DRYCHTNOTH -
Realm of War
Drychtnoth's Population
Drychtnoth's population is approximately
11,812,500 persons.
236,251 residents are isolated or
itinerant.
10,513,125 residents live in 15,019
villages.
708,750 residents live in 142 towns.
295,312
residents live in 25 cities.
59,062 residents live in 2 big cities
(Tegclerat and Corinth).
The
average distance between villages is 3 miles.
The average
distance between towns is 35 miles.
The average distance between cities
(including big cities) is 79 miles.
Drychtnoth
supports one University: The Academy of War, which trains and produces
Warlords.
Drychtnoth supports 25,987,500 head of
livestock: 17,671,500 fowl (e.g. chickens, geese, ducks); and
8,316,000 dairy and meat animals (e.g. cows, goats, pigs,
sheep).
The inhabitants of Drychtnoth have been building castles
for the last 958 years. There are approximately 305 standing
fortifications in Drychtnoth. 236 castles are in active use, 69
castles are ruined or abandoned, 229 castles are located in settled areas,
and 76 castles are located in remote areas, unsettled areas, or
wilderness.
Government: Monarchy (currently the Emperor of Drychtnoth is a much
disputed title. Drychtnoth is in the midst of civil
war.)
Capital: In Dispute
Religions: Olanigan
Imports: Mercenaries, Timber, Gold, Grain, Food,
Livestock, Iron, Weapons, Slaves, Wine, Ale
Exports: Large ships, Weapons, Coal, Silver, Soldiers,
Chains, Slaves, Gladiators, Armor, Cheese
Major Geographical Features of
Drychtnoth
Along the
southern border of Drychtnoth is the impressive Kargan Mountain Range, tall, majestic, and rocky. Hidden in these
mountains is the Elven refuge of Neria Bladesinger, as well as numerous
giants. There are three major passes through this imposing range of
rock: The Xorkechoktadatat
River Pass, the Doquetdarixintox Pass, and the Kaxordthatler Pass. Several Red Dragons live in this
range, most of which are currently dormant, sleeping the long, dreamy
slumber of dragons.
Cutting up from the Ahmnian Bay to Sproktoxxoraktoxorat (the Great Lake of Drychtnoth) is the haunted
Xordithattox Mountain
Range. This range
houses the star-shaped Forbidden Castle of King Garmund. A major
trade pass cuts through the range near the Forbidden Castle, coming out at
Xorgarmundat. Several other passes cut through these
mountains, which, for the most part, are fairly low. The mountains
around the Forbidden Castle, however, are quite high, cut with deep
ravines and gorges. Also in these mountains is Xoquikachakrinat (Xanthor's Tower).
To the west of the
haunted Xordithattox
Mountains is Tonsik
Kechokat, the Snake
Swamp. Lorded over by a 405 year old Black Dragon named Zu(xh), this
swamp is infamous for its variety of snake-life. Nests of
Yuan-ti have made their home here, and rumors persist that they have built
a city within the darkness of the swamp.
Sproktoxxoroktoxorat is the Great Lake of Drychtnoth. On its
shores once stood mighty Sprokxorclerat, the former capital of Drychtnoth.
Sproktoxxoraktoxorat was once crisscrossed with
trade traffic, but since the civil wars and the breaking of the Empire,
most of the traffic on the lake is piratical.
On the Eastern edge
of Drychtnoth is Lake
Eonnoth. Here, on
the shores of this Great Lake, was the foundation of Drychtnoth, the place
where Khasmanen had his historic discourse with
Olanigan.
The
Asborinattox is large, desolate desert in the center of
Drychtnoth. It was a site once lush with life, but centuries
of magical abuse has turned the land into desert.
The Jochquixtadat is the largest forest in Drychtnoth. Hidden
in these dense woodlands lies the ruins of Sprokxorclerat, the former capital of the Drychtnothian Empire,
as well as the still living city of Corinth, another early
capital.
Avenger's
Mountain is a single,
solitary mountain south of the Great Lake Sproktoxxoroktoxorat. Not
part of a range, it rises inexplicably from the arable plain alone and
mighty. Atop this mighty rock sits Taxorcleratat, the City on the
Mountain, and at the mountain's feet sits Atxorcleratat, a
town.
Created by glaciers 1600 years ago, the Xusanthoxit
Mountains form the
northern border of Drychtnoth. V-shaped, these are low forest
covered mountains, and are easily crossed
Important Drychtnothian Sites
Akirfa Garmund, The Forbidden Castle of King Garmund, a
star-shaped castle in the Xordithattox mountain range, is the most
notorious haunted castle in the entire land. Other haunted castles of
Drychtnoth can be read about in the article "Haunted Castles of
Drychtnoth."
Taxorcleratat, The City on the Avenger's Mountain, has a
population of 10,367 persons. It is the center of the kingdom ruled
by King Atxortox (15th level
Aristocrat) along with his
Warlord, Darxyht (7th level
wizard/3rd level warlord)
The Grand
Temple of Olanigan on Eonnoth, the site of Olanigan's discourse with Khasmanen the
Prophet, is the largest
temple to Olanigan in Drychtnoth. The city, which has no name, has
8,032 inhabitants living there, although the population is usually around
11,000 at most times due to pilgrims. This place is ruled by King
Thoxar (9th Fighter/1st
Bard), a showman king. His
warlord is the intimidating Dermem (3rd barbarian/5th sorcerer/3rd
warlord). The city exports
the Holy Texts of Khasmanen, which they print (or hand write/illuminate)
and bind, and is their most lucrative industry.
The ruins of Xusa, the oldest city in Drychtnoth. It is
situated at the "V" of the Xusanthoxit Mountains. It is the site of
much archeology right now, and the towns surrounding Xusa often export
ancient artifacts from the expansive ruins.
Sprokxorclerat was once the thriving Capital of Drychtnoth with
a population of nearly 120,000 persons. Then, under the command of Yam ibn Saud, the metropolis was destroyed by Thigru the
Alienist, who used the power of the Codex of Infinite Planes. Thigru was rumored to have been destroyed
in the blast, although some say he changed his name to Kherit. The Academy of War used to be here, but a
chronomancer went back in time and successfully evacuated the school and
its libraries before its destruction.
Xorgarmundat is a powerful trade city in the kingdom of King
Uxos I. The city is ruled by Lady Sunetha (8th Aristocrat), although many believe she takes orders from the
mysterious Lady Xaroni. The population of the city is 8,344
persons. Situated in the foothills of the most imposing portions of
the Xordithattox mountain range, the city does a lot of silver and
iron mining. Lady Sunetha does not allow smelting or other dirty
industries in the city, so the raw ores are exported out. The city
also sits on one of the best passes through the range, so it is very much
a trading city, with goods from all over Drychtnoth found here for sale or
trade.
Tegclerat is a big fishing city on the shores of the Great
Lake Sproktoxxoroktoxorat. With a population of 29,567 persons, the
city is the seat of power of King Xorelth (9th fighter/3rd cavalier) and the necromancer warlord Dardbulth
(12th wizard/5th
warlord) and exports fish, timber,
ships, and siege weaponry. Teglclerat also produces some of the most inovative armors
and weapons, and boasts of some of the best weapon and armorsmiths in the
Empire. The word Tegclerat is synonymous with Masterwork in Inzeladun. It is also the current
location for the Academy of War and is a strong contender for becoming the
new capital of Drychtnoth, having the support of many of the
warlords. They are engaged in a war with Corinth as well as with
Xethelclerat to become the capital of Drychtnoth.
Indeed, King Xorelth also aims to be named emperor.
