INDOR
Indor's
population is approximately 2,250,000 persons.
45,000
residents are isolated or itinerant.
2,002,500 residents live in
2,861 villages.
135,000 residents live in 27
towns.
67,500 residents live in 6 cities.
The average
distance between villages is 3 miles.
The average distance
between towns is 35 miles.
The average distance between cities is 73
miles.

Indor has five
main rivers running through it: The Grimbern, the Kalendor, the
Regnad, the Najin and the Osgeld rivers.
Indor has one main mountain
range, the Osgeld
Mountains, rich in gold
ore but also rich in terrible fiends. The tallest mountain in the
range is Leofwine
Mountain, which rises
20,030 feet above sea level. (mt. Everest is 29, 029 ft for comparison,
and Kilamanjaro is 19,340).
IMPORTANT SITES IN INDOR
LIFE AND SOCIETY IN INDOR
Indor, founded by Grindill the Archmage during the Fourth Age, recreated as a vikingesque land during the early years of the Fifth Age, is still a land of violent passions and hearty warriors. Characters from this land are still very viking-like. The primary exception is the single order of Knighthood that remains - The Legion of Three Hundred.Indor is most famous for its horses. The Indorians raise excellent horses. An Indorian riding horse, usually a dark brown color, but occasionally black, is an expensive luxury outside of Indor. Of course, their most famous breed of horse is the Indorian Black Warhorse, a huge, powerful breed of horse, trained for warfare. These are the mounts of the Legion and are often sought after by many warriors of many nations.
Indor is also the home of the Drakkar, the Viking Dragonship of repute.While Vikings may not have truly worn horned helmets (like Hagar the Horrible wears), the Indorians do.
The Viking Sourcebook from TSR is highly recommended for players playing Indorian characters.Indorians are often regarded as barbarians by most of the civilized world. Indorians themselves tend to see the rest of the world as victims waiting to happen. The Indorians tend to have a very grim worldview, one which they combat with a lustful fervor for life and living on the edge.
Magic-users are usually killed for cowardice if found, except in the city of Catemar (on the coast of Indor). The magic they do accept is found in the Rune Casters, a prestige class that can be found in the Forgotten Realms Sourcebook.Women are expected to be strong and to run the households when the men are away at combat.
Weapons are an integral part of the free man's personal belongings, with the spear, ax, and sword being the most common types. Of these, the sword and ax are the most important. The sword is the longsword, double-edged, ending in a sharp point, and usually highly ornamented. Together with the ax, the sword served as a short-range weapon. The spear can be thrown for medium-range damage, but is also used for thrusting at short range. The only long-range weapon available to the Indorians is the bow and arrow.For protection, the average Indorian warrior wears a smooth, close-fitting leather helmet which is reinforced with pieces of metal, and which has a piece of iron over the nose. Often these helmets include horns. The well-equipped Indorian Viking is also protected by light chain mail that covers his upper body. A round, leather-covered wooden shield is also standard equipment. It has a round metal bump in the middle of the outer side to protect the hand that held the shield. The Knights of the Three Hundred are an exception. A throwback to the Fourth Age, they wear full plate armor and have metal shields.
A Viking's appearance is extremely important, which is why they spend much time and energy in front of the mirror. Men and women alike take good care of their hair, and comb it daily with combs made from antlers. The comb is actually almost as important a part of a Viking's personal belongings as the sword. The men have long mustaches that are often braided together with their sideburns. Their goatee is also often braided. If their hair is long it could be tied in a knot at their neck. Women often tie their long hair in a knot at the neck. Vikings bathe every Saturday, and make use of saunas. Small metal objects used to clean fingernails and ears are sometimes hung on a chain around the neck or on the belt.Indorian mostly live in small villages surrounded by their fields, though cities do exist. Most of the villages have a chieftain who holds the power, and whose farm is bigger than the others. Days are characterized by hard work in the fields and workshops. Common animals found on the farms are horses, oxen, pigs, and sheep. Each farm consists of several buildings, the main building being the largest and longest of them. These are built using whatever materials were close at hand, whether it be wood, stone, clay, or moss.
