KHEMT

 

Khemt's Population
Khemt's population is approximately  1,750,000 persons.

35,000 residents are isolated or itinerant.
1,557,500 residents live in 2,225 villages.
105,000 residents live in 21 towns.
52,500  residents live in 5 cities.

The average distance between villages is  3 miles.
The average distance between towns is 28 miles.
The average distance between cities is  57 miles.

Khemt supports no Universities.

Khemt supports  3,850,000 head of livestock:  2,618,000 fowl (e.g. chickens, geese, ducks); and 1,232,000 dairy and meat animals (e.g. cows, goats, pigs, sheep).

The inhabitants of Khemt have been building castles for the last 7000 years.  There are approximately 64 standing fortifications in Khemt.  35 castles are in active use, 29 castles are ruined or abandoned, 48 castles are located in settled areas, and 16 castles are located in remote areas, unsettled areas, or wilderness.

Government: Theocracy (Ruled by Pharaoh)
Capital: Erday-Nefu
Religions: The Egyptian Mythos.  Set rules supreme, however.  He overthrew Ra and Osiris, forcing Isis to marry him.
Imports: Mercenaries, Horses, Weapons, Coal, Iron,  Ships (large and small), ebony, ivory, wood (esp. cedar), incense
Exports: Papyrus, Papyrus products, artifacts from tombs and plundered temples and ruins, linen, flour, emmer wheat, turquoise, copper, malachite, lapis lazuli, limestone, gold, granite, drugs, pharmaceuticals, magic charms and amulets, mummies.

Major Geographical Features of Khemt

Set's Sea: A huge inland freshwater sea in the middle of the desert.  It is seventy miles across at its widest, and sixty miles across at its longest.  Much of it is shallow, infested with reeds, crocodiles, snakes, and hippopotomi, although, about ten or twelve miles out, the "sea" quickly becomes very deep, and, according to legends and lore, replete with monsters... and a treasure or two.  Several towns dot the shoreline of Set's Sea.  Akhetaton (pop. 6,643) and Thothmekhris (pop. 6,124) are two of the largest towns.

Sea of Caverns: A large bay that juts into the southern portion of Khemt.   The shorelines along this huge bay offer very few natural harbors, but are littered with caverns and caves.  Ithytaui (see below), Ta Rema (pop. 4,800), and Khasum (pop. 5,009) are three towns that sit on the shore of this rocky bay.  Sharks are common in these waters, as are communities of sea-breathing folk, who war with the paranoid Khemians.

Stygian River: This river is the lifeblood of Khemt.  All of its major cities (but one) are built on its shores.  The water of the Stygian River (also called the Black River) is not as important as the thick layer of mud that is spread over the sandy fields.  This is where most of food that feeds Khemt is grown, and is called the Black Land.  Marshes exist along the banks where lotus flowers grow (for making perfume mostly, but a couple of rare lotus flowers are used as drugs), vegetables grow, and wild ducks live.  Papyrus grows heavily along this huge river, from which the Khemians make boats, paper, sandals, rope, and baskets of all types.  This river also provides the main means of transportation for the Khemians.  Most of their major cities are on this river, so most of the trade is done along this river.  The river is always full of boats carrying families visiting friends, traders sailing between riverside towns, and builders moving the great stone blocks and statues from the quarries to new temple sites.   Many kinds of boats are used, from small ones of papyrus to large boats made of wood.

The Desert: The vast majority of Khemt are hot desert lands.  Much of it is rocky, but there are large expanses of sandy dunes.  The various subsections of the Desert include Ta Shemay, Ta Rehkti, Ta Ur, Ta Qebé and Ta En Manu.  Very little is known of these desert lands, as foreigners usually lack the skills to survive there, and the Khemians don't allow foreigners to explore them anyway.  There are a few villages that dot the desert landscape, based around an oasis or two, but these are few and far between. 

Qebé River: Another huge, long river, this one is located on the eastern end of Khemt.  Canal systems connect this river with the Stygian River.  Much like the Stygian River, the Qebé is a life-giver.  The only non-Stygian city can be found on this river - Tema'enxay, the City of the Sun.  This river also has several beautiful waterfalls along its path.  Very few foreigners get to see this river, largely because it is located on the far side of Khemt.