The other Big
City in Drychtnoth is Corinth, once the capital of Corinthia before it was
conquered by Drychtnoth. Located on the shore of the Great Lake Sproktoxxoroktoxorat, it is ruled by King Omxor (20th level Aristocrat) and his warlord, Aksunek (17th wizard/10th warlord/5th archmage/3rd
epic). Corinth is a major
industrial site, producing 37% of Drychtnoth's armor and weaponry.
It has a population of 29,495 persons and has to import most of its food
from other cities and kingdoms as most of the population are smiths.
It has to import most of its ore as well. Currently a contender to
become the capital of Drychtnoth, Corinth is embroiled in a bitter war
with its rival, Teglclerat. Teglclerat has been hurting their
ore imports, capturing many of their supply ships and trains.
Corinth has also had to endure piracy from Xethelclerat, another contender for the
title.
Xethelclerat, also on the shore of the Great Lake Sproktoxxoroktoxorat, is ruled by King Jotelth (12th fighter), a highly charismatic leader intent on bringing
Drychtnoth to a golden age. He is assisted by his warlord Grudam III
(7th wizard/4th
warlord), a necromancer of some
repute. This city has a population of 11,876 persons and is best
known for its warships. The city is also supported in its bid for
becoming the capital of Drychtnoth by the religious leaders of Drychtnoth,
the Church of Olanigan. A True Priest of Olanigan has made this his
home, and, with his miracles, he has won over the people. Indeed,
this priest started the civil wars, causing the Empire to break from
Isaxar the Vile, their former emperor.
Asborinat is the city found deep in the Drychtnothian
Desert. With a population of 8,765, this city is ruled by King
Xunsin (5th
Aristrocrat) and his warlord
Anexeht (4th wizard/1st
warlord). Very little is
known of this city, as few people leave it, and even fewer travel to it.
Trade caravans rarely get inside the actual city, and those that do rarely
speak of what they see.
Tonsikxorclerat is the city on the shores of Snake River, not far
from Snake Swamp. Ruled by Jokaleth (21st level fighter), a doomed champion, this city is famous for its
replicas of dragons and snakes. Statues, paintings, amulets,
and all manner of decorations are made in this city of snakes and
dragons. The warlord Dprivsyn (10 sorceror/1 warlord) is one of Isaxar's experiments - he is a
half-dragon. This city has relations with lizard men, and several
half-dragons make their home here. This is one of the most racially
tolerant cities in all of Drychtnoth. It has a population of 8,032
persons, and only 67% of these persons are wholly
human.
Arkirfa
Neria is a refuge for
elves in the Kargan Mountains. Ruled by Neria
Bladesinger, an elven
warrioress, this
land is fiercely protected by magic and dragons.
Life and Society in
Drychtnoth
Drychtnoth is a
warlike empire of warriors and militant wizards. The empire is composed of
Drychtnoth, Corinthia, Ekbatah, Ionia, and many several smaller nations.
It used to contain the lands of the Dagam and the Massagetah, but they
recently split from the empire. The Empire is split into many kingdoms,
each ruled by a king. Each king, in turn, serves the Emperor. The
hierarchy of power is 1) The Emperor 2) The Kings (and priesthood) 3) The
Warlords and Nobility 4) Paladins and Knights 5) Warriors of Drychtnoth.
Foreign mercenaries, gladiators, peasants, and slaves have no official
power in Drychtnoth.
The primary god
of Drychtnoth is Olanigan. No temple to other gods may be larger or
grander than any given temple to Olanigan in any given city. Olanigan is
the god of war and is detailed further in the Gods of Inzeladun section of this site.
The national
pastime for Drychtnothians is gladiatorial fights. The wealthy and
affluent watch large festive affairs in coliseums, while the poorer watch
combat in pits, known as pit fighting. Drychtnothians do have a booming
slave trade. Debtors can be enslaved, as are prisoners of war. Children
borne of slaves are also slaves.
Drychtnoth
boasts some of the greatest weaponsmiths and armorers in all of Western
Inzeladun, and Drychtnothians who take these proficiencies gain a +1 to
their skill scores in those proficiencies.
To the
Drychtnothians, a king is fit to rule only if supported by Olanigan
(represented by the priesthood) and by magic (represented by a Warlord).
The old empire
of Drychtnoth is now in the midst of a civil war and the empire has fallen
into three pieces. Emperor Atxortox rules what is left of Drychtnoth. His
warlord is Darxyht. The High Priest Anathek further supports
him.
The primary
language is Drychtnothian (I have a Drychtnothian - English dictionary
available), although the sublanguages of Corinthian, Ekbatai, and Ionian
are also spoken in some areas.
RACIAL MODIFIERS FOR
CHARACTERS
The
Drychtnothians, as a rule, love to fight. The young are inducted into the
military at the age of 14, male and female. Any Drychtnothian characters,
of any class, will have bonus proficiencies in the warsword, heraldry,
fire building, military history, and survival to reflect this early
military training. Drychtnothians tend to have dark brown hair, brown
eyes, and strong staminas. Drychtnothian characters, of any class, gain a
+1 bonus to their constitution scores, again on account of their military
training, as well as a +1 bonus to their Fortitude Saves.. However, they
take a -1 to all Knowledge skills and a -1 to their Will Saving Throws,
due to lack of formal education and training to obey orders.
Corinthian-Drychtnothians gain a +1 to any one
skill that uses CHA as a key ability.. These people have the blood of
ancient kings in their veins. They are of darker skin tone than most
Drychtnothians and have hooked noses.
Ionian-Drychtnothians gain a free Craft skill, for
they are an artistic people, and a +1 to their charisma when dealing with
the opposite sex, for the Ionians were well known for their sexual skills.
Their hair is lighter colored than the standard Drychtnothian and their
eyes tend toward gray.
Ekbatan-Drychtnothians receive a bonus Knowledge
(religion) skill, for they are a religious people.
Pureblooded
Drychtnothians have eyes that turn red when angered and have dark
hair.
The average
Drychtnothian has mixed blood and tend toward brown hair and solid, square
chins.
Drychtnothians
use a lot of K's and X's in their language and in their names.
Mostly harsh syllables. Drychtnothian names for characters can often
be generated by taking an English name and substituting these
syllables. Examples: Sherryl becomes Xerryl for a female
name. John becomes Xohn. Etc.)
ATTITUDES
Drychtnothians
hate elves and other non-humans, psionicists, and non-Warlord wizards.
They also hate Nyandarians and it is customary for them to spit whenever
someone says Nyandar or Nyandarian. They worship the god of war, Olanigan, as their primary patron (although they do not
neglect the other gods either). Paladins and knights are given high honors
and praise, above the priesthoods and warlords. Most Drychtnothians are
notable because of their predominantly military bearing. Also, unless they
are warlords, Drychtnothians are forbidden to wear red as a predominant
color.
WIZARDS
Wizards in
Drychtnoth belong to the Red Robed Order - Warlord Branch. They take
the Warlord Prestige Class after their training. They always wear
red. Warlords almost always serve a king, only a few are permitted
rogue status. Warlords are given a lot of respect, and are objects of fear
amongst the regular folk. Most Drychtnothians look to warlords as
Imperials look to Darth Vader in the Star Wars Trilogy. Warlords are
forbidden by law to directly assault the Priests of
Olanigan.
WARRIORS
Nearly every
king of Drychtnoth has his own order of knighthood. Only three
Orders devoted only to Paladins and not loyal to any particular king exist
in Drychtnoth. The Order of the Cyraxes (mostly militarist
paladins); The Order of Olanigan (mostly Divinate, Votary, and True
Paladins); and the Order of Xelos. There are plenty of
gladiators, mercenaries, swashbucklers, and pirates throughout Drychtnoth.
