LAMAPACHER

Lamapacher's Population
Lamapacher's population is approximately  12,000,000 persons.


240,000 residents are isolated or itinerant.
10,680,000 residents live in 15,258  villages.
720,000 residents live in 144 towns.
240,000  residents live in 20 cities.
120,000 residents live in Alisander, a big city.

The average distance between villages is  3 miles.
The average distance between towns is 27 miles.
The average distance between cities (including big cities) is  64 miles.

Lamapacher supports no Universities.

Lamapacher supports  26,400,000 head of livestock:  17,952,000 fowl (e.g. chickens, geese, ducks); and 8,448,000 dairy and meat animals (e.g. cows, goats, pigs, sheep).

The inhabitants of Lamapacher have been building castles for the last 400 years.  There are approximately 288 standing fortifications in Lamapacher.  240 castles are in active use, 48 castles are ruined or abandoned, 216 castles are located in settled areas, and 72 castles are located in remote areas, unsettled areas, or wilderness.

Government: No central government.  Lamapacher is a collection of city-states
Capital: None
Religions: Any
Imports: Jewelry, carved ivory, Khemian artifacts, rare herbs, iron, bread, ale and mead from Indor, stone
Exports: Mercenaries, wine, raisins, grapes, weapons, armors, livestock, large ships, small ships, Lamapachan Knives

Major Geographical Features of Lamapacher

The Alisander River creates the eastern border of Lamapacher, and is a huge river, large enough for the biggest ships to sail, measuring 7 miles wide at many points.   The Alisander River is bounded in the lower half of Lamapacher by the upper reaches of the Osgeld Mountain Range, a mysterious range that contains gold mines – if one is brave enough to stay and dig the gold out.

The Great Moor of Arulochabar:  The Moor is dominated by dramatic granite tors which tower over the sweeping expanses of open moorland. Marshes and bogs on the high moor drain into shallow moorland valleys before the rivers cross onto softer shales around the Moor and carve themselves deep river valleys, providing shelter for rich, damp oak woodland.  Historically, Arulochabar Moor was a landscape which engendered fear and awe, but which has also provided inspiration for writers, poets and sculptors. It has generated folklore and legend, with fact and fiction at times blending into one another as tales were passed down over the generations.  The open, gently curving nature of the plateau landform, punctuated by rocky tors, creates a surprising sense of scale, remoteness and even desolation. These qualities combined with the impression of timelessness, contribute to the Moor's distinctive, often challenging, character. It is a landscape where the traveler can be faced with the natural environment in its most elemental form, where the unwary may easily become lost among the bogs in swiftly descending clouds and mist.  With its extensive areas of peat bog and clear feeder streams, Arulochabar Moor is the source of many of the county’s principal rivers, the Phowey, and Delank, as well as the Ottera, and Lynher which flow into the Egroth.  A wild and rugged area steeped in history, Arulochabar Moor has more than its fair share of myths and legends - from its strong connections to the stories of Lord Komaaks right up to present day reports of farmers livestock being hunted down by the Beast of Arulochabar Moor.  Since 1383 V there have been over 60 reported sightings of a big cat on Arulochabar Moor. Despite an inconclusive enquiry by the government many locals remain convinced that there is one or more big cats at large on the moors.  Now we come to one of Lamapacher's most famous ghosts.  In 1444 V Karlotta Dymond was found murdered on the slopes of Rof Tor. Her lover, a crippled farmhand called Matxew Weeks was later hanged at Arulochabar Goal for the crime. Since that time, and especially on the anniversary of her death, Charlotte has been seen walking in the area, clad in a gown and a silk bonnet. There is a memorial stone at Rof Tor Ford which marks the site of her murder and her grave lies in the churchyard at Arulochabar.

Llaerianen's Terror: A large forest that is haunted by ghosts and monsters.  Hunters bring back tales of a black swamp deep in the interior of the Terror. The small swamp within is infested with black dragons, alligators, snakes, and is guarded by a vile spectre.  Llaerianen was an elven aristocrat who gained a Ring of Air Elemental Command.  She became very jealous of the Angustian ring set with an amethyst.  Her nephew was caught looking at the ring.  She slew him.  Reviled by her people, they tried to drive her out.  She slew them all with the ring and her own abilities.  As the last one died, he pierced her heart with his blade and cursed her to forever be alone, to be a harbinger of death, to forever guard the ring.  Her evil has influenced and changed the wood, and it has become known by its present name.