On the bottom rung of the social ladder are the slaves, who do much of the hard work. They have no rights whatsoever, and have the same status as the livestock. They can not own property or even get married. It was not uncommon for the slaves to follow their master into the grave.Also tied to the gods is the consumption of mead.
Since mead is the drink of the gods, it is only natural that it has to be
consumed in large quantities. This is especially true during religious
feasts. By drinking oneself unconscious, it is possible to come into
direct contact with the gods. It is almost a religious duty of sorts to
become inebriated at these feasts.
There are three main ceremonies
each year: one in the spring, one at mid-summer, and one in the
fall. These ceremonies are marked with the sacrifices of animals
(and sometimes humans) and ritual feasting (and consumption of
mead). All was intended to ensure fertility for the farm.
Sometimes in the summer the Indorians include prayers for victory in war
and raiding. Oracles are consulted and offerings to the gods are
made. Each festival lasts for several days.
Their three major
deities were Odin, Thor, and Frey and they often walked among
them. As for the afterlife, for the common folk it would be a
dull, if not clearly defined, existence; but for the valiant warriors,
they would feast and fight in Valhalla. The Indorians held a strong
Viking code of ethics. Self-respect, honor, and reputation were held
as virtues above all and loyalty to family and friends were at the basis
of those virtues. Indorian leaders had to be courageous, strong,
truthful, eloquent, and had to possess a zest for life unequalled and be
able to face death with joy on his lips and without trouble in his
mind.
Mythology
Before the creation
of Inzeladun, Niflheim, a realm of cold and darkness was created.
Nine worlds composed Niflheim, and it is here that dead are sent.
Muspellheim was created next, a land of heat and fire, and this is the
home of the giant Surtur, who will destroy Inzeladun at
Ragnarok. At the boundary
of Niflheim and Muspellheim, where
heat met ice, there was a warm river. From this was born the giant
Ymir. From other ice were born other giants and from one of
these giants was born Odin, leader of the Aesir. Odin and his
brothers slew Ymir and from the giant's body made the
world.
"...from his blood the sea and lakes, from his
flesh the earth, from his bones the mountain; rocks and pebbles they made
from his teeth and jaws and those bones that were
broken." ~The Prose Edda.
Ymir's skull became the
sky, supported by four dwarves, one for each direction. The sparks
blowing up from Muspellheim became the sun and stars. With Ymir's
eyebrows, the gods built a wall to keep the giants out of Inzeladun and
the giant's brains became the clouds. Thus was Inzeladun
created.
Indor is
responsible for waves of some of the most brutal raids the world has ever
seen. The many cities, villages, and monasteries along Inzeladun's coasts
did not stand a chance against the might of the highly skilled and almost
inhumanly brave warriors that descended upon them. Excellent sailors using
one of the best ships ever designed, the Indorians could strike quickly at
any time and at any place. Understandably, fear of the fierce men from the
South spread rapidly throughout the continent.
The Fifth
Age
Grindill rebuilt
the capital city of his old kingdom of Latipac. People began to
gather in the area once known as Indor, for Grindill kept the lands
peaceful via magic and a strong military. Grindill based the society
on the civilization that had invaded Inzeladun during the Third Age.
Those people had called themselves "Vikings". Grindill gave that
appellation to the Indorian people and they worshipped the gods of the
Norse.
Early on the Indorians survived via farming and the raising
of livestock. The Indorian society measured wealth in
land and animals. Landowners competed and fought for more
land. Those who did not have land attacked those that did,
attempting to gain their land or a portion of it. All Indorians
aspired to be landowners, but only a few could succeed, and, of those few,
most had to work for a time as a raider, merchant, or craftsman.
