INGARA - REALM OF LOST GLORY
Ingara's Population
Ingara's population is approximately
4,500,000 persons.
90,000 residents are isolated or
itinerant.
4,005,000 residents live in 5,722 villages.
270,000
residents live in 54 towns.
112,500 residents live in 10
cities.
22,500 residents live in the capital (big) city.
The
average distance between villages is 3 miles.
The average
distance between towns is 34 miles.
The average distance between cities
(including big cities) is 70 miles.
Major Geographical Features of
Ingara
Click here for a
full sized map of Ingara
Important Sites in Ingara
Allahin
Laswir: The capital of
Ingara, built upon the supernatural Allahin Mountains. A big city, it has a population of 22,500
persons. A standing force of 150 armed Saudians maintain order for
the new regime. General Al-Nasim, Kozad Jardak III, holds court
here, although he has not been officially named by Yam ibn Saud as the
King of Ingara. Al-Nasim rules in the name of Yam ibn Saud.
The city has one of the most beautiful temples to Athena in the entire
land; Athena is the city's patron goddess. It was here that
Alexander was named The Gauntlet of Athena. The city is well known
for its collections of philosophers and for having the largest library of
philosophy in all of Inzeladun.
Amallahin Laswir, ruled by the Afkat family, is a major river city
of Ingara. Sitting on the Allamahin River, this city of 11,678
persons have access to the Bay of Ingara through two river systems and the
Wiblempim
Peswar, a large
lake. The city considers Apollo to be its patron, although few
actually believe in the existance of the gods. Rumors persist of an
illegal cult of Tenebrion hidden in the city. The city exports
purses, sandles, lace, and wine. It's major industry is wine, and
the Afkat family owns most of the vineyards in the lands surrounding the
city.
Marlorn
Castle is the castle of
the grande illusionist Marlorn. Now it is home to female
spectre who calls herself Lorna. The castle sits atop the lone
mountain called Marlorn
Mountain. The castle
is said to be a magical place of illusion and deception. It is said
that those that pierce the veils of the castle are given a wonderous item
by the lord of the castle.
The Vault of Wimblenpimpeswar
Laswir: An
impenetrable vault. Each year, the Dragon of Wimblenpimpeswar Laswir
offer a contest to see if anyone can break into
its vault. It has twice been broken into in the past 70 years, and
the security upgraded each time. Those who succeed get to keep the
treasure of the dragon who owns the vault.
Ingara was based on Greek culture and worshipped the Greek pantheon of gods. Most of Ingara was destroyed in the blast that ended the Seventh Age. What was left tried, in the last five or six years, to pick up the pieces. Then arrived the bloodthirsty fleets of Yam ibn Saud, Demigod of War. Led by the general who has recently become known as Kozad Jardak III, the Azraelites overran and controlled the remaining Ingaran cities, rebuilding their realm in the name of Saud. The Ingarans consider Yam ibn Saud to be the son of Ares, and they translate the name of Saud as Ares.
Ingaran is the official language of Ingara, but Midani, the language of the conquering Azraelites, is quickly replacing that language. The skills of reading and writing are widespread in Ingara. They probably have the best educational system in Inzeladun. Even the poor have the right to read and write. Ingaran plays and musicals are popular forms of entertainment.
Philosophy is a
popular topic amongst Ingarans, and the Ingarans have perfected debating
skills. Art and architecture are also important to the
Ingarans. They love leisure time, and enjoy spending time in gardens
and around reflecting pools.
Don't
be misled, however. Despite appearances that the Ingarans are lazy
philosophers who would rather spend a day watching a play or debating a
philosophical point, their warriors are quite skilled and
ferocious. Using a short stabbing sword and a shield, their
warriors are a fearsome foe who delight in combat.
The usurpation
of power by the Azraelites of Yam ibn Saud has had a positive effect on the Ingaran
city-states. More unified now than ever before, the Ingarans
have central leadership. Ruled
in the past by the Allamahiny family, Ingara was later conquered by Lord
Komaaks of Lamapacher. During the rule by Lord Komaaks, Ingara was
not permitted to engage in slavery. When Ingara again fell to
Allamahiny rule, slavery was again instituted. It remains so to this
day under the rule of Yam ibn Saud. The slave economics allow the nobility to
pursue the life of leisure they prefer.
Psionicists seem
to abound here. The emphasis on learning gives Ingaran psionicists
one free psionic skill rank, and they gain bonus power points as if their
Ability Score were one category higher than it really is (ie. if a Psion's
ability score is 16, he gains bonus power points as if his ability score
were 18), according to Table 1-2 in the Psionics Handbook. Mages in Ingara are required to register
with the Azraelite government. Witchcraft
is the most common form of magic use found in
Ingara. Ingaran witches gain an extra spell per spell
level.