Khamen River: The third major river of Khemt, the Khamen runs through the Jungles of south eastern Khemt.  It is a total mystery to non-Khemians.  This section of land is strictly forbidden to non-Khemians - and is forbidden to most Khemians as well.  The Zakharans often mount expeditions to this remote region, but none ever return - whole.  The Khemians often return the heads of these explorers to Zakhara in baskets filled with figs and asps.

Mountains of the Yak Men: The southern border of Khemt is made up of the Mountains of the Yak Men (also the northern border of Zakhara).  See the Al-Qadim setting for more details on this mysterious mountain range.

Important Sites in Khemt

Erday-Nefu:  The capital of Khemt is Erday-Nefu.  It has a population of 11,498 persons.  It is famed for its black walls and sinister citadels.  It is the religious capital, located near the major pyramids and cryptic, subterranean temples whence the awful priests of Set control the destiny of the nation to suit their personal ambitions.  Erday-Nefu is by no means a cosmopolitan city.  It is inhospitable to outlanders - other than the black and Zakharan slaves of the Khemians, no foreigners are permitted within Erday-Nefu's walls except ambassadors or licensed traders, and the latter are not allowed within the city walls past sunset.  Elsewhere in the country, though tourism is discouraged, scholars and sorcerers are greeted with something akin to tolerance.  Across the river from Erday-Nefu can be found the pyramids of Sesostris II, Kronos II, Amonophis II, Nefercheres, and Queen Dendrah.  The tombs of Aemnophist, Neferhotep I, and Sesostris III can also be found in the necropolis there.  The patron god of this dark city is Set.  At night, giant snakes are permitted to roam the streets.  The Nexus of Divination is located somewhere in the Khemian capital.

Dashur: This one time capital is still a thriving center of civilization.  Dashur has a population of 8,103 persons. The pyramids of Amenemhat I and Amenemhat III are also located here.  Sobek, god of crocodiles, is the patron of this city.  Sometimes Sobek is seen as Sobek-Set, sharing Set's name and power.

Apert: The town that guards the Khamen River area.  A port city, it does allow some trade, but forts and soldiers keep foreign traffic off the river.  Apert trades most often with the Orient, so very little is known in the west about this far-flung city of antiquity.  The town has a population of 3,498 persons.  The women run the trading guilds and stalls, while most of the men are in the military, protecting the secrets of Khamen by order of the Pharaoh.  The patron god of this town is Apep.

Sutekh: This city is probably the most open of Khemian cities.  Sitting on the Stygian Delta, Sutekh is holy to the god Set and his former wife, Nephthys.  The city has a population of 9,320 persons.  90% of Khemt's exports are shipped from here, and 98% of its imports come through here.  Smuggling is big business in this city, and Sutekh is probably the wealthiest of the Khemian cities because of the smuggling trade.

Demaukha: Also known as the City of Darkness, Demaukha is holy to Isis.  It is said that Set himself came to this city to claim Isis as his own when he defeated Ra and Osiris.  The City of Darkness is forbidden to most outsiders.  Some established traders and most scholars are welcome, however.  But an official notice of invitation must be furnished before an outsider may enter the city itself.  Outside the city, around the docks, a wonderfully cosmopolitan suburb has sprung up.

Demanubti: The first capital of Khemt, this city is ancient even by Khemian standards.  The great black pyramid of Kronos I can be found here amidst a huge necropolis.  The city has a population of 11,551 persons, and great granite quarries can be found in the vicinity.  The most infamous quarry, however, is the Black Quarry, a quarry that mines a singular black rock from the ground.  In no other place on Inzeladun has this black rock been unearthed.  Highly adaptive and absorbtive of magic, this rock is greatly desired by mages, sorcerers, and psionicists.  The Nexus of Shadow Magic is located in the Great Temple of Set before the pyramid tomb of Kronos I.  The patron god of this city is Geb.

Tema'enxay (The City of the Sun): Another one time capital, this city proclaims Ra as its patron god.  Founded by Pharaoh Nepankhra, one of the original Guardians of the Silver Tree, this city is a haven of goodness in an otherwise dark land.  Situated on the Qebé River, Tema'enxay is one of the most remote cities in Khemt.  It has a population of 8,312 persons.  The pyramid of Nepankhra I can be found here.