Even in these early times, the Indorian males were very well groomed as
compared to the other major societies. At first they warred amongst
themselves, then, later, they would turn their raging battles upon the
rest of Western Inzeladun. Their religion was equally as violent.
Several dragons made their home in the lands of Indor. The
Indorians, a violent, barbaric folk, made many attacks on the
dragons. Sometimes they killed the powerful beasts, but, more often
than not, the dragons destroyed the brave warriors. One Indorian
group, consisting of a warrior named Hrodmar Berserks-Killer, and his
companions, Ulfhedin Runecaster, Aesa Blood-Axe, and Orkning Raevil's
Bane, became very successful (and wealthy) dragon slayers. The tales
and songs of the Indorian skalds report the deaths of four dragons by this
group of dragon killers.
Men from the lands of Indor discovered the
secret of steel weapons around 695.
Rargad the Red, King of the Red
Dragons, left Eha Ayshnekht in 750 to settle in the Indor
area.
Osgeld, a kingdom of Indor, was under the rule of King
Wiglaf. Osgeld invaded Lindisfame in 793. Indorians raid the
city of Jarrow in 794. Maamba, another kingdom of Indor was raided
by Osgeld in 796. Wiglaf was the first Indorian king to try to unite
the Viking lands.
Suddenly, in 818, the Indorians left their
homelands to raid, loot, and pillage coastal towns of the other
nations. One historian has claimed that the lack of gold and silver
mines in their lands, depleted prior to the Cataclysm, sparked these
initial raids. The Indorians previously used ships powered by oars
to propel them up and down the rivers and coastlines of Indor. But
now they sailed in masted vessels with square sails that could, because
they were shallow, land nearly anywhere.
In 819 the Indorians
invaded Ingara, raiding and looting their coastal towns. A
full-fledged armada continually menaced the Ingaran, Zamarchian, and Vanth
coastal towns. One infamous raid during 819 took the Indorians up a
Zamarchian river to the trading town of Akbir, which also boasted a mint
where the Zamarchian silver coins were stamped. The
Indorian raiders made straight for the mint, passing over the town walls
easily. After sacking the market stalls and looting the mint, the
Indorians rounded up captives (both for ransom and for slaves) and burned
the town to the ground. The dead and the dying littered the paths
the Indorians made into Zamarchia, Vanth and Ingara.
The Indorians
reached Nyandar, raiding and looting several of their coastal towns.
The artwork of the Nyandarians began to take on a darker tinge as the
artists portrayed the violence of the Indorians perpetrated against the
Nyandarians. From spring to autumn in 829, Indorian sea-kings and
pirates fell upon the poorly defended coastal and valley Nyandarian towns,
gliding up Nyandarian rivers in their dragon ships, plundering temples and
towns. The roads were soon crowded with priests and townspeople
fleeing the Indorians' continual assaults. Similar scenes were
played out all along the coasts between Indor and Drychtnoth.
Eventually, they pierced into Ophyrish lands, meeting their warlike
matches. Fierce warriors pitted against equally fearsome defenders
made for epic songs on both sides as the bloody raids
continued.
Indorians raided Laswirbeladumpob in 832 with a fleet of
100 ships. They burned the city to the ground, stripped its temples,
and carried off its women as loot. Dorestad was sacked in 833, and
the Indorian warlord Lothair becomes Indor's most famous admiral.
Lothair raided Hazalbompachileb, a major coastal town of Ingara, in
835. Ingara, however, had enough. They gathered their mages,
white, grey, and black, and they launched spell after spell at the
attackers, sinking at least 30 of their ships. The lord of
Hazalbompachileb hung the decapitated heads of three score of Indorian
warriors from gallows placed along the coast. Another Ingaran lord
sent the heads of an Indorian sea-king and three hundred of his warriors
to his ally, the lord of Hazalbompachileb, to display along his
coast. The Indorians ransomed their Ingaran captives for safe
passage out and would not venture onto Ingaran land for another twenty
years.
Indorians burned Rouen, a city of Vanth, in 841.