Superstitions in
Drychtnoth
Names: Drychtnothians believe that to utter the name of
a Nyandarian, or even to say the name of the country, is to invite bad
luck. The only way to counter the bad luck is to spit after the name
or word is said.
Races: Drychtnothians believe that the sight of a free
elf will doom the viewer to three to twelve years of bad luck. The
only way to undo this bad luck is to enslave or kill the elf
immediately. Ionian-Drychtnothians believe the bad luck will last
for seven years, but Corinthian-Drychtnothians believe the bad luck lasts
for 12. Most other Drychtnothians believe the bad luck will endure
for a mere three years.
Classes: Drychtnothians believe it is an ill omen to kill
a priest of Olanigan, and the family of any man who murders a priest of
the God of War is doomed to die in battle.
Animals: Drychtnothians believe
black warhorses in red armor are invincible, as is the rider of such a
steed, for these steeds are blessed by Olanigan. A shoe thrown in
battle is considered bad luck when found. Burying the horseshoe
where it lies undoes the ill fortune. Birds flying to the west
before a battle is a foul omen. Birds flying to the north before a
battle is a good omen. A white dragon is considered to be the most
vile of dragons, and it is a universally despised image. The red,
gold, and silver dragons are the most valued for symbolic
imagery.
Numbers: Drychtnothians are big believers in numerology,
for there is great power in numbers. A Drychtnothian will always
count everything so that unlucky numbers (2, 6, 13) are avoided, and lucky
numbers (1, 3, 7, 12) are promoted.
Religion in Drychtnoth
All Drychtnothians revere Olanigan.
It is the state sanctioned religion. It's folklore is primarily a
codified, written tradition, and many carry small books or scrolls
inscribed with passages from one of their holy texts. Their most
holy text is "The Philosophies of
Olanigan" by
Khasmanen.
Battlegrounds (after the battle) and temples are holy
ground to the Drychtnothians, sanctified by blood.
At birth, the
father of a child must cut his wrist or palm and anoint the child with his
blood. Then he will take the child to a temple or to a battleground
and offer up a prayer to Olanigan over the child. Often a priest of
Olanigan will be present as an official witness. This is preferred,
but not necessary. The father will then name a teacher for the
child, usually a friend or relative, and this person will anoint the
child's chest with blood to show his acceptance of this
bonding. This person, called the Truest Blood, by agreeing to
this "bonding", is agreeing to teach the child the Art of War, and the
skills of combat should the father fall in battle before he can teach the
child himself.
The Drychtnothians burn their dead on pyres, so that
enemies cannot raise them for undead soldiers, or use them as catapult
ammunition (something Drychtnothians do when attacking foreign
lands. They will dig up cemeteries and hurl the dead at their
victims of war). The death ritual for a warrior fallen in battle
involves joyous feasting, but the death ritual for one who dies of disease
or in peace is usually a solemn affair.
The holy symbol for
Olanigan is a red eye. The penitent kneel when praying on one knee,
their hands on top of the upraised, bent knee (or on their weapon, held so
that the business end is on the ground), their heads bowed and their eyes
closed (but their ears open). The Drychtnothians pray in silence, so
that an enemy cannot sneak up on them, or hear their prayer, for a prayer
heard by an enemy is considered intercepted, and does not reach Olanigan
(which also explains why Drychtnothians fear psionicist... they can
intercept even a silent prayer by reading minds).
Drychtnothians
offer the souls of enemies slain in battle to their grim lord for
favor. The more souls sent to Olanigan, the more blessings will be
heaped upon the slayer or his family.
In the spring, the
Drychtnothians have a spring fertility festival honoring Marush Hob and
her mating with Olanigan. Erotic tales are told with relish and the
high point of each Springtide festival is the Dance of the Maidens, where
the young girls of marriageable age perform an exotic (and erotic) dance
and they choose their husband. A public act of sexuality seals the
bond and the pairs are considered married. Other sexual dances
complete the ceremonies.
The winter solstice is celebrated in honor
of the defeat of the White Dragons in ages past. The Autumnal Equinox
is celebrated in blood. To protect oneself from the walking dead,
for the spirits walk after dark on this day, one must kill an enemy and
drench oneself in that enemy's blood, for the dead will not harm a man
drenched in blood on this day, for they are fooled into thinking the
bloody warrior is one of their number.
Drychtnothian
Mythology
The
creation of the world is attributed to Olanigan, according to the
Drychtnothians, and is made from the fallen foe of Olanigan. The
world resulted from the aftermath of a raging war between Olanigan and the
so called "Sleeping God". This enemy was defeated and torn
asunder and cast aside by the Great God Olanigan, and, as a final insult,
Olanigan populated that body with people so that the corpse will
eventually be consumed in fire and blood.
Olanigan mated with
Marush Hob to create humanity, and he set them on Inzeladun to destroy the
world with lusts and obsessions. Catemar Hob, who was an ally of the
Enemy, took the form of a female warrior and tricked Olanigan into
mating. This birthed the Elves, and Catemar set the Elves on
Inzeladun as caretakers, to resurrect the Enemy. This angered
Olanigan, and swore that his humans would defeat the Elves. In his
anger, Olanigan made a bargain with the Elemental wife of Korint Hob, and
mated with the elemental beauty, and she gave birth to the Dwarves.
Korint Hob believed the Dwarves were his children and he taught them the Way of the Forge,
but Korint wondered at their warlike hearts.
Catemar proved to
Korint that the Dwarves were the sons of Olanigan, and Korint was
angry. Olanigan took his children and put them on Inzeladun to fight
the elves, but Korint had his revenge... he made sure the Dwarves would
also fight Olanigans humans!
Another myth of the Drychtnothians
regards the origins of fire. The Dwarves were the first to have it,
having learned it from Korint Hob. And when Korint refused to allow
the Dwarves to associate with the humans, Olanigan stole fire from Korint
and gave it to his First Born sons.
Warriors who exhibit bravery
are taken to Olanigan's realm upon death. Their standing in the
afterlife will be determined by the quantity of the Five Holy Virtues each
warrior had in life. Those who are not taken to Olanigan's realm
remain with the Enemy, and are dead forever, guarded by the unholy
elves.
Eventually the world will end through a massive war with the
Elves, and the humans and Olanigan will find a way to totally destroy
Inzeladun, the Enemy.
Regional History
The Fifth Age
Drychtnoth was formed early in the Fifth Age
by a renegade from the all but forgotten ice-age culture of
Koph.
In the year 20, a warrior called Xelos and Khasmanen, a
priest of Olanigan, forged an army to combat an evil ruler from Koph who
had built a small fortress near the shores of Lake Eonnoth. Over the
course of the next three years, Xelos, Khasmanen, and his army fought many
campaigns against the Kophian intruders. Xelos swore to create his
own nation made up of his followers, a kingdom where the warriors would
not be second class citizens, less than some noble born to his station, an
empire where the warrior would be exalted for his own merits and
abilities. In the year 25, the Visitation of Olanigan
occured. Olanigan, the god of war, came to Inzeladun and gave his
strategies of war to Khasmanen the High Priest and ordained Xelos as his
chosen one. Xelos and his armies crushed the Kophian lord in their
next major confrontation.
