stats to reflect recent increases in character level
![]()
July Updates
April -June Updates
February-March Updates
January Updates
Main Index | Message Boards | Recent Updates | Sign Guestbook | email