Fens of Lawaher: These vast wetlands, one of the largest in Inzeladun, dotted with dark forested swamps where dragons lurk, alligators, and all manner of snakes, contain three large lakes, called Lahim Pool, Lawaher Lake, and Zhilhah Lake.  Many rivers find sources in these vast damp lands.  Quicksand is a danger to the unwary, yet many of Lamapacher's greatest hunters continue to explore the fens.   Guides lead people to some of the highlights of the fens for a small pittance.  At night, the locals say you can sometimes hear the cries of the lost lamenting their plight, calling for help that will never come.

Ammelimba Forest is a vast forested area on the south western end of Inzeladun, and is the largest unbroken expanse of forested land in the country.  Much of it is still unexplored, and the deep forests are rumored to lurk dragons.  Indeed, many claim that a great wyrm has awoken from the sleep of ages and is beginning to rouse the forest to heightened activity.

The Ammelimba Mountains is a curious ring of mountains.   Some say that a huge blast created a crater within this ring some 40 to 60 miles in diameter, raising the mountains now seen.  Others say a god placed his foot on this site.   Regardless, the valley within the range is curiously flat and ringed by mountains.  The Axlima River has cut its way through this strange landscape.

The Omlufaswen is a deep river valley  to the north of the Ammelimba Mountains.

Caves of Chim: between two low mountain ranges is a broad river, formed by a number of lesser streams.  As the years passed, the river slowly carved its way through the mountain that thwarted its passage.  After centuries of effort, it broke through the other side and plunged over a grand precipice.  In its wake, however, it left a network of twisting and treacherous tunnels.  An Aboleth named Chim used to live here, until drowned by Dovinyae the Druid.  The Lamia Meripha lived here as well, until slain by Xavier the Pure.

Important Sites in Lamapacher

Alisander: A very large city, the largest in all of Inzeladun, Alisander has a population of 120,000 persons.  Although Lamapacher does not have a capital, this city is the definite hub of Lamapacher's commerce and power.  Situated on the shores of the Alisander River, this town has a history that dates back to the Fourth Age.  Founded by King Alisander, a hero of the Fourth Age, it was the capital of the Kingdom of Alisander.   Alisander existed as a separate nation until it was conquered by Lord Komaaks and absorbed into his fledging nation Lamapacher.  The city is currently ruled by Baron Nadam, Champion of Vale.  It is rumored that the baron is older than the city itself, and is none other than the original Champion of Vale from the Second Age!  Rumors persist that he is undead, or a Chronomancer.  Alisander is protected by the Guardian of Lamapacher, a terrible fiend that arises when summoned by the baron of Alisander.   Rumor states that the Guardian was bound into service by High Lord Chamberlain Troonankhset of Itsitlawikanah during the reign of Lord Komaaks.  The city will well known for its cheese.  It also exports manufactured goods, weapons, armor, ancient artifacts looted from the massive dungeons and tunnels that crisscross beneath the city to untold depths.  The city-state extends out 50 miles from the city center in all directions, making Alisander one of the largest states in Lamapacher.  Like much of Lamapacher, slavery is illegal, and many escaped slaves from Drychtnoth and Ingara make their way here.

Itsitlawikanah:
The former capital of Lamapacher, this is the site of Lord Komaaks' high castle, perched on a tall spire of stone raised by Lord High Wizard Thigru Thorkisen during the Sixth Age.  After the death of Lord Komaaks, the castle lay in ruins and the city was nearly abandoned, until the Eighth Age, when Lord Raloth of Silvergate, a Guardian of the Silver Tree, took up residency.  Instilling law and order, the town began to thrive again, and now has a population of 6,123 persons.  With Raloth's death, Samadhi the Lawful has taken control of Itsitlawikanah.   Itsitlawikanah is also the headquarters for the Twilight Gathering, a group of undead hunters.

Atman Tor:
The site of ancient Catemar, this place is now a ruin.   Once a beautiful site raised by Demi the Demimage as a refuge for female mages and intellectuals, it was overrun by the forces of Yam ibn Saud.  Demi was supposedly beheaded by Thigru Thorkisen, but the locals insist that Demi is still alive, and speaks to them through the dreams of their children.

Karn:
A city state famous for its wines and fish-sauce.  It was ruled by an Elf until that Elf's death while defending Atman Tor.  Now ruled by a halfling king.  This city is one of the most racially tolerant cities in Lamapacher, a place noted for its hatred of fey folk.  The city has a population of 12,745 persons.

The Wall:
The Wall is a huge straight wall that cuts across the center of Lamapacher in a north-south direction.   The builders of the wall are unknown to persons now, but scholars believe that it dates back to before the ice age, before the Cataclysm.  The Wall is 30 feet high, 20 feet wide, and 250 miles long.  One stretch of 20 miles has disintegrated into rubble, but other than that the wall is solid and intact.  Many towns and villages have sprung up around it.