Drychtnoth was founded early in the first
century on the shores of lake Eonnoth and north of the Kargan
Mountains. The first king of Drychtnoth was King Xelos. He
founded the small nation, built a small fortress and established a small
town. The name Drychtnoth meant "Destined for Empire". He
wanted a nation ruled by warriors and glorified by warfare. Thirteen
years later the town and the lands had grown to about 100 square
miles. During those thirteen years iron was first produced by the
Drychtnothian smiths as an accidental by-product of copper or lead
smelting, proving superior to bronze in durability, malleability,
and strength. The Drychtnothians learned to crush the ore, layer it
with charcoal (to lower the iron's melting point), and intensify the heat
with bellows, melting away the impurities and leaving carburized
iron. It didn't take long before Drychtnothian blacksmiths became
regarded as having occult powers. Drychtnoth soon developed
alchemists from some of the more intelligent and daring
blacksmiths.
King Xelos, founder of Drychtnoth died of old age in
the year 63 and his son, Yoth Koxelos took the reigns. King Yoth
fought wars with several nearby villages and minor chiefs, increasing the
lands of Drychtnoth by a multiple of ten. He died in 82.
His eldest son, Thoez Koxelos became king of the growing nation. He
built a stone tower on the sight of the old wooden fortress of his father
and grandfather. He established the first Baron of Drychtnoth, his
second born son, in 91. Under King Thoez, iron production was
mastered. The metal transformed every area of Drychtnothian life as
the metal came into general use. The metal allowed farmers to put
larger tracts of land into production. In time, the countryside,
cleared of trees, began to take on patchwork patterns. Hammers,
chisels, drills, and nails became available. Iron knives, pots, and
roasting spits made for more efficient cooking and food preparation.
Personal weapons became more and more lethal. King Thoez died in 99,
to be replaced by his eldest son, Ixelth Koxelos.
The metalsmiths
under King Ixelth Koxelos of Drychtnoth made better and better weapons and
armors of iron. This gave the Drychtnothians a great advantage over their
neighbors. King Ixelth Koxelos abandoned the god Olanigan and made a
pact with the demongod Wemusa to exist forever. Olanigan slew Ixelth
for his audacity, then Wemusa honored his agreement and caused him to rise
again as a vampire. Ixelth fled Drychtnoth. To punish the
Drychnothians for abandoning him, Olanigan sent The Dragon. An adult
red dragon, Kuthelex Vralmenex, settled in the mountain range that made
the southern border of Drychtnoth. Kuthelex exacted a yearly bounty
from the Drychtnothians to keep him from destroying the budding
empire. To the Drychtnothians, however, the dragon was a sign from
Olanigan that they were still his chosen people, as well as a warning to
those people of the fate that will befall them if they ever again forget
who is their chief god. The Drychtnothians took the yearly tribute
as a sacrfice to their god. They would also kill any would-be dragon
slayers.
Ixelth's son, Thosan Koxelos, became the king of
Drychtnoth in the year 140. He returned his people to the worship of
Olanigan. A patron of the arts, and a friend of the people, Thosan
was a popular king within Drychtnoth, but he was a devil to those who were
Drycthnoth's enemies. Finding tomes on warfare waged in the Fourth
Age, he encouraged his smithies to turn out several of the weapons
described on those pages. Without pictures, that was a chore to be
done indeed. The discovery of the iron-to-steel process
enabled sword makers to take a great leap forward as blacksmiths learned
that when the carbon content of iron is increased, steel is formed.
This technique meant that blacksmiths had to become even more proficient
in their art. Thosan insisted that steel and iron production methods
to be kept secret.
Sandar Koxelos took the throne of his
grandfather Thosan in 173. Sandar granted baronies to several of his
nephews and cousins, increasing the holdings of Drychtnoth by several
thousand square miles. King Sandar continued to build a strong
military, with an eye on both Koph and Xusa. He kept the secret of
steel from his neighboring kingdoms.
A green dragon attempted to
kill some Drychtnothian pioneers for encroaching on his lands. King
Sandar went forth with his host and killed the dragon, using a sword
stolen from the dragon's own hoard. The sword was not anything like
the swords the Drychtnothians had. King Sandar ordered copies of the
weapon made, and so Drychtnoth developed the longsword.
King Sandar
of Drychtnoth died in 211. His great grandson Sandar Koxelos II took
the throne. His rule of nine years was highlighted by the conquering
of a boyhood rival's freehold nearby.
In 220, Xelos Koxelos took
the throne of Drychtnoth upon his father's death.
Sandar Koxelos
III became the king of Drychtnoth in 260, inheriting from his grandfather
a mighty kingdom. His reign of a month was cut short by a sickness
gained while hunting. His younger brother, Thosan II, became the
next king of Drychtnoth.
King Thosan Koxelos II died in 277.
His son, Myutho, became the king of Drychtnoth.
King Myutho Koxelos
of Drychtnoth died in 340. His great-grandson, Cyalth Koxelos, was
given the throne after a brief, but heated, period of chaos amongst the
great grandsons of the old king. King Cyalth ruled wisely and well,
bringing a period of prosperity to Drychtnoth. Specialized jobs by
this time had taken root in Drychtnothian culture-carpenters,
shipbuilders, armorers, et. al.
King Cyalth died in 361. His
son, Sunxes Koxelos, took the throne, but stepped down when he was exposed
as a traitor for selling the secrets of steel to foreign nations.
His brother took the throne as Sandar Koxelos IV later that same
year.
King Sandar IV of Drychtnoth died in 389. His youngest,
and only surviving, son was crowned king that year. His name was
Darthom Koxelos. He was a psionicist by nature, and a powerful one
by training. He instituted an area of learning and religion for
fellow mentalists.
Drychtnoth introduced the Bastard Sword in
450. Chainmail was re-invented and flails were again used as weapons
by the Drychtnothians. Their steel and iron weapons gave the
Drychtnothians a huge advantage over their neighbors and their bronze
armors and weapons in the past, but those neighbors had since gained the
knowledge of steel and its manufacture.
In 451, King Darthom
Koxelos destroyed the school he built for psionicists, killing most of the
students and hunting down those who had graduated from the school.
Already 83 years old, and having been king for 62 of those years, King
Darthom became violent and deadly with his mental powers.
King
Darthom Koxelos of Drychtnoth abandoned his throne for the life of a
recluse in 489 at the unthinkable age of 121. The throne was hotly
contested for several months, when a man, claiming to be descended from
Ixelth Koxelos, came to Drychtnoth and laid claim to the throne. All
contests died shortly thereafter, and this man ascended the throne of
Drychtnoth as King Ixelth Koxelos II. Little did anyone know that
Ixelth the second was the vampire Ixelth the First.
The Twilight
Gathering discovered that the king of Drychtnoth, Ixelth II, was one of
the Undead, a vampire, early in the year 550. Ixelth, having killed
all of his relatives who might contest the throne, was forced to flee, or
be destroyed by the superior might of the Gathering. The Koxelos
dynasty was at an end. Disputes for the throne became heated and
Drychtnoth was close to splitting into nearly sixty lesser kingdoms as the
barons fought for control. Grulth Kosandar, a descendant of King
Sandar Koxelos IV, was the strongest baron and assumed the throne by the
end of 550.
By 570 polearms had been developed in Drychtnoth,
Kassyria, Dagam, and Ekbatah to combat the Xusan cavalries.
King
Grulth Kosandar of Drychtnoth died in 582. His grandson, Kadrus
Kosandar, became the reigning monarch of Drychtnoth. He rebuilt the
walls around the royal castle, building them taller and
stronger.
King Kadrus Kosandar of Drychtnoth died in battle in the
middle of 591. His son, Grulth Kosandar II, became the king of the
powerful nation. He enacted new laws which helped garner more
support from the barons than the more recent kings had been able to
get. He began an early form of the codes of Chivalry and began an
early order of Knighthood. He fully supported the religious cults of
Olanigan and their warriors. The priests supported their king as
never before.