Although they have existed since the dawn of the new Indor, this was the
first time the fearsome Runecasters of Indor entered into foreign
lands. If Ingara could use magic, so could they. Rouen did not
have a chance this time.
Indor sacked Wiblenpimpomli, another
Ingaran city, in 855, as well as the town of Tullaswir. In early 856
Indor sacked the Ingaran city of Zobchiswir. These new assaults on
Ingara took the nation by surprise. Again they tried to muster forth
their magic-users and illusionists, but the Runecasters successfully
defended the raiding Indorian Vikings, allowing them to ransack the
Ingaran cities. The Grey Robed mages appealed to their Sovereign,
Grindill, Lord of the Tower, to disallow the magic to flow from the Tower
to their runes. Grindill, not letting on that the runecasters had
tapped into a natural magic unrelated to the Tower, told them to be
patient and that there was a reason for their existance. Despite
Grindill's tendency to treat the Indorians as his own personal people, he
did not like the existance of the runecasters. The runecasters were
foreign to the mages of the day for another reason: they were absolutely
fearsome warriors! They could wield a sword as well as any of the
barbarians who fought alongside them.
Larsha was founded by the
King of the Hilds (an Indorian kingdom) in 848.
Una and Metela,
Vanth cities, are sacked by Indorians in 855. The following year
Elfa and Levant are burned. In 857 Hrothton was conquered by Rorick
the Hild. In 858 Tulchulcha was raided.
The Ingaran city of
Bulaxnarin was sacked by Indorians in 859. The Kales raid Maniba in
861. In 863 the Indorians are driven out of Vanth in a united
effort. Vanth finally becomes fully united. The Indorians
settled Jartag's Isle in 870. The Kales conquered the Tarkanian
barbarians.
The Indorians rebuilt the old Atlantian city of Catemar
(no relation to the Elvish site of Catemar). During this rebuilding
they offended the Sahuagin who lived in the coastal waters. The
Indorian Sahuagin wars began. The coastal towns of Indor battled the
inhuman fish-men for a decade. The Sahuagin Wars were abruptly ended
when Thorgeir the Powerful (a berserker), Dagny the Fair (a warrioress),
Hoketil Gillingsbane (a runecaster), and Kjar the Brave (a rogue) killed
the King of the Sahuagin and demanded that the Sahuagin leave. The
Sahuagin swore vengeance and that they would one day regain their rightful
lands, but they did leave.
The Kingdom of Indor began to develop
strong arts in shipbuilding, astronomy, and engineering.
The
Indorians invaded Nyandar in 872. The Hilds conquered East Ingara in
873. By 875 the Indorians invaded Drychtnoth and Corinthia with a
fleet of 62 dragon ships. Drychtnoth fought valiantly and drove the
Vikings off. The Drychtnothians and Corinthians became allies.
The Indorians re-invaded the cities of Vanth in 878 and 879.
King
Erik Trumridsom, a powerful sea-king, was killed by a lich from Stygia in
882. The lich Nepethoth, who had stolen the secret of lichdom from
the Books of Azanar, destroyed the palace of King Erik.
Oswulf, a
powerful Indorian king, initiated attacks on Stygia from Indor, but all
the ships were lost in the Sea of Storms in 892. The Indorians also
raided the coastlines of Ingara and Vanth for the next two years.
A
fierce naval battle between the Indorians and the Vanth occured in
935.
In 966, Orcs attacked Indor. Indor repelled the invaders
in a three year war. During the second year (967) both Kings of
Indor were killed by Orcs. The Emperor, Grindill the Arch Mage
Sovereign of the Grey Robes, decided to step in. He appointed two
new kings, warriors from Drychtnoth, called Xohn and Kroabdimen.
They united Indor under their rulership and fought the war to its
conclusion, driving out the Orcs. Indor was now a nation
proper. They instituted the laws and customs of feudalism in Indor,
and castle construction became popular. The Indorians ceased the
majority of their raiding.