Ta'akrinat:
A city of 11, 312 persons, Ta'akrinat is Alisander's rival for power.  Although much smaller in size, the Lord of Ta'akrinat, Baron Crother Torkeimod, controls nearly as much land as the baron of Alisander.  The Tomb of Boskom, the founder of the city, who died of some mysterious evil, is in the city.  The manuscripts of Boskom are currently the subject of much debate by researchers and cultists.  Ta'akrinat, for centuries, was the center of massive witch hunts.  Heretics, mages, psions, and anyone so accused of being such were tortured and killed.  Although the killings were abolished a forty years ago by Lord Komaaks, its ghosts still haunt the city.  The patron god of this city is Thomtain Hob, the god of Law.  Tyr and the Silver Tree also have large followings here.  The city is very organized, perhaps the best organized city in all of Inzeladun, and is laid out in a grid pattern.  The entire militia is armored in plate mail and their shield device is a red set of scales on a blue field.  The Baron is a totalitarian ruler of the city and he insists on procedures being followed.  The use of magic is outlawed as a chaotic influence, especially mind/emotion influencing and destructive spells.  Magic is allowed to be practiced in the Temples of Thomtain Hob under strict regulation only.  Wanderers are expected to surrender their arms and armor before entering the city.  Heavy war armors and weapons tend to create an atmosphere of violence and are therefore illegal except in the hands of the militia.  The organization of the town is such that surrendered weapons and arms are well cared for during the owners’ visit, who may reclaim the weapons if they leave via the same gates as they entered.  The Baron Crother Torkeimod is a worshipper of Thomtain Hob and is a popular ruler.  Ta’akrinat has so many laws that a special sort of elite class has sprung up that is very learned in all these laws and these elite are often consulted in all manner of legal affairs.  Many of the town guard are low-level paladins.  It is unknown how the city got its name, which means “The cattle are dying” in an obscure dialect of Corinthian.  The symbol of the Couatl is considered to be a symbol of death here, due to a recent murder of a paladin outside the city walls.

The Oracle of Deenent: Deenent is a town of about 4,679 persons.  In it is found the extra-spatial Citadel of the Oracle.  No one knows the source of the Oracle, or its name.  It will only answer questions addressed to it by bards, although anyone near enough can hear its answers.  Its voice is sanity-shattering at times, and its presence is overwhelming.

Life and Society in Lamapacher

Lamapacher (LA-ma-POK-her)  is a disorganized realm of semi-independent city states.   The largest of these city states is Alisander, which is also the largest western world city on Inzeladun.  Lamapacher was founded by the Chaos Lord, Komaaks Nagutsikatsenu, during the Sixth Age, and is one of the youngest kingdoms on the map.  Lord Komaaks abolished slavery throughout Lamapacher and the current city states all maintain that abolition.  Currently, the Azraelite Demigod Yam ibn Saud is trying to conquer and unify the large realm.    Its language is a hodgepodge of Indorian, Ingaran, and Orcish.  All classes and character types can be found here.  The land is hostile to spell casters, but tend to be friendly toward psionicists.  This land is a haven for escaped slaves.  The word Lamapacher means "great kingdom" in Drychtnothian.

Drychtnoth maintains a presence here as their economy is largely based on trade with Lamapacher, Indor, and Ingara.  Each city state maintains its own army, and, if they were not all trying to defend themselves from the onslaught of Yam ibn Saud's armies, would often be fighting neighboring city-states for power, land, and serfs.  

RACIAL MODIFIERS 

The Lamapachans are a hodgepodge and are the standard by which humans everywhere are compared to when giving racial modifiers, so the Lamapachans do not receive anything non-standard by virtue of their being Lamapachan.

ATTITUDES

Lamapachans hate  wizards.  A lot of witchcraft covens operate in Lamapacher, and have given wizards a poor reputation.   Although there is some fear of Psionics, they are given far more latitude than wizards and spellcasting priests, and, in some places, are openly accepted.  Half orcs and winged folk are the most tolerated of the non-humans due to Lord Komaaks' rule long ago. Elves, however,  are still despised.

Lamapacher is not a place for wizards and alchemists.  They are almost always put to death.  Lamapachans often kill spell casting priests, as well.  Several secret organizations of psionicists have, over the years, given the nobility high regard for those skilled in mental feats of impossibilities.  The peasants still fear the psionicists and will often kill them anyway just in case the proposed psionicist is actually a witch.