King Grulth II died in 633. The priests of
Olanigan gave him an elaborate ceremony and crowned his son, Grulth
Kosandar III, as the king of Drychtnoth. Grulth III continued to
support the priests of Olanigan as had his father.
In 645, King
Grulth III of Drychtnoth was killed in a battle. His son, Grulth
Kosandar IV, was given the crown. The priests of Olanigan began to
garner more and more power over the realm. They became involved in
the ceremonies of knighthood, instilling ethics and rules. The code
of chivalry became more solidified. The knights, once feared by the
serfs and commoners, become respected and noble.
King Grulth IV of
Drychtnoth was killed in a jousting accident in 652. His son, Ixexin
Kosandar, became the next king. He rebuilt much of the king's
fortress. Slowly it assumed the shape of a true castle.
In
679 Xusa raided and plundered Drychtnoth and Kassyria.
A warrior
from Indor, Wilmanric the Brave, traveled north at the beginning of the
700th year of the Age. He established a small freehold which he
named Corinthia, a name he took from the legends of the Greek invaders of
the Third Age. He built a small castle called Corinth Castle.
He soon began to enlarge his holdings as people from the neighboring lands
flocked to his leadership and protection. He built a massive army to
stem the tides of neighboring kingdoms and violent barbarians and to
protect those within his border. Wilmanric soon became known as
Werewolf Slayer, for he slew many barbarian lycanthropes during his
reign. He wielded a powerful sword called Thieondrec.
The
knights of Drychtnoth, famed for their deeds of heroism, become more and
more famous. The nations of Corinthia, Dagam, Ionia, and Kassyria
begin to start orders of knighthood for themselves. King Ixexin of
Drychtnoth died in 701, and his son, Axdar Kosandar, took the
throne. A powerful knight himself, he made it law that the king must
be a knight to assume the throne.
The Ekbatai conquered Xusa in
720, ruling harshly over the Dagam and Kassyria. Drychtnoth regained
its freedom with Xusa's fall. Drychtnoth attacked
Corinthia.
King Axdar of Drychtnoth died in 739, having been
subjected to a psionic assassination of the Ekbatai for his refusal to
help Ekbat V regain territory from the Dagam. Axdar's grandson, a
knight of over a dozen campaigns, became the next king. His name was
Sir Andar Kosandar.
King Andar Kosandar of Drychtnoth died in 777,
also killed by Ekbatai psionic assassins. His grandson, Sir Synrus
Kosandar became the king of the growing kingdom. He granted more
power to the barons, allowing them to build more powerful castles.
His own castle became more and more impregnable.
King Synrus
Kosandar of Drychtnoth hired three Black Robed mages to kill the ruling
priest of Ekbatah early in 790. These mages, Isuthan, Uxrustrian,
and Darezgru were all three ruthless killers, working together as a team
for years.
King Synrus Kosandar died in Drychtnoth in 811.
His favorite son, Sir Ulthric Kosandar, the only one of his sons to
survive knighthood, became the ruler of Drychtnoth.
The Dagam hired
Isuthan, Uxrustrian, and Darezgru, three assassin Black Robed mages to
destroy these psionicists, which they did.
The War of Esmelryn took
place between Odhirran, Nyandar, and Corinthia. This war established
the Border Kingdom and the borders of the three countries involved.
This war killed both Tanom Nemed (the King of Menedia) and King Xor
MalTorak (King of Corinthia) by the end of 844. Tanom had no
children, so General Gerom took the throne of Nyandar. A warrior
named Lord Sprak Malzor became the King of Corinthia. He founded the
city Sprakxorclerat and moved the capital there.
The kingdom of
Drychtnoth established an order of Militarist Paladins in 848. The
Order of the Shield was an order that believed war was a sacred act and a
chance for spiritual redemption. Dagam founded an order of
Knighthood, a darker order of cavaliers than the paladin orders of
Corinthia or Nyandar. The Church of Olanigan founded its order of
Divinate Paladins, the Order of the Red Sky.
Corinthia made strong
leaps in the arts of weaponmaking and smithing in general. Corinthia
and Drychtnoth warred with each other for territory. Both nations
reached the shores of the gulf.
By 875 the Indorians invaded
Drychtnoth and Corinthia. Drychtnoth fought valiantly and drove the
Vikings off. The Drychtnothians and Corinthians become
allies
King Ulthrik Kosandar of Drychtnoth died in 887. His
grandson, Sir Doriez Kosander assumed the royal throne. Corrupt and
evil, King Doriez would become infamous for his acts of wanton war against
allies and friends.
Lord Sprak MalXor died in 894.
Prince Darak MalSprak took the violent throne of Corinthia. King
Amalerius Allamahiny of Ingara sent an envoy to King Darak MalSprak later
that year. The Corinthian King signed a trade agreement with the
Ingaran nation.
King Doriez of Drychtnoth was assassinated in
903. His killer usurped the throne. He was a baron and a
knight and his name was Grudar Koamin. The barons rallied around
him, for Doriez had nearly taxed them into the ground, and Grudar lowered
the taxes and eased the law. The end of the Kosandar dynasty was the
beginning of the Kogrudar dynasty.
King Grudar Koamin of Drychtnoth
died in 938. He was given a royal burial and proclaimed throughout
the nation as a great leader. His son, Isaxam Kogrudar, became the
newest ruler of the Empire. Isaxam wanted to prove he could be as
great as his father as a king and as a person.
Castle construction
continued to get more and more advanced and complicated throughout
Inzeladun, especially in Drychtnoth, Kassyria, Dagam, Ionia, and
Ekbatah.
King Isaxam Kogrudar died in battle in 974, replaced by
his heir, Orthulth Koisaxam shortly after the fateful
battle.
Ekbatai troops helped the Drychtnothians in a battle
against the Kassyrians. The Drychtnothians also used Ophyrish
mercenaries in this battle, a battle they emerged victorious from.
An age of constant warfare begins, with the Drychtnothians as the almost
always victor. Because of the aid, Drychtnoth went to war against
the Dagam to regain Ekbatai lands.
King Geok MalMarnek of Corinthia
founded a new capital of Corinthia and named it Xormarnekclerat. He
then sent assassins to kill the kings of Indor in 1007. He succeeded
in killing the King of Northern Indor (Xohn), but failed to kill the other
one. He also sent assassins to kill Gimbuta Bagkra, lord of the
Dagam that year. He also sent a spy, a master poisoner, to
Drychtnoth. The king of Drychtnoth, King Orthulth, died by poison in
1008. His son, Grulth Korthulth, was coronated a month
later.
In 1052, King Garmund of Corinthia began the Red Robed
Order, the origins of the modern Drychtnothian Warlords. The
original Red Robes were trained Psion-Killers.
Yothan Malinnan,
King of Drychtnoth, died in 1070. His youngest, and only surviving,
son was crowned lord of all Drychtnoth later that year. Urackt
Malyothan, the new king of that empire, was nearly killed in battle with
the Indorians the following year, but he managed to survive his wounds
with the help of a priest of Kalendor Hob and then gain revenge on the
Indorian warchieftain who dealt the near fatal blow. Urackt was fond
of the gladiatorial games of Corinthia and built similar gladiatorial
stadiums in Drychtnoth, as well as supporting pit fighting.
Queen
Salomay of Corinthia took a strong Drychtnothian warrior, Xorackt
Malurackt (the heir to the throne of Drychtnoth), as her official Consort
in 1076. She made Xorackt a general of her armies.