Eirik the Red, an Indorian adventurer of
much repute, discovered the Isles to the West in 980, successfully
crossing the Sea of Storms.In 1005, a second group of Thought Agents
sprang up in Indor. Lord Sigulf the Wise became the new king of
Northern Indor.
Latipac City was rebuilt using the ancient plans
and layouts of the city as it existed during the height of the Fourth
Age.
King Geok MalMarnek of Corinthia founded a new capital of
Corinthia and named it Xormarnekclerat. He then sent assassins to
kill the kings of Indor in 1007. He succeeded in killing the King of
Northern Indor (Xohn), but failed to kill the other one. The king of
Southern Indor, Kroabdimen the Strong, died in 1017. On his deathbed
he hired Garmund the Wizard to kill the king of Corinthia. A
strong priest of Odin became the next king of Southern Indor.
King
Sigulf of Northern Indor was killed by Rargad the Red. His eldest
daughter, Princess Synara, became the Queen of Indor. She
immediately began to promote the development of the arts in Indor.
The King of Southern Indor highly opposed her appointment as ruler of
Northern Indor.
The King of Southern Indor was killed by an
outraged Queen Synara when he attempted to force her to give up her
kingdom to him because he was a man and she was just a woman. She
challenged the priest-king to a duel and killed him in a second. She
appointed her sister, Princess Radamund, as Queen of Southern Indor.
Urackt Malyothan, the new king of that empire, was nearly killed
in battle with the Indorians the following year, but he managed to survive
his wounds with the help of a priest of Kalendor Hob and then gain revenge
on the Indorian warchieftain who dealt the near fatal blow.
Quenn Synara of Northern Indor died in childbirth in 1110.
Her son, who lived through the birth, would become king in 1126.
Until then a ward, a warrior from the dukedom of Kalen, would act as
king.
Queen Radamund of Southern Indor was killed by the lich
Nepethoth in 1139 for spurning his advances. The King of Northern
Indor, Signar the Unholy, chased the lich from Indor when he learned the
lich killed his aunt. Prince Wulfric, the duke of Molluc, became the
new King of Southern Indor.
King Signar of Northern Indor was
killed by one of his mistresses in 1202. His bastard son, Wilmund
the Death Master, became the king. King Wulfic of Southern Indor
abdicated his throne later that year to Wilmund's brother-in-law, Signoth
the Learned.
In 1287 King Wilmund of Northern Indor and his
brother, King Signoth of Southern Indor, were killed by the lich Nepethoth
when they refused to allow him access to the newly built Library of
Indor. Grindill, the Emperor of Indor, sought out the lich but could
not find him. Grindil dispensed with the government via two kings
and chose to rule Indor directly. This would last until 1454 when
Grindill would again choose two more kings of Indor.
Yoontsao, the
king of Nyandar, opened trade with the Indorians in 1407
Sir
Adilbrand, Lord Gorack, Lord Treg Silvershield was brought back into the
world by Grindill, the lord of the Tower, in 1454. Grindill
reordered the hierarchy of Indor. Lord Gorack was made king of
Northern Indor, and Treg Silvershield was made to be king of Southern
Indor. And Ulfric Leofwine II was ordained as Emperor of Indor, and
Grindill and Angolar the High Priest was his advisors. Sir Adilbrand
was reinstated as Duke of Kalen and he reorganized his famed order of
Knighthood, the Legion of Three Hundred. As Lord of the Tower,
Grindill granted these individuals virtual immortality.
The change
of the Age occurred at the end of the 1500th year. A new
constellation formed in the sky, and prophecies of the Doom Bringer
erupted throughout the continent. The kings of all the nations died
the very moment Komaaks, the Doom Bringer, was born in an unassuming hut
in Indor. Ulfric Leofwine II was replaced by Ulfric Leofwine
III.