One of the accepted psionicist secret societies is a hidden monastery of Ascetic Warriors (Psionicist martial artists).  These are similar to, yet very different from, the Godmen of the Mountain.  Another secret society are the Grey Robes, an order of wizards run by Sothard the Grey.

Religion in Lamapacher is very eclectic.  Mostly worship is of the higher entities.  Na May Hob (god of chaos) is popular, probably due to memories of Lord Komaaks, who, despite his atrocities in war, is still regarded as a folk hero.

The Lamapachans, again due to the influence of Lord Komaaks, are more accepting of non-humans than most of Inzeladun's peoples.  Lord Komaaks, in uniting the petty kingdoms into Lamapacher, made all of the folks he conquered into 'orcs'.  Race did not matter to the half-ogre king.  Everyone, to him, was an orc after he conquered them.  He did not allow slavery, and conquered peoples were allowed to live their lives as they wished.  To date, only Nyandar and Lamapacher do not currently promote slavery.  Both kingdoms were ruled by Lord Komaaks at one time.  Humans here still distrust the non-humans, but the prejudice is less noticeable amongst the native Lamapachans, who still tend to call themselves 'orcs'.

The countryside of Lamapacher is dotted with ruined castles.  Many were fortresses destroyed by Lord Komaaks in his campaign to unify the nation.  These ruins lend a grand majesty to the landscape.  Although the lands of Lamapacher are now disorganized and broken into city states, all of the citizens of the city states refer to themselves as Lamapachans.

Lamapacher is famous for its wines, its vineyards, and its orchards.  Lamapacher probably has one of the most beautiful countrysides in all of Inzeladun.  Much of the land is verdant and green.

The demigod Yam ibn Saud is currently fighting to conquer the beautiful lands of Lamapacher, staining the green landscapes blood red.  Claiming to be the Son of Olanigan, Yam ibn Saud's Azraelites armies landed on Lamapacher during the 5th year of the 8th age.  In the ensuing two years, Yam ibn Saud has conquered many of the peoples of Lamapacher, but disease and weather unfamiliar to the desert bred Azraelites have taken a serious toll on the forces of Yam ibn Saud during the first year of his assault, and the treachery of Lord Nadam caused a major blow to the Azraelite advance during the second year of the assault.

Local History

The Sixth Age
Lord Komaaks Nagutsikatsenu founded the kingdom of Lamapacher in a region of uncontrolled lands to the west of Shanto and south of Amn and north of Orgaladh in the 21st year of the Sixth Age. He cleared an area 55 miles in diameter and built a fortress on a huge outcropping of stone.  The castle was dubbed Itsitlawikanah.  Lord Komaaks gathered 150 followers and patrolled his new land, keeping it safe from monsters.  Towns of Orcs popped up around Itsitlawikanah.

The years 32 through 34 was spent by Lord Komaaks expanding his lands of Lamapacher.  He defeated a castle of cloud giants, laying claim to their territory.  Lord Komaaks defeated a neighboring ranger lord, taking his lands as Lamapachan.  Then he defeated the armies of an evil cavalier further north.  A cavalier called Plontzkoramir joined the Half-ogre lord and helped him destroy an evil priest of Yogath Hob who had tried to build a small nation similar to Ekbatah of the old days.  Lord Komaaks and his Orcs forged a nation of fear and bloodshed.

With a force of 800 orcs, 300 human horsemen, and 25 ogres, Lord Komaaks captured Orgaladh in the 36th year.

Lord Komaaks learned of Techyr's plan to conquer Lamapacher.  Troonankhset conjured up some zombies, and, undercover of a strange fog, Lord Komaaks' zombie army attacked the main force of Techyr.  Most of Techyr's men either died or ran away.  Then Tregillish Mul led 800 of Komaaks' orcs to round up and impale the rest of those forces.  Meanwhile, Sir Aelfric, the Cavalier Commander of Techyr's Knights attempted to attack Itsitlawikanah.  Lord Komaaks and his 100 Winged Folk archers were there to meet him.  Lord Komaaks slew Aelfric and the Techyrrian Knights surrendered to the Half-Ogre.  Lord Komaaks then conquered Techyr, making it part of Lamapacher.

Lord Komaaks again took the name Kozad Jardak and attacked Ingara.  He destroyed the border town of Arudumpabswir and the castle Bachmalidipulhaz.  Kozad Jardak crucified all survivors of that battle.  He attacked and destroyed several more Ingaran towns and armies.  He was finally driven out of Ingara by Han Dirgon the Paladin.