Queen
Salomay of Corinthia died in her sleep in 1099. A civil war erupted
in Corinthia as the many factions fought for the throne.
Platemail
was made commonly available throughout Drychtnoth by the year 1100.
Paper became readily available as well. The finalized version of the
warsword was now common.
Prince Xorackt Malurackt took the throne
of Corinthia in the name of Drychtnoth in 1102. In 1103 King Xorackt
instigated the first road system linking the cities of Corinthia.
King Xorackt of Corinthia took a queen in 1104. A red dragon
settled in Corinthia. Xorackt sent his soldiers to kill the
dragon. The soldiers were never heard from again. Xorackt
added another branch to his Red Robed Order of psionicist killers - the
Warlords, militarist mages who would serve as advisors and tacticians to
the military.
King Urackt of Drychtnoth died in 1107. His
son, Xorackt Malurackt, the king of Corinthia, became king of Drychtnoth.
Because Xorackt was now both king of Drychtnoth and king of Corinthia, he
united the two empires.
Kassyria finally fell to the Drychtnothian
king, Xorackt, in 1118. After Xorackt and his armies plundered the
Kassyrian capital, slaughtering many of its citizens, he stacked the
corpses in the streets and burned the city to the ground.
Prince
Tiroch Malxorackt killed the Drychtnothian Red Dragon in 1141. The
Prince was the first son of the king of Drychtnoth.
King Xorackt
the Drychtnothian was killed by a Nyandarian assassin in 1150. His
son, Prince Tiroch Malxorackt, was crowned king in 1151. King Tiroch
instigated a third branch of the Red Robed Order - Sea Mages.
Grindill was very upset at seeing these upstart Red Robes beginning to
relearn specialized magicks.
King Tiroch Malxorackt of Drychtnoth
instigated a second system of roads in Drychtnoth in 1153. He
authorized small raids into Nyandar the same year. He also got
married in the later part of that eventful year. His son was born in
1154. A daughter followed in 1155. He sold the daughter into
slavery in 1165 to repay a debt.
The Drychtnothian sanctioned ruler
of the Ekbatai was assassinated in 1156. The High Priests of Yogath
Hob attempted to install their own leader as the new king, but the armies
of Drychtnoth all but destroyed them. The Ekbatai were ordered to
worship Olanigan instead of Yogath Hob. King Tiroch of the
Drychtnothian Empire installed a second king, a native born Ekbatai, to
rule as Ekbat the Twelth.
The Drychtnothians invaded the remnants
of the Ekbatai lands in 1160. Xusa was sacked. King Tiroch
Malxorackt, the monarch of Drychtnoth died in 1172. He was killed
fighting a green dragon from Ophyr. His only son, Prince Lirbro(xh)
Maltiroch took the Drychtnothian throne. The Nyandarians retaliated
for earlier skirmishes in 1173 by killing King Lirbro(xh)'s bride-to-be
(Princess Irol) on his wedding night. The Drychtnothian king
declared war on Nyandar.
King Lirbro(xh) Maltiroch wed an Ophyrish
princess in 1180. A daughter was born to him in 1183.
Nyandar
lost the Irol War in 1187. The nation became part of the
Drychtnothian Empire. The Nyandarian king NuonLanusasago was
killed.
King Lirbro(xh) Maltiroch, Emperor of Drychtnoth, died in
1195. He had no sons, so his nephew, Kreaxein Malrimnon, became the
new emperor. Xusa threw off the yoke of the Drychtnothians during
the chaos that ensued during the changing of rulership.
Lirna
Mirlirbro(xh), the eldest daughter of the former Emperor Lirbro(xh)
Maltiroch, murdered her cousin, King Kreaxein Malrimnon, and usurped the
throne of Drychtnoth in 1197. She had to work hard for several years
before she was accepted. She had to put to death no less than 12
barons and princes before general acceptance of her rule
occurred.
Nyandar revolted and managed to separate itself from the
folds of the Drychtnothian Empire during the year 1200.
In 1213,
Prince Cyaxares Malbryant, the crown prince of Drychtnoth, was abducted by
Nyandarian soldiers. The prince was rescued a few weeks later by a
paladin of Drychtnoth. Cyaxares became the High King of Drychtnoth
in 1219. Cyraxes was by this time a knighted paladin of
Drychtnoth. Because he had vows of chastity, his brother, Astyoges,
was made the heir to the throne. Cyaxares made himself a shining
example to his followers with his devotion to Olanigan and to Law and
Goodness.
The Drychtnothians, led by the Paladin King Cyaxares,
marched into Anatolia in an effort to wrest it from the Ekbatai in
1220. Anatolia was a land of gold, tin, and silver mines. The
fighting was stopped by a sudden, terrifying eclipse of the sun by all
three moons. The gods, it was deemed, wanted peace, so the lord of
Ekbatah, Alyattes, gave his daughter's hand to Astyoges, the heir to the
Drychtnothian throne. Alyattes of the Ekbatai died soon afterward
and his son, Krosus, was chosen by the Ekbatai to lead
them.
Cyaxares started a fourth branch of the Red Robed Order in
1229. He founded the Academecians, a branch dedicated to researching
new magicks and new spells for the entire order.
The paladin king
of Drychtnoth, Cyaxares, died in 1240 and his brother, Astyoges, took the
throne of Drychtnoth.
Kyrus deposed his father Asyoges in 1260 and
took the lands of Drychtnoth as his own. Krosus, lord of the
Ekbatai, saw an opportunity to expand his own territory, regaining former
lands of Ekbatah, by filching some of the former lands of the
Drychtnothians. This was a blunder that would eventually cost him
his entire domain.
Even though Kyrus was the High King of
Drychtnoth, it was still a very feudal system, with much power dispersed
to the lesser kings, who often fought amongst themselves for more land,
more wealth, and more resources. Serfs were the lifeblood of
Drychtnoth and its armies and knights were its limbs.
King Kyrus of
Drychtnoth defeated Krosus, lord of the Ekbatai, in 1266. The gold
and silver of Ekbatah would fund the marches of Drychtnothian armies for
centuries. Ekbatah had finally fallen forever, and its people were
made into Drychtnothian peasentry.
In 1268, a great earthquake
shook the continent of Inzeladun.
King Kyrus of Drychtnoth defeated
the Dagam in 1273 after ochestrating an amazing propoganda campaign
against the weak king of the Dagam, Atalamae, who had alienated his own
people by committing acts of religious heresy against their god, Kalen
Hob. The main thrust of Kyrus' public relations offensive was that
Atalamae had offended many gods and peoples, and that Kyrus was divinely
appointed to bring him down. The Drychtnothian emperor promised to
respect the gods of the Dagam, and in his incursions into other Dagam
cities he was as good as his word. There were no interruptions of
religious rites as his army marched through the lands of the Dagam.
He entered the capitol as a friend and established the seat of the
government in the palace of the ruler under jubilation and
rejoicing. He proclaimed himself the choice of Kalen Hob, who
"scanned all the countries searching for a righteous ruler. He
proclaimed the name of Kyrus, Emperor of Drychtnoth." Kyrus
abolished the highly unpopular forced-labor plan of the former
regime. He brought relief to their dilapidated housing and put an
end to their complaints. Even the rival Nyandarians deemed Kyrus a
worthy ruler and lawgiver. And so, Dagam became part of the
Drychtnothian Empire. Kyrus was killed, however, by Tomyris of the
Massagetai in 1276. During the battles he waged against the
Massagetai, Kyrus was particularly crafty and bloodthirsty, often very
successfully tricking Tomyris into sending her troops into ambushes and
other slaughters. When Tomyris finally met his host with hers, she
waded through the battle and killed the Drychtnothian emperor, cutting off
his head. She then soaked the head in the gore of the slain for she
said his thirst for blood could never be sated. Tomyris' forces
decimated the demoralized Drychtnothian host. Kambysix ascended the
imperial throne of Drychtnoth.