Ithytaui: Sitting on the Sea of Caverns (above), this town (pop. 4,678) is interesting because it is not an above ground city.  It is built entirely within a massive complex of caverns that open up into the bay.  Tefnut is Ithytaui's patron goddess.

The Ment Canal: The Ment Canal is a huge canal linked to the Sygian River.  The main portion of the canal is nearly 60 miles in length.  Other, smaller, canals link to it, eventually linking all the way to the Qebé River.

Resit: This town is famous for housing the Nine Watchers.

Life and Society in Khemt

Khemt is a forbidden land of dark sorcery and occult practices.  It is based on a psuedo Egyptian culture and on the Stygia of Robert E. Howard's Hyborian Age.   Its darksome wizards are priests of Set and other weird powers from beyond.  All wizards from here join the alienist prestige class.  Most are necromancers and most are evil beyond reckoning.  This country has closed borders and does not tolerate strangers amongst its ancient lands and peoples.  Unlike most worlds that worship the Egyptian Pantheon of gods, Set has managed to usurp control of Khemt.  This is a land of mummies and God-Kings.  Tombs and temples of staggering size have been erected throughout the ages on the dry sands.  This is a land of lost treasures and buried lords.  Its culture is one preoccupied with death and the afterlife. 

Khemians are a mysterious people, strictly organized in a class system dependent, by and large, upon physical types.  At the top of the social ladder are royalty and the most ancient nobles, relatively tall people with black hair and fair skin.  Below these come the core of the population, a ruling elite of aristocrats and a powerful middle class, dusky skinned, hawk-faced, and haughty in their manner.  The lowest classes consist of peasants, proletariat, and slaves of hybrid stock.  Khemians dress in linen kilts.  Male and females of less than noble status go bare chested and dress almost identically.  The overall population is notably small, for despite its size, the country possesses little arable land, and that mostly along the banks of the rivers.  They believe in the Osiran tenants of
maat.

The Khemians have developed an economy based on nomadic herding, fishing, and harvesting the date-producing palm.  Major industries include the production of sorcerous charms and amulets, as well as drugs and pharmaceuticals for both medicinal and magical use.  Silk and steel arms are also manufactured here and are much sought after by the merchants who travel the numerous caravan routes between Zakhara and Azrael.  Khemt also profits as middle men for ivory, pearls, slaves, and skins from the black kingdoms to the east, as well as Kara Turian goods, such as jade, woven carpets, and objects d'art.

The black priests of
Set go to great lengths to bring magic to this foreboding land, so most of the world's magic items and spells are concentrated here, usually within the tombs that dot the landscape around the living cities.  This is one of the rare lands where magical power is not hidden.  Khemian priests tend to rely upon the principle that "blood aids great sorcery", so the black priests of Set preach and practice human sacrifice as a means of summoning and controlling demons and the powers of darkness.

The language is Khemian, and is based on the hieroglyphic language of ancient Egypt. 

The Khemians interpret every occurrence in terms of the relationship between natural and supernatural forces. Those phenomena that figured prominently in their lives included the annual cycle of the Stygian River's flood, the enormous size and unchanging harshness of the surrounding desert, and the daily cycle of the sun's appearance in the east, gradual movement across the sky, and eventual disappearance in the west. The Khemians developed a world view in which these and other events and conditions were attributed to the actions of multiple, related gods and goddesses.

Khemt's warriors use the Khopesh sword and a javalin and most learn to ride a chariot.  Khemt maintains a modest fleet and a large standing army formed for its ruthless but stubbornly disciplined soldiery.  Nonetheless, the tall and muscular warrior castes are disadvantaged by the government's adherence to obsolete armor and weaponry, and to this day they do battle from antique war-chariots.

The nation is a hive of insecurity and merciless paranoia, a land much detesting and much detested.

Khemt is ruled by a God King.   The current Pharaoh is Sappanema Kherit II, a powerful, but young, member of the clergy of Set.  The Pharaoh is the most important and powerful man in the country.  The Khemian people worship the pharaoh like a god and his word is law.  His subjects are required to bow down in his presence.  Although the pharaoh is powerful, his life really isn't much fun.  Each day he is awakened at dawn so that he could take part in endless religious and administrative duties that go on for much of the day.