Thigru, 40 years after Komaaks' birth, discovered the location of the Codex of Infinite Planes, and managed to gain it for himself.  Lord Komaaks first unleashed the power of the Codex on Ingara, which was still reeling from the death of its king.  Four tornadoes from the Elemental Plane of air destroyed the capital of Ingara.  Lord Komaaks banished the last of the Allamahiny family and made himself the King of Ingara.  Five Ingaran cities rebelled.  Five Ingaran cities were laid utterly to waste.  Lord Komaaks had no real interest in ruling Ingara, so Thigru and Troonankhset set up a puppet government, a council who would answer to them.

Lord Komaaks battled with the Tanar'ri Lord Graz'zt once again.  This time Graz'zt arrived with a legion of 30 demons in the 41st year.  This tremendous battle led to the takeover of Shanto by Lamapacher.  King Grimhelm and the Guardians of the Silver Tree attempted to stop the takeover, but were not able to stop the Doombringer and his armies of Orcs.  At this point the Demimage arrived in Lamapacher, but the details of this are still veiled in mystery.

After three months of sieges and battles, Khormyr was annexed to Lamapacher.  Lord Komaaks turned his military might onto Silvergate for their attempt to help Khormyr.

Toward the end of the 42nd year of the Age, Lord Komaaks attacked Silvergate.  Upon entering the Courtyard of the Silver Tree, Lord Komaaks and his henchmen were banished by the Silver Tree to Azrael.  In Azrael, Lord Komaaks became known as Khalimatrah and he began to terrorize the trade routes of Azrael.  Troonankhset left Khalimatrah's employ and went to his homeland, Stygia.  With the absence of Lord Komaaks, Lamapacher broke into small pieces held by local warlords.

A warrior named Aratan took the throne of Shanto (now released from Lamapacher's death grip since the banishment of Lord Komaaks).  Lord Aciryas took the throne of Techyr.  Khormyr broke into several smaller states that warred for control. Lamapacher, having had fallen to pieces after Lord Komaaks left, had risen again during the 46th year under the leadership of Lord Komaaks' youngest son, King NuonJardak (apparently Lord Komaaks named all of his children NuonJardak).

On the Seventh of Agik in the 47th year, Lord Komaaks returned to Inzeladun.  He traveled to Lamapacher and took position as Lord High General of Lamapacher.  Orcs began to gather in huge numbers in Lamapacher.  Drychtnoth attacked Lamapacher on Artim the 8th in the 47th year and King NuonJardak sent Lord Komaaks to defend Lamapacher.  King Grimhelm of Silvergate, Lord Komaaks' old enemy, arrived with his armies to help defend Lamapacher.  King Grimhelm entered the war due to the heavy involvement of the Cult of Set.  Drychtnoth was driven back.  King Grimhelm and Lord Komaaks succeeded, but they both were killed in the war.

The Seventh Age
Merandius the Lich promised Lacjasu that he would, in time, return Lord Komaaks to Inzeladun.  Merandius used his magic to create omens that the orcs would recognize to foretell the return of their king.  Merandius traveled back in time, took a sample from the living Lord Komaaks, and began to create a clone of the monster.  Lord Tregillish Mul of Lamapacher began a campaign of destruction, killing every Orc he found in Lamapacher.  Most of the Orcs fled into the unknown lands or back into Ingara.  The Orcish priests and shamans began to prophesy the return of Kozad Jardak.

Baron Darksword found Princess Allamahiny hiding in Lamapacher.  The daughter of the king overthrown by Kozad Jardak, Princess Allamahiny was planning her return to power.  She was in league with the Lord of Magic as well as with Baron Darksword.  Baron Darksword put her in hiding.

Lord Xanath Darksword slew Lord Tregillish Mul of Lamapacher.  He decapitated the Lamapachan lord and buried the remains in Lord Komaaks' tomb.

The Eighth Age
Early in the Eighth Age, barbarians attacked Lamapacher, and a lot of cities were sacked.  A few years later (4 VIII), demon hordes attacked Lamapacher, led by Miska the Wolf Spider.  These hordes were dispersed by Samadhi the Lawful.  In 5 VIII, Elah began to preach his philosophies in Lamapacher.  Initially hesitant, he saw the wars of Yam ibn Saud as such an abomination that he decided to make his vocal stand.  Setting aside his personal insecurities, he and Hobsen gathered their camp and made their way out of the Unknown Lands toward Lamapacher.  His small band of followers, twelve in all, accompanied him.  He stopped briefly at the ruins of Atman Tor, but it is unknown what he did there. Raloth rebuilt the citadel of Itsitlawikanah and it became populous again.

Gnomes began to attack humans near their settlements in Lamapacher during the 5th year of the 8th Age. 