King Kambysix of the Drychtnothians
invaded Khaza, the borderlands of the Massagetai, in 1280. There he
was cursed by a Massagetai Witch. He died of that curse in
1283. He left no successor, but through brilliant political
maneuvering, a noble knight named Daraxyht became the new emperor of
Drychtnoth. He added the surname of his predecessers to his own to
help legitimize his rule. Daraxyht Malinnan launched a new age in
building techniques and artistry, but his first task was to put down the
wave of revolt that swept across the empire in the wake of the disputed
succession. He fought 19 battles and dispatched eight would-be
emperors in the course of a single year. After restoring order,
however, he adopted a conciliatory policy toward the rebellious lands to
win their loyalty, granting them three years grace on taxes and a
forbearance for the same period on military service obligations.
Daraxyht, as opposed to his predecessors, devoted much of his energy to
building the feudal structures of imperial government. He continued
the Drychtnothian tradition of ruling to an impressive degree with the
cooperation of regional rulers. Those who accepted Drychtnothian
rule were left in peace, their customs and religions of the subject people
were respected. Revenue flowed into the royal treasuries, but much
of this tribute paid for great works amongst the peoples' cities.
Daraxyht also had the venerable city of Xusa renovated and
renewed.
After a series of major battles, King Daraxyht of
Drychtnoth conquered the Massagetai. Their lands became
Drychtnothian lands. In 1293, Daraxyht defeated Ionia, bringing the
Ionians to their knees. He ended their vile, sexually deviant
religious practices and forced them to worship Olanigan as their prime
diety, as opposed to Zeus. Their king, Charun VII (who was actually
Charun the Archmage, the usurper of 891), he handed over to his Red Robes,
who reversed all the previous longevity spells Charun had used upon
himself. He quickly aged to his natural age of 448 years,
disintigrating into dust and blowing away.
King Daraxyht of
Drychtnoth ordered the creation of a fifth branch of the Red Robed
Order. This branch was a branch of specialists known as
spiritualists, a type of Grey Robed magic-user popular in
Ionia.
Nyandar helped Ionia rebel against their Drychtnothian
conquerors in 1335. Daraxyht put down the rebellion and executed
their leaders. He earmarked Nyandar for a later attack.
King
Daraxyht sent his Drychtnothian armies in 1344 to attack Nyandar for
instigating the Ionian rebellions, but was repelled at all
points.
Daraxyht was succeeded by Doriax I in 1348. Doriax
was not as kind a ruler as Daraxyht. He put down two rebellions in
that year alone. He attacked Nyandar, but his forces were
defeated. Doriax became insulated by luxury, cut off from the
everyday world by custom and ceremony. Only the highest of officials
could approach the emperor uninvited. He would put to death anyone
else who approached unsummoned. The Drychtnothian emperor was
marooned in a world of fawning courtiers, eunuch attendants, and
concubines. The sheer number of the last meant that there were
legions of royal offspring to support. These royal minors had little
real power, but had every temptation to indulge in court intrigue.
Of the nine emperors after Daraxyht, six would be murdered.
Doriax,
king of Drychtnoth, created a sixth branch of Red Robes - the Dragon
Masters.
In Drychtnoth, the militant branch of the Red Robed Order,
the Warlords, discovered defiling as a method of magic-use. Drawing
magic from the world around them so quickly that it destroyed the plant
life in the vicinity, the Warlords no longer needed the Tower to supply
them with magic. They broke away. Grindill, Lord of the Tower,
was very angry at this. He sent his assassin mages into Drychtnoth,
but the Warlords, skilled at this sort of strategy, predicted his move and
destroyed every single assassin. Needing to redefine the casting
proceedures for all of their spells, magic specialization became important
again.
King Doriax of Drychtnoth instituted the seventh branch of
the Red Robes- the Necromancers, who were learning their specialized
skills from the Warlords. The Necromancer branch also practised
defiling. Soon their powers and skills grew to such a degree that
even the Warlords were both afraid of and disgusted with them.
King
Doriax of Drychtnoth was killed in bed by his chief steward and a
chamberlain in 1369. Doriax's oldest son was blamed and
executed. Doriax's next son, Andoriax I, took the throne.
Andoriax learned the truth of his father's death when the steward tried to
kill him as well.
Andoriax I, king of Drychtnoth, made peace with
Nyandar in 1385.
A new High King of Drychtnoth rose when Andoriax I
died in 1409. His son, Doriax II, died after 45 days, murdered by a
half-brother, who was in turn murdered days later by Daraxyht II, the
third son of Andoriax I.
Field plate armor was redeveloped in
Drychtnoth. The light weight (compared to platemail) and strength
made the expensive armor much sought after. The kings of Drychtnoth
outfitted all of their knights with the new armor. The field plate
armor was often highly decorated and often mirrored clothing styles of the
year. It didn't take long for the new armor to spread to the other
nations, even as far south as Indor.
Daraxyht II was succeeded by
Andoriax II in 1430.
In 1450 Dagam regained its independence from
Drychtnoth in a series of battles and political maneuvers. At about
this time, true full plate armor reappeared commonly on the knights of
Inzeladun.
In 1453 Isaxor the Paladin, a brave knight of the Order
of the Lost Sword, captured a werewolf. This lycanthrope was the
brother of a powerful gypsy matron and that matron cursed Isaxor to never
again cast a reflection, nor even a shadow, for he had taken her brother
from the light of the world forever. Upon returning to the Citadel
of the Lost Sword in Drychtnoth, his fellow paladins saw he had no
reflection. Isaxor was accused of vampirism, witchcraft, and worse
from the Elder Priests. Trust in Isaxor, the greatest of their
warriors, fell away as the months of accusations, trials, and hatred
passed. His family was accused of necromancy and was hanged.
Upon coming upon the hung bodies of his family, Isaxor's sanity
snapped. He rode to the Citadel and slew the Elder Priests who had
condemned his family to die. Isaxor rode away. The next night,
he returned with an army of ghouls and destroyed the Order. He lives
there still, known now as Isaxor Ghor, and if any go there, they never
come back.
By 1465, prophets and soothsayers were fortelling doom
and destruction. Predictions of the arrival of the Doom Bringer, the
Second Coming of Kozad Jardak, became popular. Religions took
advantage of the fears of the populace, causing their ranks (and their
treasuries) to swell.
Andoriax III took the Drychtnothian throne
from Andoriax II. He slaughtered all of his potential rivals and
regained imperial control over Dagam in 1476.
Andoriax III was
poisoned with his entire family (but for one son) in 1486 by the general
of the Dagam campaign, the Myrmidon B'koth. The surviving son,
Arksis, was made the puppet king of Drychtnoth.
Arksis, the nominal
king of Drychtnoth, began to show signs of independence by 1494.
That year he and his offspring were poisoned. The great nephew of
Andoriax II came to the throne and was crowned Daraxyht III. He
forced General B'koth to drink his own poisons.
The change of the
Age occured at the end of the 1500th year. A new constellation
formed in the sky, and prophecies of the Doom Bringer erupted throughout
the continent. The kings of all the nations died the very moment
Komaaks, the Doom Bringer, was born. Daraxyht III, stabbed to death,
was replaced by Bexus Maldaraxyht.