The Sixth Age
Grimhelm, the future king of Silvergate, was
born in the 21st year of the Sixth Age. Troonankhset, high priest of
Set, due to a prophecy, attempted to assassinate Grimhelm when the child
was five years old. Grindill interfered and saved the child.
Grindill gave the young Grimhelm to King Gorack of Northern Indor.
King Gorack and Sir Adilbrand began to train him as a knight.
In
the 37th year, Grimhelm, serving as a Knight of the Crown in Indor, killed
a Beholder in the court of King Gorack. Grimhelm soon set out on his
own after that. Grimhelm returned to Indor after a year of
adventures (during which he found the sword Taragarth) and heroic good
deeds and was knighted by King Gorack. (Silvergate would be founded in the
38th year.)
The Seventh Age
(Year 5). Problems began to occur in
Indor. Sir Adilbrand, Duke of Kalen, would refuse to follow the
dictates of King Gorack. Adilbrand, who had very Norse attitudes
about rulership, felt that many of the King's dictates and demands were
unreasonable, so he would ignore the commands.
(Year 9) King Gorack
exiled Sir Adilbrand Noblesword from Indor. Sir Adilbrand swore to
conquer Indor and kill King Gorack. The former Duke of Kalen took
refuge in Universitayt.
(Year 10) Sir Adilbrand sent Marlorn to
round up a fleet to attack Indor with. King Gorack brought in Ahmn's
Merchant Guard Fleet to combat Adilbrand.
(Year 11) Sir
Adilbrand began to march his armies toward Indor. King Gorack
readied his defense. He brought Han Dirgon, Andar Tertictandon,
Killren, and Sir Galen to his aid. King Gorack brought King Grimhelm
to his side as general.
Sir Adilbrand attacked Indor in
force shortly thereafter. The sea battle, led by Marlorn (Sir
Adilbrand's first mate), lasted only briefly. Gorack's fleet,
helped by Thumedan, Killren, and Groll defeated Adilbrand's navy.
Marlorn the Illusionist was killed.
Sir Adilbrand's first land
attack on the eastern border of Indor was unsuccessfully defended by
Gorack's forces in the Battle of Molluc. Diandain the Wild (on
Adilbrand's side) disintegrated the armies' clothing (causing movement in
metal armor to be painful at best). Gorack's host withdrew.
The Battle of Kalen's Border was a massacre for Gorack. Adilbrand's
contingent of Winged Folk and Red Dragons were led by Lady Zren'f of
Ingara. Gorack's border defense consisted of 100,000 soldiers, Han
Dirgon, Alphonse the Gnome, Groll, Saret, and General Grimhelm. Lady
Zren'f escaped with most of her Winged Folk, but lost all but three of the
Dragons, but Gorack's border army was entirely destroyed (except for those
individuals named above). Distraught over the massive loss of life
in the heroic battle (for she was ever a fighter who disliked fighting),
Lady Zren'f withdrew back to Ingara, abandoning Adilbrand and the Winged
Folk. Lord Xanath Darksword likewise pulled back from the
fighting.
Sir Adilbrand's northern army entered Indor without
interference. Sir Grimhelm, thinking that Adilbrand would follow him
into the mountains, ordered a general retreat out of Latipac City into the
Osgeld Mountains. Gorack had an army of experienced mountain
fighters, Adilbrand didn't. General Grimhelm was attempting to
capitalize on that weakness. But Sir Adilbrand did not behave as
expected. He simply marched into Latipac City and declared himself
King of Indor. This turned the invaders into the defenders and the
defenders into the invaders. King Adilbrand did not even try to go
into the mountains. He knew better.
General
Grimhelm decided to use magic to turn the tide. He invaded
Grindill's Mountain Castle and gained access to Grindill's weather
controller. It soon began to rain over Latipac City. The water
rose (Latipac is an island city), but Amrax the Good arrived and placed a
dome over the city. Grimhelm ceased the rain.
Sir
Grimhelm hired Kozad Jardak and his Orcs to tunnel under the city.