The Forces of Yam ibn Saud invaded in the fifth year of the eighth age.  Captain Al-Madhiri's fleet went past the mouth of the Silver River and passed under the shadows of Kreon's Mountain.  Although the river was nearly a mile and a half wide at this point, the miles of mountains that shepherded the river was ominous to the crewmen. (summer, 11-14 Nemed)

The first settlement they found was a village of halflings in the foothills of that forbidding mountain range.  Captain Al-Madhiri's warriors unloaded themselves and their horses and ran down the halflings. Over the next several days they conquered the lands that belonged to the Lamapachan halflings.  Captain Al-Madhiri left half of his ships here, for he wanted 50% of his men to travel on horse toward their next destination...Alisander, the largest city in Lamapacher.  Here he was scheduled to rendezvous with General Morgul and the bulk of the Saudian army.  But Captain Al-Madhiri wanted to get there first. (summer, 15 Nemed)

General Al-Madhiri made a bit of a detour in his trip to Alisander. He began to attack the smaller satellite towns around Alisander’s area of control, burning fields and eating away at Alisander’s means of possible succor.

After a month of training his Saudian warriors, General Morgul and several thousand of Intaba's Horde, began their trek toward Lamapacher. General Morgul's army now numbered 35,831 Azraelite Horsemen, 2,000 barbarians from various subjugated tribes, and 8,000 of Intaba's Horde.  Intaba and another 25,000 of his horde would follow Morgul in about a week.

A wave of Undeath seemed to strike Lamapacher and Indor.  Increased hauntings, kidnappings and disappearances swept through the edges of these nations.  This effect became known as the Dark Intrusion.  Anyone in the areas affected by this wave of Negative Energy found that necromantic forces were augmented.    The spontaneous generation of Undead creatures from the bodies of the recently dead occurred quite frequently.  Captain Al-Madhiri continued to attack the satellite towns around Alisander, preparing for the final assault and siege on the giant city itself.

General Al-Madhiri arrived to surround Alisander.  The general sent two diplomats into Alisander to offer terms of surrender.  His diplomats told the Lord of Alisander that the city would be put under siege in two hours if he did not surrender the town and give fealty to Emperor Yam ibn Saud.  The lord of Alisander ordered the heads of the diplomats thrown over the walls.  He would surrender nothing.  This was his kingdom, and if any wanted to rule it or him, they must take it by force.  Knowing he had two hours left, he ordered the temples' bells rung in unison, giving the warning.  Al-Madhiri, angered at the cold hearted murders of his diplomats, arrived earlier than the diplomats promised and he slaughtered the fleeing fools who thought they could escape the siege.  Al-Madhiri was promoted from Captain just prior to his arrival at the great city by Yam ibn Saud himself.   Once the city was surrounded, he dug himself in and waited for the arrival of General Morgul's reinforcements.

General Morgul and his armies finally arrived in Alisander.  They bolstered the forces of Al-Madhiri, and General Morgul took command of the siege.

General Morgul attempted again to meet with the Lord of Alisander and negotiate.  These attempts were met with total refusal. General Morgul ordered an attack on the walls.  The attack failed, but the Alisanderites lost three times as many men as Morgul lost.  The point was made.

A few days later, General Morgul ordered another assault on the city walls.  Again, the Alisanderites took massive losses.   Lord Tasurth of Alisander began the rituals to summon the Guardians of Lamapacher.

General Morgul and General Al-Madhiri  had a disagreement about how to take Alisander.  Morgul ordered another pointless assault on the walls, but Madhiri refused to send his men in, insisting that another method be found to wear out the town.  He told Morgul of his ideas.  Morgul rejected the advice.  The Alisanderites held the wall successfully, inflicting large casualties upon Morgul’s men.

General Morgul and General Al-Madhiri continued to argue over military strategy.  This time Morgul gave in and Al-Madhiri attempted his plan, but Morgul would not allow him the use of the barbarian’s troops.  Al-Madhiri, having studied some of the sociology of Lamapacher, dressed three of his soldiers like a generic wizard.  He hid the living among the dead.  He then used traditional Azraelian tricks to make the “wizards” appear to cast powerful magics that seemed to raise the dead.  The “dead” soldiers took their places in the ranks.  This struck terror into the hearts of the Alisanderites.  Then Al-Madhiri sent one of Imagawa Kokuji’s ranked assassins into the town.  Two hours later he sent the three disguised troopers into the field again.  They loudly pronounced a curse on the city and began to “cast” a spell that would end in the death of Lord Tasurth.  The assassin struck true and Tasurth died right on cue.  The courtiers went out into the city proclaiming the death of the Lord of Alisander.  The rituals to summon the
Guardians of Lamapacher were unfinished.