Ingarans are
witty and intuitive. Ingaran characters gain a +1 to their
Initiative Modifier
and a +1 to all Knowledge skills. They
tend to have curly hair (worn short) and are regarded as the most handsome
of the Inzeladun races. Ingaran characters gain a +1 to any one
skill that uses CHA as its Key Ability. Ingarans spend a lot of time
playing sports and physical games, so they tend to be fit and
strong. Ingaran characters may have a +1 to one of the physical
skills of their choice. All Ingarans are proficient in some form of
short sword, regardless of class.
The Samnite Armor worn by the Ingarans is quite distinctive from the armors worn by the other nations of Inzeladun. Composed primarily by a breastplate, greaves, and a skirt of leather, it is the preferred style of armor by native Ingarans, who find plate armor loud and inartistic.
Superstitions of IngaraBirds
Ingarans watch for birds closely for many
different reasons. Each of the Ingaran Gods has a bird holy to him, so
while a worshiper of Zeus might find the sight of an eagle to be good
luck, the sight of a peacock, Hera's holy bird, would be bad luck. Also
the birds of particular God might mean that the god is about to cause
something to happen in the area. The sight of an eagle might mean that
Zeus is sending a storm on its way to that area. In addition it is unlucky
to kill a swallow because the swallow is sacred to the Penate or household
gods, and therefore to injure one would bring wrath upon your own house.
Ingarans have auguries performed by a priest for nearly every important
event in their lives from births, deaths, and marriages to business deals
and battles.
Death
Ingarans believe that a corpse should have
copper pieces are not put over the eyes and in its mouth so the soul will
have money to pay the ferry man, Charon, to boat them over the river Styx
and into Hades. If a soul cannot get over the river Styx then they would
return to the body as an undead.
Guests
There is no greater
insult then for an Ingaran to refuse a guest in his home. Most Ingarans
think it bad form to ask a guest why they are traveling or details about
the guest's life until after they have shared a meal and spent one night
in the host's home. Furthermore it is considered tempting fortune to do
so, for the Ingarans believe that the gods some times walk the earth as
poor old men or women and ask to be provided shelter and food for the
night. Those that are kind to the gods see rewards and those that show
inhospitality or do don't provide the best possible accommodations very
seldom get the chance to do so again. There is however one way to safely
remove an unwanted guest. To do so, salt can either be sprinkled on the
chair of the unwanted guest, or thrown behind them. It is said
however that if the guest sees you throw the salt the power of the salt is
not effective.
Salt
Ingarans considered salt to have great
powers as a purifying force. As such, Ingarans use it to ward off demons
and evil spirits by throwing it over their left shoulder. Similarly,
sprinkling a new house with salt will remove any demons or lurking evil
spirits. It is also commonly believe that if these lurking evil spirits
see salt being transported at night they will cause the carrier of it to
break out in warts. Also it is believed that letting the moonshine on salt
will reduce its effectiveness.
Sneezing
Ingarans say if you
sneeze somebody is talking about you. Since you do not know who the
person is you may try to figure out by saying out people's names. If
you say a name and you stop sneezing it is thought that that is the person
who is talking about you.
Wild Animals
Ingarans are a very
civilized people and greatly value civilization and all it brings. The
Ingarans therefore find the sight of a wild animal freely roaming the
streets of one of their cities is to be a portent that the city will soon
be destroyed.
The Ingaran
Gods, the Olympic Gods, did not create the World, but formed the third generation of ruling Gods. The Ingarans themselves were the fourth or
fifth, depending on the version, generation of humans to inhabit the
Earth. The first Generation were a Golden Race, the second the Silver, and
downwards from that to lesser metals. They believe that their Generation,
the Iron Age, was to be one of the last, and that Humanity was doomed
because of it's own nature.
According to the Ingarans, everything
eventually came from Chaos, the empty void at the beginning of creation.
From Chaos came five entities: Gaea (Mother Nature), Tartarus (the
Underworld), deep within the Earth, Erebus (the Darkness of Tartarus),
Eros (the Power of Love), and Night (the Darkness).
Night, or
Darkness, was one of the most mysterious and most powerful of the Creative
Forces. Early Ingarans called her Nux. Current Ingaran
theology identifies Night as Tenebrion. Regardless of what she was called, she was
feared and worshipped even by the other Gods, as She had power over both
Gods and Humans. Tenebrion gave birth to Hemera (Day) and Ether with
Erebus. Tenebrion is also credited with the births of Doom, Death,
Misery, Deceit and Discord. Discord would later give birth to
Murder, Slaughter, Battle and Crime.