The Pharaohs (God-Kings) of Khemt must be descended from Incarnations of the Khemian gods.  Kherit was found to be descended from the Incarnation of Set.  Although born in Ingara, his family was traced to the very earliest days of Khemt.

Khemian priests and non-priest clergy (often alienist mages, paladins, and others) have many duties, including taking care of the many statues of the temples of Khemt, but they learn, in their dusky chambers, terrible secrets of the universe and wield the powers of magic with terrifying skill. Priests (note: almost no Khemian priest is of the Cleric class) have to keep themselves pure and clean.  They bath three times a day, shave their bodies, and dress in the finest linen.  In the temples, the priest take a god's statue out of its shrine, sprinkle it with water, change its clothing, and offer it food and drink.  The high priest of a given temple is quite powerful, controlling the temple lands and treasuries.

The Khemians have also mastered the art of embalming and mummification.  Beware of Khemian
mummies.  Most of them are quite capable of taking back what you might steal from them.  Death is a very serious matter for the Khemians.  They believed the afterlife was much like life in Khemt.  But to achieve the afterlife, the body must be preserved in some manner.   The priests are in charge of this preservation.  Khemian priests have also perfected the arts of Undeath, and can easily make "living" mummies..  Most of them are quite capable of taking back what you might steal from them.  Death is a very serious matter for the Khemians.  They believed the afterlife was much like life in Khemt.  But to achieve the afterlife, the body must be preserved in some manner.   The priests are in charge of this preservation.  Khemian priests have also perfected the arts of Undeath, and can easily make "living" mummies..  Most of them are quite capable of taking back what you might steal from them.  Death is a very serious matter for the Khemians.  They believed the afterlife was much like life in Khemt.  But to achieve the afterlife, the body must be preserved in some manner.   The priests are in charge of this preservation.  Khemian priests have also perfected the arts of Undeath, and can easily make "living" mummies.

Khemian Characters, unless they are nobility, do not automatically gain the ability to read and write.  All characters but nobility are treated as the Barbarian class in this regard.  That is a skill reserved for scribes and nobility.    Khemian sorcerers, wizards, and clerics also automatically qualify for the Alienist prestige class by second level. 

Currently there are only two priests of the Khemian Pantheon that are of the Cleric class.  Dahl, priest of Osiris, and Khaldun, priest of Horus.  The reason there are no priests of Set is because of the actions of King Grimhelm of Silver Gate.  He banished the power of Set from Inzeladun, closing the mystic portals by way of which Set could send his divine power.  However, this closure also closed off the paths many of the Khemian gods used to reach Inzeladun.  Ra, however, was given the power to pierce this gate at his convenience.

Local History

Near the equator, other Humans gathered at the beginning of the Fifth Age.  The people cried out for rescue from the chaos of the Cataclysm and the ice age.  Ptah heard the cries.  The manifestation of Set returned to Inzeladun and created an incarnation named Kronos.  Kronos began to build a new civilization based on the old Khemian civilization.  A new Khemt was born.  Kronos I became the Pharaoh.  He grew in magical power over the last century of the Ice Age.

The kingdom of Khemt began to grow darker as the religion of Set took a firmer and firmer hold over the populace.  Khemt, despite being the most "civilized" of the Human lands, was becoming a sinkhole of villainy and deceit.  Despite the oppressiveness of the Set cult, the Stygians rediscovered papyrus and engineering skills.  New monuments were built in Kronos' honor and in honor of past kings.  Kronos reintroduced the hieroglyphic writing from an earlier Age of Stygians. To be a scribe in Khemt was to be in the finest of all professions.  Soon literature of all types were being written.  The most famous poem of the Age was an epic poem detailing the Kronos' victory over the barbarian chief Trinok.  A fair amount of moral and didactic literature was written as well.  Kronos also reintroduced crude weapon making techniques lost during the Cataclysm.  These early weapons were mostly of bronze, but were very artistic in design.  Only the Elves and Dwarves maintained the skills for iron and steel weapons.   The Stygians also strongly grew well-versed in mathematics, astronomy, and medicine.  The Khemian method of counting was decimal.  An accurate calendar was also developed.  Keen astronomers, they identified imperishable (circumpolar) stars and the indefatigable stars.  From the latter they chose 36 stars which presided over the ten-day periods (decans) of the annual celestial cycle.  They drew up tables which made it possible to determine the position of each decan at every hour of the night and then be able to determine (at least approximately) the time of night.  The Stygians also determined true north by stellar observation.  They also built shadufs for raising water to irrigate their fields. 