By Autumn, General Morgul and General Al-Madhiri launched another assault on the disorganized Alisanderites, almost breaking across the wall.  Alisander struggled to find a new leader.  Then one arrived.  The tide had now turned.  Alisander began sending out guerilla assaults, hitting the siege lines hard.

Iss’ul and his lieutenant returned from their secret mission and was apprised of the situation with the new leader.  Iss’ul himself slid into Alisander to discover the identity of this new leader. Lord Nadam I, Champion of Vale, former Vampire, redeemed and resurrected by King Grimhelm I of Silvergate was the new Lord of Alisander.  Iss’ul returned to the generals and reported the information.

Lord Nadam summoned the
Guardians of Lamapacher.  Death began to strike the forces of Yam ibn Saud.  The soldiers began to panic.  General Morgul, General Al-Madhiri, and Iss’ul tried to find the source of the deaths, but were unable.  Each night, 21 soldiers died.  Due to the Dark Intrusion, 80% of these dead soldiers rose each night and had to be destroyed by the living soldiers.

General Morgul ordered a full scale assault on Alisander.  General Al-Madhiri and Iss’ul advised seeking a diplomatic solution.  Morgul ordered them to stop advising him if they were not going to advise on military stratagems.  The armies prepared for the assault.  In Alisander, Lord Nadam I summoned again the Guardians of Lamapacher and prepared his forces for the predicted assault.  He knew Morgul would not be able to resist after having his forces chewed up by supernatural agents.  The assault came and Lord Nadam sent out his Guardians.  The monsters decimated the Saudian ranks.  General Morgul’s men routed, fleeing in terror back to the main lines.  Lord Nadam recalled his servants.

Yam ibn Saud appeared in the siege lines around Alisander.  He promised Al-Madhiri punishment for not supporting Morgul.  He then ordered General Morgul to stop wasting his talents here, and to go on to other military targets in Lamapacher.  General Morgul began the preparations to march his men. Yam ibn Saud left Alisander.

General Al-Madhiri initiated diplomatic efforts toward Lord Nadam.  Lord Nadam agreed to speak to Al-Madhiri’s negotiators.  The gates of Alisander was opened and Al-Madhiri’s three negotiators, including one of Iss’ul’s assassins, were allowed into the great Lamapachan city.

After a week of tense negotiations, the diplomats of Saud returned to their camps.  They reported their unsuccessful endeavors.  General Al-Madhiri listened to Lord Nadam’s terms for surrender and found them unreasonable.  Then Al-Madhiri had another thought.  He spoke for two days to the negotiators and sent them back to Alisander.

Terms were not arrived at when again Saud’s Alisander diplomats returned to their camp on Faellinar 10.  Al-Madhiri continued to build siege engines, preparing for an assault he hoped he would not have to make.

General Al-Madhiri had another brainstorm on Faellinar 15.  He spoke to his diplomats for three days, explaining his plan.  He sent the diplomats back to Alisander.

The siege of Alisander came to an end on Faellinar 22.  Lord Nadam and the forces of Saud came to terms.  Alisander would not surrender, just come to an agreement.  Lord Nadam was made a captain in the army of Saud and was permitted to remain in Alisander to rule it in the name of the Empire.

Onokuni and his fleet invaded Lamapacher like the Furies of Hell unleashed.  Kapimlaswir was destroyed in a matter of hours; it was burned completely to the ground.  Pleased to get off the sea, Admiral Onokuni sent half of his force east under the command of Captain Hakuni Simalaki, a powerful Samurai who had served Onokuni for many years.  Admiral Onokuni took his fleet north-west toward the trade town of Ziloswir.

Not wanting to fight during the upcoming winter, General Al-Madhiri made arrangements for his troops to stay in Alisander until the cold weather breaks.  Coming from a desert land, winter fighting, he reasoned, would make him less than efficient.  He would, however, during times of fair weather, take the troops out for short skirmishes so as not to lose their combat edge by three months of non-activity.

Captain Simalaki attacked Haz Koamcheb.  The main defensive force of Koamcheb was taken by surprise and defeated.  The rest of the ruling class and their personal armed forces retreated to the Haz.  Captain Silmalaki surrounded the fortress and put it under siege.

Admiral Onokuni reached Ziloswir and attacked them.  Their navy was destroyed in a matter of an hour or so.  The Oriental admiral sent in his land forces.  In three hours the town was captured.

Captain Simalaki, a samurai under General Onokuni’s command, defeated the forces at Haz Koamcheb.  He and his forces decided to wait out the winter at the Haz.