Gaea also gave birth, first
to Uranus (The Sky), the mountains and Pontus, the Sea. This together
formed Inzeladun; everything came from Gaea and it was her who fed
all life on it. She was not only the Earth, but the source of
fertility; She was Mother, gave birth and fed life, and it was Her who
gave Life in the form of Life-force. Her children were both Gods and
parts of the Cosmos. Looked upon as the giver of life, every
new-born Ingaran child is laid on the ground for a moment, as an
acknowledgement of Her power.
Ultimately, Gaea and Uranas gave
birth to Cronos, who ruled all of Inzeladun. During this time was
Inzeladun's First Age, the Age of the Angustians. Then, during the
Dark Ages between the First and Second Ages of Man occured the revolt of
Zeus, Son of Cronos. Death, when it came, was a pleasant sleep, and
men were transformed in to good spirits or demons, and were then appointed
to watch over men on earth and to guard and guide them.
The Second
Age of Man, was brought about by Zeus and Prometheus, and were a new
Creation of men and elves (at this point, elves were shorter than
men. Elves created by Cronos were noticeably taller than
humans.) The Humans at this time were strong and powerful, but they
were impious, defiant, and mentally weak. When they died, they lived under
the earth as spirits, but Zeus did not confer on them immortality, which
was one of the gifts of the First Age.
The Third Age of Man was a
period where Zeus tired of the impiety and defiance of the humans, so he
destroyed them and brought to Inzeladun the ancestors of the modern
Ingarans. Hailing from another Prime World, they called themselves
Greeks, and they brought culture to Inzeladun, and a golden age of magic
and wonder blossomed. This was also a period of war, violence,
savagery, and strife, in which strong men – stronger than those in the
Second Age – destroyed each other. In this era, when men died, they stayed
dead.
The Fourth Age of Man is also known as the Heroic Age.
The age of demi-gods and heroes. Superior to both the Second and the Third
Ages, it is the period associated with the Confederation and World
Wars.
The War of the Gods occurred at the end of the Heroic Age, and
Inzeladun was all but destroyed. It was not merely a period of
struggle and hard labor, but of labor degraded into toil. Crime was
common, and all the qualities that we hold up as ideals, truth, modesty,
virtue, honor, decency – were stifled. Day and night were made miserable
by care and worry. Mean and selfish purposes dominated men, who used the
earth’s wealth in mean and selfish ways. The qualities that we are
supposed to be ashamed of were the ones that were uppermost: fraud,
deceit, violence, and hatred. The world was red with blood, and civil and
foreign wars were as common as crime. With the world in such a state, one
can hardly blame Zeus for his decision to drown the world and its
inhabitants in vast seas of ice.
After the Ice retreated, Zeus
created the present race of man. The elves still dated back to the
Second Age, as they were not as offensive as humans were, and had been
allowed to survive the Scourge of Ice by Prometheus, who protected the
elves with fire. This Age of Man was quick to discount the powers of
the gods, and many living now in Ingara regard these tales of the Ages of
Man to be mere myth. That is the current status of religion in
Ingara. The Olympian gods are revered only as a nostalgic memory. The tales of the gods are but moral lessons. The gods
themselves are considered to be inventions of Man.
But, as of now,
all that seems on the brink of change....
THE FIFTH AGE
Golakius, last of the sons of Aeroth and a
follower of Zeus, came from the coastlands of the Zamarchi and founded
Ingara north of Zamarchia around the 800th year. Golakius came from
Andarland, an island nation far to the south of Indor and the Hrothgar peninsula. Andarland was peopled by descendants of the Greek
invaders of the Third Age who worshipped the Greek pantheon of
deities. Ingara was also based on this extra-worldly
culture.
In 819 the Indorians invaded Ingara, raiding and looting
their coastal towns. A full-fledged armada continually menaced the
Ingaran, Zamarchian, and Vanth coastal towns. One infamous raid
during 819 took the Indorians up a Zamarchian river to the trading town of
Akbir, which also boasted a mint where the Zamarchian silver coins were
stamped. The Indorian raiders made straight for the
mint, passing over the town walls easily. After sacking the market
stalls and looting the mint, the Indorians rounded up captives (both for
ransom and for slaves) and burned the town to the ground. The dead
and the dying littered the paths the Indorians made into Zamarchia, Vanth
and Ingara.
Indorians raided Laswirbeladumpob in 832 with a fleet
of 100 ships. They burned the city to the ground, stripped its
temples, and carried off its women as loot. Dorestad was sacked in
833, and the Indorian warlord Lothair becomes Indor's most famous
admiral. Lothair raided Hazalbompachileb, a major coastal town of
Ingara, in 835. Ingara, however, had enough. They gathered
their mages, white, grey, and black, and they launched spell after spell
at the attackers, sinking at least 30 of their ships. The lord of
Hazalbompachileb hung the decapitated heads of three score of Indorian
warriors from gallows placed along the coast. Another Ingaran lord
sent the heads of an Indorian sea-king and three hundred of his warriors
to his ally, the lord of Hazalbompachileb, to display along his
coast. The Indorians ransomed their Ingaran captives for safe
passage out and would not venture onto Ingaran land for another twenty
years.