In Kadar, the Geomancers stole from the Khemians their engineering and weapon-making techniques and improved upon them.  They made tall temples to their Ice god.  They developed their own methods of writing, but kept the skills to themselves.  The men of Kadar gathered around year 420 to invade Khemt.  The attack failed and Kronos cursed the Kadar survivors to live forever in the cold mountains that separate the two nations as Yak-men.  Kronos then conjured the Black Cloud of Vengeance and sent it to the Geomancer's northernmost city, destroying it utterly. 

In the year 470, Kronos the Black was overthrown by his own son (born in 452), Menes.   Menes founded Erday-nefu as the capital of Khemt.  Kronos disappeared into the depths of his city, Demanubti.  In 480, Menes was killed by his court advisor, Khasekhemui, who founded good relations between Khemt and Kadar.  Stygia's second Dynasty was created.

A small kingdom called Byblas was formed on the northern outskirts of Khemt.  Khasekhemui attacked and destroyed Byblas.  Byblas' king was cursed by  Khasekhemui.  Shortly after Khasekhemui put Byblas' king (King Amenophis) to death, he rose again as a Vampire.  He left Khemt for other lands when Khasekhemui nearly managed to kill him (again). In 496, Khasekhemui, Pharaoh of Khemt, commissioned the first true pyramid since the Cataclysm.  In the year 543, Khasekhemui died heirless and was placed in his tomb within the pyramid.  Amenemhat I, one of Khasekhemui's advisors, took the throne and began the third dynasty.  He built a pyramid at Medum.

Amenemhat I, Pharaoh of Khemt, died in 589.  He was entombed in his pyramid at Medum.  His son, Amenemhat II, took the throne.  He built his pyramid at Dahshur.

In 654, Amenemhat II was assassinated by his son Sesostris I.  Sesostris buried his father in an unmarked tomb and claimed his father's pyramid as his own.  Sesostris moved the capital of Khemt to Ithytaui.

Byblas rose again under Yinaten.  Sesostris I ordered an attack on Byblas in 661.  His general, Neferhotep, led the attack victoriously.  Yinaten was enslaved along with his people.  In 666, Sesostris fell ill and died.  His son Amenemhat III took the throne of Khemt.  Amenemhat III buried his father in an elaborate tomb in a valley and reburied his grandfather in the pyramidal tomb that was intended for him years ago.   Amenemhat III built his pyramid at the old capital amidst a huge labyrinth.  He moved the capital again to Erday-Nefu.  His court scribe, Kheti, authored the Treatise of Wisdom.  Amenemhat III finally granted Byblas its independence in 694.  Abichemu became the first legally recognized king of Byblas.

Amenemhat III died of old age in 721.  Amenemhat IV succeeded him.  In 728 Amenemhat IV was killed in an accident, and his brother Sesostris II took the throne of Khemt.

A portion of Khemt broke off and became Amir, Kingdom of Light, Land of Ra.   Sesostris II violently opposed this and attacked Amir.  He was repelled by the King of Amir, Amentoth I in 749.  Pharaoh Sesostris II died in the attack.  His son, Sesostris III, became the new Pharaoh at age 5.

In 762, another portion of Khemt broke off.  It was called Avaris and its king was Apophis.  In 779, Apophis attacked Amir.  Avaris was defeated by Amir's general, Kames, who took the throne of Avaris.

Sesostris III built three magnificent cities, beautiful beyond any prior Khemian cities.  He also repulsed the sea people (Black warriors from Bakari) when they invaded.

In the 800th year of the Age, Amir merged with Avaris.  Hyksos I became the king of the new land.  Hyskos I enslaved a large number of men to build cities.  The enslaved people called themselves the Kadesh.

In Khemt, Sesostris III, now 56 years old, died of an illness.  His grandson Kronos II, took the throne of Khemt.