The Sixth
Age
Bexus was
crowned Emperor of Drychtnoth and he reunited the Empire in a war against
Nyandar. A popular Emperor, Bexus attempted to restore the original
vision of Drychtnoth that inspired the Empire's founder. He
attempted to make the Empire one that glorified the warrior class.
He strengthened the roles of warriors within the church and restored the
flagging dignity of the knighthoods. He built huge monuments to
heroic warriors of the present and of the past. He built mighty
fortress temples to Olanigan. The warlike nation bent their energies
on creation and on their glorious war against Nyandar. Bexus was,
however, worried about the prophecies of the Doombringer. He became
aware that the Doombringer had entered Drychtnoth during the Nineteenth
year of his reign. He bent all his power on getting the young
Half-Ogre to join his army against Nyandar. In this endeaver, Bexus
was successful. The Doombringer did join the Drychtnothian Army, and
three years later, after being promoted to Captain, the Doombringer led an
assault team into Nyandar and usurped the Nyandarian Throne.
However, he did not take the nation in the name of Drychtnoth. The
Doombringer chose instead to remain a seperate sovereign state and war
against Drychtnoth! A soothsayer told Bexus that the Doombringer
would cause the death of him indirectly. Bexus died for unknown
reasons during a nap in the 36th year of the Sixth Age. The nation
mourned for three months, suspending its war against Nyandar. They
raised a fabulous tomb for their great Emperor and had his body embalmed
for future veneration.
Bexus' son became the next to rule the
mighty empire of warriors. In honor of past kings, he took the name
of Andoriax IV. The cult of Set began to take root amongst the
disenfranchised lower elements of Drychtnothian society. Wanting to
be as popular as his father, Andoriax IV did nothing to hinder the
leaching growth of this dark cult. Andoriax's rule did not last
long. Like his father, he died of completely unknown
reasons. He was foretold to die by giving his life-force to the
Doombringer. No one really knows, but it is said that he died, as
did his father, the very instant the Doombringer was subjected to a
Resurrection spell during the Fortieth year of the Sixth
Age.
Andoriax's brother became the next Emperor and ruled as
Andoriax V. A supposedly dormant volcano erupted in Northern
Drychtnoth, completely burying a colony during his very brief reign.
He was killed two years later by an unknown assassin.
Having left
no heir, his Uncle was crowned the Emperor of Drychtnoth. He reigned
as Andoriax VI and he worshipped the dark Stygian god Set. Andoriax
VI attacked the Doombringer's nation, Lamapacher, in the 47th year of the
Sixth Age. The Doombringer and the King of Silvergate, Grimhelm,
joined forces and defended Lamapacher, ruled by the Doombringer's
son. Andoriax VI, worshipper of Set, died on Grimhelm's sword on the
last day of the Sixth Age, killing King Grimhelm simultaneously.
This day also saw the end of the Doombringer, and the sages fortell the
death of many people should he ever be resurrected again into this
world.
The Seventh Age
As the Seventh Age opened, Drychtnoth was left
in the midst of a Civil War. Andoriax VI did not leave an heir, and
Bexus' family could not be traced. The prophets began to fortell
that a mighty hero, born of Bexus' family, and the son of Olanigan
himself, would come one day and take his place as the King of
Drychtnoth. The paladins of Olanigan embraced this new
ideology.
The advisors of Drychtnoth's military, the Warlords,
destroyed the rest of their Order (except the Academecians). During
the third year of the Seventh Age a Council of Warlord Archmages took the
place of the Emperors and begun to restore order. The priesthood of
Olanigan, as well as the Paladins, continued to deny the authority of the
Council and kept the flames of civil unrest burning. By the fifth
year, most of the priesthood's power and wealth were gone. The
Council had achieved a loose unity within the Empire. To tighten
thier bonds of power they instigated a war against Nyandar. The
people would not follow the lead of the Council if they did not believe
Olanigan was with them, sot he Warlords mad a peace with the
priesthood. No longer could they publicly denounce each other.
This situation would remain the same until the opening of the Eighth
Age.
The Eighth Age (current)
Much of Drychtnoth still yearned for a single
monarch overseeing the feudalistic lower kings, which allowed the
usurption of power by Fraz'Urb Luu the Demon in the first days of the
Chaotic Eight Age. He made life a living hell for nearly the entire
nation, abusing his power, killing the innocent and rewarding the
guilty. Drychtnoth nearly entered into a new dark age and the Empire
slowly began to shatter and fragment.
Relief came in the form of a
conqueror. King Grimhelm of Silvergate, self-proclaimed Emperor of
Inzeladun, swept into Drychtnoth in the Third Year of the Eighth Age with
his armies and killed the Demon Prince. Grimhelm restored the
Council of Warlords to power and the people of Drychtnoth gratefully
accepted them as their rulers. The Warlords, in return, swore fealty
to Emperor Grimhelm, giving the people their single monarch. Later
that year, Grimhelm disbanded his Empire and the Council restored the
religion of Olanigan to the people. They gained an economic hold on
Lamapacher and began to rebuild their armies.
Isaxar the Vile and
the other members of the Council of Warlords returned to Inzeladun, ready
to restructure Drychtnoth. Isaxar took the site of Atman Tor and
began the construction of his Pyramid of Power. Thosan the
Onieromancer began his Pyramid of Power in Kharzho. Isaxar the Vile
came to power and was pronounced Emperor in 6 VIII. Isaxar continued
to wage war against Nyandar, destroying their forces badly as the king of
Nyandar continually made bad decisions. Drychtnoth also began to
send troops into Lamapacher. Isaxar was declared
Emperor.
Isaxar ordered the Warlords to disband as a unit and
report to Kharzho for retraining. The first branch of the Silver
Robes reported for retraining. The Warlords would wear silver with
red trim. Isaxar issued a proclamation: “The Warlords of
Drychtnoth have decided to abandon Defiling and take up geomancy.
Retraining would occur at the new Academy of Magic built at Kharzho.
The Geomancers would wear Silver. The Warlords, the first branch of the
Silver
Robes, will trim their robes in red as a branch identifier.
Other branches would be added at later times. A new law was be
ordered: Temples of the Silver Tree may now be built to the same scale and
level of grandeur as Temples to Olanigan.
Southern Drychtnoth
rebelled. The warlords did not stand for this. Northern
Drychtnoth took the name of Dagam, and Drychtnoth proper fell to
infighting as a new Emperor was sought. Dagam split into two as
well, and Massegetai was born again.
Plots and Rumors
King Garmund of
Corinthia has raised up from the grave to haunt the living as a
vampire. He has recently captured the Ring and Finger of Vulthois
and has given it to one of his most powerful minions.
The Dragon of
Snake Swamp is slowly expanding his territory, making his swamp larger and
larger. The Yuan Ti in Snake Swamp are rumored to have begun
infiltrating Drychtnothian nobility.
Asborinat, the city found deep in the Drychtnothian Desert,
is rumored to have found an ancient ruin, either from the Fourth Age, or
perhaps even an Angustian ruin, beneath its stones, and they are digging
up ancient artifacts of great power.
The Champion of Olanigan has
risen again, and wears the Armor of Khasmanen.
Major NPC's
Neria
Bladesinger: An elf warrioress (9th fighter/1st wizard/10th
bladesinger)
who protects elves, often going into Drychtnoth to rescue enslaved
elves.
Lord Garmund Xathurst: The vampire king of Corinthia who originated the
Warlords.
Lady Xaroni: The mysterious lady of
Xorgarmundat. A vampire bride of Lord
Xathurst.
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