Lord Jardak ordered his former henchman, Lacjasu Rual Erala, who was part
of Adilbrand's leaderless Winged Folk force (due to Zren'f desertion), to
come help Sir Grimhelm.
Having already killed the Grey Robes,
Kronos marched into Indor with all of his Black Robed Order. Thigru
Thorkisen and his Blue Robes flew into Indor in his floating castle.
Amrax ordered his White Robes to join with Thigru's Blue Robes and meet
Kronos and his mages on the battlefield. Grimhelm ordered The Lord
of the Tower to destroy Thigru's fortress. The Lord of the Tower
destroyed the captured Wind Duke that held the castle aloft and the
structure fell to the earth. Only a dozen Blue Robes were left
alive. Thigru was taken as a prisoner of war. Kronos and his
Black Order were approaching. Amrax attacked Sir Grimhelm in the
mountains. Sir Grimhelm, Han Dirgon, Kozad Jardak, and others
(including Sir Galen) defeated the wizards soundly. Kronos and Amrax met
at the Battle of Magic the next day. The magic war between the good
and the evil was soon threatening to rip apart the structure of the Prime
Material Plane. The Lord of the Tower decided to interfere. He
also knew that for a while his problems would be solved and his fears
abated. He went back to the Tower and activated it. The Tower
absorbed and pulled the magic away from the warring magic-users. The
drained magic-users were killed instantly. The only survivors were
Sha'a the Elf and Kronos the Black. The resulting torrent of magical
energy that was pulled from the battlefield utterly destroyed everything
in its path on its journey to the Tower. Ingara, which lay between
Indor and the Tower, was totally destroyed. The Lord of the Tower
began to work on the magical orders of the north. He had to destroy
them as well.
During the Battle of Latipac, Sir Adilbrand
Noblesword perished by way of his own axe; Paladin Han Dirgon killed
Sir Adilbrand. Han Dirgon also perished later in the battle. Andar
the High Priest, Trumulf the Terrible, King Gorack, Angolar the High
Priest, and Lord Thror the Dwarf all died. Valkyries came and took
the souls of the slain. It is said that the spirits of Sir Adilbrand
and Han Dirgon shook hands in friendship as they were taken to Valhalla to
serve as commanders of the Einheriar of Odin. The son of the
late King Gorack, Lord Thror MalGorack, took the throne of
Indor.
The Eighth Age
In the Fifth year VIII, Grindill put up a
magical shield around Indor so that he could work his ceremonies that
would make him a god but destroy all of Inzeladun. The gnomes began
a war on the humans in Indor in the Fifth Year VIII, destroying the town
of Newnir and attacking Kalendor and Osgeld. Grindill killed the
king of Indor and demanded that he alone be worshipped as the sole god of
Indor. Grindill then, through terrible ceremonies, captured the soul
of Han Dirgon and sold it to Hell.
In the Sixth Year, the Guardians
of the Silver Tree traveled to Indor and stopped Grindill.
The gnomes of
Indor have found an ancient device that they believe will destroy all the
humans of Indor.
Indor is becoming prepared to send out another
wave of violence and pillage against the coasts of
Inzeladun.
Grindill's skull has been found by the Catemarians and
brought back to Indor.
The Sahuagin are enslaving Indorians and digging out the ruins of Drolrat.
MAJOR NPC'SSir Aethelric,
Duke of Kalen, Cavalier Commander of the Legion of Three Hundred (Fighter 10/Legion Cavalier
10)
MAJOR PC'S
Thorwald, a Dwarvish priest devoted to Celestian;The World of Inzeladun | About Vincent N. Darlage | Inzeladun Updates | Realms of Inzeladun | Yam ibn Saud | Monsters of Inzeladun | Short Stories of Inzeladun | Conan the Barbarian for Third Edition D&D | Artwork of Inzeladun | The Gods of Inzeladun | Maps of Inzeladun | Map of Indor | Map of Indor (Extended)
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