Kronos II ruled a turbulent Khemt.  An order of mages, the Black Robes of Set, began to garner for power.  They attempted to assassinate Kronos II several times.  They finally succeeded in 826.  A new dynasty began when Merneptah the Black took the throne.  Merneptah put the priests of Set above all other religions.  He also, in 831, began the Ansetamirayha (War for the Annexation of Amir).  Hyskos I was killed and the Amirish people ensaved by merneptah.  Most of Amir again became part of Khemt.  The portion where the Kadesh lived was not taken.  The Kadesh became freemen in their new nation.

Merneptah was killed by his son in 845.  His son, Osorkon, took the name Amenemhat V when he was ordained Pharoah.  He founded Menophres and, in 847, attacked Kadesh in the Battle of Kadesh.  Kadesh won the Battle.  In 848 Amenemhat V founded Akhetaton,  He made this his Holy City.

A warrior slave in Khemt rose up and led the Amirish people out of bondage.  The warrior, Hyksos II, forced Amenhemat V to give back the lands of Amir to his people.  Hyksos II started good relations with Kadesh and the two nations successfully warded off the second Ansetamirayha in 850.

Amenemhat V attacked the kingdom of Nog in 856.  Amenhemhat V was killed by the Necromancers of Nog.  Amenemhat's cousin, Amenophis I, a powerful wizard of the Black Robes of Set, killed the ruling family of Nog in 859 during the War of the Unclean.  Nog fell into a civil war for ten turbulent years until a powerful family established Nog's second dynasty.

Amenophis I was killed during a sorcerous experiment in 870.  He had summoned a powerful demon, but did not have the proper protections.  His son, Amenophis II, took the throne of Khemt.

Hyksos II was kidnapped by Amenophis II and killed in 872.  Hyksos III took the throne of Amir.  Hyksos III betrayed the Kadesh and sold them to the Stygians six months later. 

Amenophis II died in 899.  A brief civil war erupted and when the violence had subsided, a new dynasty was born.  In the year 900, Nefercheres, a general under the reign of Amenophis II, was the chosen Pharoah.

Nefercheres, Pharoah of Khemt, died in 958.  His wife, Queen Denderah, took the throne and succeeded throughout her reign in keeping her nephew, Herihor,  from becoming Pharoah.

In 983, Queen Denderah died.  Her son, Neferhotep I became the ruler of Khemt. 

Neferhotep I was killed by rebels in 1033.  His son destroyed the rebellion and became the next Pharoah.  In honor of his father, he took his father's name and became Neferhotep II.

Kronos I returned to haunt Khemt in 1077.  Despite his chronological age, he was, as Killren and Grindill were, in excellent shape.  He killed Neferhotep II and usurped the throne of Khemt.  Proving himself to be the one and only Kronos the First from ages past, he convinced the Stygians that he truly was a deity and should rule forever over Khemt.  By now a powerful priest of Set, Kronos I began to outlaw other religions, putting Set before all other gods.  He made sure to destroy all known members of Neferhotep's family.  Kronos returned the capital to Demanubti.

In 1268, a great earthquake shook the continent of Inzeladun.  Grindill, unhappy with the development of what he considered his world, tried to use the power of the Tower to destroy it again.  The priests of the world prayed to their gods and the gods heard them, for the shaking stopped just short of destroying everything.

In Khemt, the Pharaoh used the power of the priests to force water down.  When this failed he used magic to modify the source of the Great River.  The source became linked to the River Styx in the lower planes.  While this created a permanent water supply, it also had its severe negative qualities.  The Great River would forever become known as the River Styx.  In Amir, great wars broke out over water and food.  The country fell apart.  King Hyksos VI was deposed and beheaded.  His royal family fled to Ingara in Western Inzeladun, braving the Sea of Storms.  Set intervened and allowed them passage, thus paving the way for the births of Samadhi and Kherit, descendants of Kronos I, the incarnation of Set himself.

By 1465, prophets and soothsayers were fortelling doom and destruction.  Predictions of the arrival of the Doom Bringer, the Second Coming of Kozad Jardak, became popular.  Religions took advantage of the fears of the populace, causing their ranks (and their treasuries) to swell.

The change of the Age occured at the end of the 1500th year.  A new constellation formed in the sky, and prophecies of the Doom Bringer erupted throughout the continent.  The kings of all the nations died the very moment Komaaks, the Doom Bringer, was born.  Daraxyht III was replaced by Bexus Maldaraxyht.  King Guynahgi of Nyandar was succeeded by his son, Kanokakano.  King Julio of Ingara died and the throne went to his son. Ulfric Leofwine II was replaced by Ulfric Leofwine III.  And the Lord of the Tower, Grindill, was replaced in that very same instant by Killren the Archmage.  Kronos I, however, continued to rule Khemt for the next 57 years.