With the breaking of spring in the Sixth Year of 8 VIII, General Morgul and General Al-Madhiri began to fight the Lamapachans, but with illness, their troops were broken and ineffective in these early fights.  Admiral Onokuni continued his assaults on southern Lamapacher but were repelled and held at the Ure Road.   Morgul, his forces sick and broken, returned to Alisander.

General Al-Madhiri wanted to gather up the Azraelites in Alisander and move them out to attack the rest of Lamapacher.  He had heard of the successes of Al-Nasim, but he did not understand how Al-Nasim pulled it off.  But General Morgul, still suffering from colds and other ailments, refused to allow any of the troops to move out yet.  This decision by General Morgul would have disastrous consequences.

The Azraelite troops in Alisander under General Morgul began to prepare to mobilize.  The coming of summer promised loot and glory for the Azraelites.  Becoming accustomed to the climate, they were prepared to go out and conquer the lands around them.  But Nadam, Lord of Alisander, had other plans.  Secretly, all loyal Lamapachans were to carve the ancient symbol of Vale over their doors.  On the 25th of Artim, Nadam struck.  He summoned the
Guardians of Lamapacher and, during the night, the Guardians killed every Azraelite in the city.... including General Al-Madhiri.

The generals of the Azraelite armies blamed General Morgul for the deaths in Alisander.  Yam ibn Saud ordered Morgul beheaded.  Morgul killed twenty men before he was finally taken and decapitated.

Lord Nadam sent messengers to the towns besieged by Azraelites and gave the message of the Symbol of Vale.  Soon
The Guardians of Lamapacher began to strike in other towns, destroying the Azraelites.  Admiral Onokuni himself died in one onslaught.  The Azraelites cried out to Yam ibn Saud for deliverance, but he was busy with Grindill.  Grindill caused the cries of the Azraelites to be mute, and Yam ibn Saud could not hear them.  Grindill did not want Yam ibn Saud to be distracted at this time.  Captain Hakuni Simalaki continued his assaults, although his armies were now small and crippled.

The Gauntlet of Athena arrived in Lamapacher and promptly walked straight through one of Simalaki's armies to speak with an Oracle.  In the battle that followed, Captain Simalaki, the samurai leader of the army, was killed by Solomon the Priest of Olanigan, and Simalaki's dragon ally was killed by the Gauntlet of Athena.  Tales will be told for generations about the swift blade of Solomon, the Elder Hand of Alexander, the Gauntlet of Athena, the weird black statue of Athena and the Elder Altar that upheld it, the songs of the Bard, Goran, and the mighty, bone-crunching prowess of Issic the Half-Dragon.

Plots and Rumors

Wolves across Lamapacher have been reported as acting strangely, as if guided by intelligence.

A vampire is prowling Alisander, but has not been located yet.  The vampire is marked by bloody, bare footprints at the scene of his killings.

Lycanthropy has been reported in large numbers near the Ingaran border.  No one knows why the increase is occurring.

Captain Hakuni Simalaki, in a panic over the death of Admiral Onokuni, has marched his armies to find and capture the famous Oracle of Deenent. 

Children in north eastern Lamapacher are dreaming strange dreams, and are hearing the voice of Demi the Demimage; they predict the return of the Demimage.

A group of ghostly vampires, nude and only seen out of the corners of the eyes, are haunting the Lamapachan city of Formarthencler.

Recently, there has been kidnappings of local children in Karn. This obviously has many locals concerned. Rumors say it is the work of a rich guildmaster , but none know the truth.

Random wildfires are devastating small farms and woodlands in central Lamapacher, and the cause is as yet unknown.

Major NPC's

Baron Nadam, Lord of Alisander, Champion of Vale.  A 20th level ex-paladin/20th level psionicist.

Mushalla, Master of the Mind - the fusion of Lalla Aetherlil and the Mushek, an ancient artifact.  Now a living artifact, Mushalla is a unique creature of Inzeladun.  Lalla, holding the Mushek, passed through a sphere of annihilation.  The Mushek, an artifact, was not destroyed, and it somewhat protected Lalla.  They appeared in Limbo, both nearly destroyed.  Big Boss Diandain found them and plunged them into the primordial soup of Limbo and merged them into one being so that both might survive.  She dwells in Itsitlawikanah.

Taborn the Paladin: A former guard of Ta'akrinat who is now on a quest to kill the murderers of his friend outside the city gates of Ta'akrinat.  He has learned that the name of the magic-using murderer is Dovinyae the Druid.  The baron of Ta'akrinat has promised Taborn a knighthood if he comes back from his quest with Dovinyae's head.  Taborn is now somewhere in Drychtnoth.

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