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The Cahoki Horsemen |
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In many ways, the Cahoki people are very similar to the Onaya.
Close to the land and dependant upon it for all things, the Cahoki respect
and revere the land. More migrant than the Onaya, the Cahoki live on
the vast plains of Inzeladun. They live in tents of hide around
supports (tepees) and are well known for their horsemanship. They
can fire bows at the regular rate of fire, without penalty, even while
riding a running steed. |
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The Cahoki live in harmony with nature, taking from it what they
need and nothing more. They waste nothing when they kill an
animal. Their gods are as close to nature as any could be,
appearing always in the form of a creature of the land. Rituals
revolve around the seasons. The ebbing of one season into another is
a time of sacrifice and ritual. |
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The Cahoki all have black or brown hair and dark eyes. They
have high distinctive cheekbones and their skin color ranges from reddish
to bronze or brown. Most are lean and muscular due to hard
work and lean diets. The Cahoki are boisterous and talkative with friends
and family. They enjoy stories, songs, and jokes. However,
pride and dignity are important qualities. When outsiders are met,
the Cahoki present the most stoic and dignified bearing they can
muster. |
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The life of the Cahoki horseman revolves around the horse and the
bison. The warrior's only wealth is the number of horses he
owns. A warrior's horse is, in many ways, his best friend. He
revels in combat, not necessarily to the death, but to gain honor, glory,
and respect. Their blood-curdling war cries terrorize their
enemies. |
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The Cahoki use a system of government much like the Onaya.
Chiefs run the show, but they are elected and have little authority when
compared to the kings of Drychtnoth, but they are often listened to, for a
chief is often regarded as wise. |
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The Cahoki wear clothing that is both colorful and functional.
Much of the clothing is fringed, to help shed water. In the summer,
a breechcloth and moccasins may be the only clothes worn. Feathers and
headdresses are very common. They shun armor in favor of garish body
paint.
The Cahoki culture does not allow certain
classes. The paladin, with his unbending devotion to law, fits in
poorly with the independant Cahoki. Psionicists are not found.
Bards are not found. The most common class by far is the
Barbarian; the goal of almost every man is to be a warrior. Rangers
are common (those high enough in level to cast spells are held in
awe). Priests and mages, called shaman or medicine men, are the
rarest of all, but usually one is found in each village. Thieves are
non-existent except as scouts. In a culture without money or
personal belongings, there is nothing to steal.
All Cahoki
characters have a one rank bonus in the following skills regardless of
class: Intuit Direction, Wilderness Lore, Ride (Horse), and
Swim. Sorcerer and priest characters also begin with a +1
bonus to Perform (dancing (ceremonial), singing (ceremonial)); Knowledge
(history (oral)), Heal, Knowledge (local history) (oral), and
Knowledge (religion). Thief (scout) characters may also start out
with the animal noise proficiency.
Note, there are NO class
restrictions on weapon proficiencies. Any native weapon (short bow,
war club, spear, hand axe, and knife) may be used by any character class.
The Cahoki, like the Onaya, do not have a system of currency. New
characters are assumed to have had years to make or trade for the weapons
and equipment needed. New characters can have any normal item
available in the culture. So long as they are in good standing with
the tribe, characters will be given whatever they need; the Cahoki provide
for their needy. |
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The Cahoki prefer weapons that that are edged and piercing to those
that merely bludgeon. A Cahoki character receives a wild
horse, a horse blanket, two applications of war paint, and a coup
stick. A Cahoki gains a 10% experience bonus if he proves his
courage by "counting coup", touching an opponent with his coup stick or
bare hand, sometime during a dangerous encounter. The opponent
must be actively dangerous and involve genuine risk. The bonus is
vetoed if the Cahoki takes exceptional measures to protect himself
(Invisibility, hiding behind his horse). The
Cahoki may make a war cry, a series of piercing shrieks and whoops
intended to terrify his opponents. This works like a
fear spell. The Cahoki may also fire 3 arrows
per round. Cahoki must give a 'Hunting Apology' to any animal he
kills. This involves a wisdom check. If the check succeeds, he
determines the animal's spirit has accepted the apology; he then allows
himself to eat the flesh or use the skin. If it fails, he decides
that the animal has rejected his apology (he sees the corpse twitch,
notices the sky darken, or hears an owl in the distance). He
abandons this corpse. |
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The Bison is important to the lives of the Cahoki. It is the
source of life for them, regarded as tangible proof of the favor of the
spirits who created the world. Bison are difficult to hunt on the
plains, due to the level terrain and the vast areas to run away in.
The easiest way to hunt them is to bog them in snow drifts, but this is
limited to the winter months. The tribes also may run the bison over
cliffs or corner them in box canyons. The most dangerous hunt is the
chase on horseback. The chase requires brave men and trained
horses. The bow is used at short range (ideally one bow length) to
maximize its power. However, this requires riding among the running
bison, where a single misstep or fall leads to instant death under bison
hooves. A horse trained for the chase or war is the warrior's most
useful mount.
The products garnered from the bison included such
varied items as meat, clothing, shields (from skins), cups or spoons (from
horns), bow strings and thread (sinews), and fuel for their fires
(dung). |
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Trademarks and copyrights are cited on this page without
permission. This usage is not meant in any way to challenge the rightful
ownership of said trademarks/copyrights. AD&D is a trademark of TSR;
reach TSR's parent company at Wizards of the Coast, Inc.©. All copyrights
are acknowledged and remain the property of the owners. "Inzeladun",
related realms, and related characters © 1984, 2000 Vincent N. Darlage.
All rights reserved by their respective owners. This page and all related
pages are for entertainment only. Much of this came from Dragon 205
"The People" by David Howery. |
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