In the first year of the Seventh Age, Kronos I, Arch Mage Sovereign of Black Magic, High Priest of Set, and Pharaoh of Khemt sent troops to the City of the Sun.  They were repelled by Captain Ameen's troops.  Nepankhra, High Priest of Ra and ruler of the City of the Sun promoted the strategist to the rank of General. 

 Nepankhra the High Priest of Ra (once Max the Guardian of the Silver Tree) continued to rule The City of the Sun peacefully, yet arming them and preparing them for a hoped for civil war in Khemt.  General Ameen, one of Nepankhra's trusted advisors, began to secretly train an army for his High Priest north of Khemt, in the Unknown Lands.  General Ameen, while completely loyal to Nepankhra, was also unwittingly under Grindill the Arch Mage's control.

Amrax the Good discovered an embarrassing fact about the Tower.  To keep Amrax from taking advantage of this knowledge, The Lord of the Tower attacked Kronos the Black, Pharaoh of Khemt and framed Amrax.  A small cold war between Kronos and Amrax began to fester.  Grindill stepped in several times to stop them from killing each other.  Amrax met Nepankhra, priest of Ra and ruler of the City of the Sun.  He established good relations with the ruler of the Khemian city and with Nepankhra's two generals, Gunnthryd the Paladin and Ameen the Myrmidon.

By 7 VII, Amrax the Good supplied Nepankhra the Priest of Ra with magically conjured weapons to use in the planned uprising.  He also warned Nepankhra of an assassination attempt by Kronos, Pharaoh of Khemt.  General Ameen rescued the high priest when the attempt occurred.  In 8 VII, Nepankhra instigated the civil war in Khemt.  With the help of his longtime companion Gunnthryd the Paladin,  Nepankhra gathered his armies.

By the tenth year of the Seventh Age, Nepankhra, General Gunnthryd, and General Ameen manage to successfully take over fully a fourth of Khemt in an amazing battery of attacks and sieges.  In response to his losing battle, Kronos attacked Azrael (Ara'bya) and redoubled his attacks in Khormyr.  Azrael put up a brilliant defense and repelled the Khemians.  The armies of Nepankhra destroyed a major stronghold for the Khemian armies.  General Ameen led the glorious attack, but was killed in the fighting.  General Gunnthryd developed a winning strategy against the loyalist Khemians and implemented it.  Gunnthryd himself chased Kronos the Black, Pharaoh of Khemt out of the country.  Yet another glorious victory for the rebellion.  

Nepankhra and General Gunnthryd the Paladin defeated the loyalist Khemians at the Battle of Ra's Peak.  The rebels had won.  Khemt was promptly renamed "Ameen" after the brave general who had served so well. 

In the Fourth Year of the Eighth Age, after four years of ruling, Nepankhra ascended into heaven.  In Khemt (aka Ameen), a new power was rising through the ranks of Set's dark priesthood.  By unwholesome magicks, this sorceror defeated the mightiest of the darksome priests of Set and placed himself before them.  Throughout that furtive nation rose the priesthood of Set once again, vociferous in their adulation of this new necromancer.  This priest was crowned Pharoah Sapanemma Kherit (pronounced SA-pa-NEMma CARE-EET); and Khemt was once again unified under the unholy laws of Set.

Plots and Rumors

Something mysterious is going on in the Khamen jungle area in the southeast of Khemt.  Many wild theories currently circulate throughout Zakhara, Kara Tur, and even in Khemt itself.

The uncontrollable disease killing demihumans in Inzeladun is rumored to have originated in Khemt.

The pharaoh, Sappanema Kherit II, just a boy-king, is rumored to be the puppet of the last pharaoh, Sappanema Kherit I, who is still alive - as a mummy or a lich.

The Codex of the Infinite Planes is rumored to be in Erday Nefu.

The source of the Stygian River is said to be in Hell, not from any earthly source.

Major NPC's

Sappanema Kherit I - the lich of Thigru Thorkisen.

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