Indorians burned Rouen, a city of Vanth, in 841.
Although they have existed since the dawn of the new Indor, this was the
first time the fearsome Runecasters of Indor entered into foreign
lands. If Ingara could use magic, so could they. Rouen did not
have a chance this time.
In 841, Sha'a Foshli'ishram sat down the
meditate near a river in the human lands.
Ingara, now ruled
by the son of Golakius Allamahiny, enlarged itself to become the largest
land in the west. He absorbed a large number of smaller city-states
that had grown up in the northwestern parts of the peninsula.
Indor sacked Wiblenpimpomli, another Ingaran city, in 855, as well
as the town of Tullaswir. In early 856 Indor sacked the Ingaran city
of Zobchiswir. These new assaults on Ingara took the nation by
surprise. Again they tried to muster forth their magic-users and
illusionists, but the Runecasters successfully defended the raiding
Indorian Vikings, allowing them to ransack the Ingaran cities. The
Grey Robed mages appealed to their Sovereign, Grindill, Lord of the Tower,
to disallow the magic to flow from the Tower to their runes.
Grindill, not letting on that the runecasters had tapped into a natural
magic unrelated to the Tower, told them to be patient and that there was a
reason for their existence. Despite Grindill's tendency to treat the
Indorians as his own personal people, he did not like the existence of the
runecasters. The runecasters were foreign to the mages of the day
for another reason: they were absolutely fearsome warriors! They
could wield a sword as well as any of the barbarians who fought alongside
them.
Una and Metela, Vanth cities, were sacked by Indorians in
855. The following year Elfa and Levant were burned. In 857
Hrothton was conquered by Rorick the Hild. In 858 Tulchulcha was
raided.
The Indorians were destroying a lot of Vanth
territory. Several of the kings of Vanth city-states decided to band
together under a common leader, which was chosen from amongst the
cooperating Vanth kings. There was not a lot of political
maneuvering as might have been suspected. The Indorian threat kept
the kings' heads cool and they chose as their warlord the one king most
suited for the job. He was King Magthym the Second. He trained
several of his legions as the Drychtnothians train their best
knights. He bought armor from Drychtnoth and hired a Drychtnothian
mercenary as his general. King Magthym successfully defended the
next three cities the Indorians chose to attack in 858. Several of
the uncooperative kings allied themselves to the new High King of
Vanth. High King Magthym began a political campaign to unite Vanth
entirely.
Thwarted in Vanth, the Indorians turned toward Zamarchia
and Ingara. Ingara, in the meantime, attacked the weakened
Zamarchia. In a series of battles lasting 15 months of war,
Zamarchia fell to Ingara. Ingara incorporated the nation and spread
its religion and government throughout the subjugated people.
The
Ingaran city of Bulaxnarin was sacked by Indorians in 859. The Kales
raided Maniba in 861. In 863 the Indorians were driven out of Vanth
in a united effort. Vanth finally became fully united. The
Indorians settled Jartag's Isle in 870. The Kales conquered the
Tarkanian barbarians.
The Indorians invaded Nyandar in 872.
The Hilds conquered East Ingara in 873. By 875 the Indorians invaded
Drychtnoth and Corinthia with a fleet of 62 dragon ships. Drychtnoth
fought valiantly and drove the Vikings off. The Drychtnothians and
Corinthians became allies. The Indorians re-invaded the cities of
Vanth in 878 and 879.
The old King of Ingara died in 880.
Amalerius Allamahiny became the reigning monarch of the land. King
Amalerius, a worshipper of Timballayamu, was also a patron of shipbuilders
and, with his money, the art and skilll of shipbuilding developed greatly
in Ingara.
Oswulf, a powerful Indorian king, initiated attacks on
Khemt from Indor, but all the ships were lost in the Sea of Storms in
892. The Indorians continued to raid the coastlines of Ingara and
Vanth for the next two years.
Lord Sprak MalXor died in 894.
Prince Darak MalSprak took the violent throne of Corinthia. King
Amalerius Allamahiny of Ingara sent an envoy to King Darak MalSprak later
that year. The Corinthian King signed a trade agreement with the
Ingaran nation.
Also during that year King Amalerius Allamahiny of
Ingara sent a diplomatic team to Nyandar to negotiate a trade agreement
with King Gerimoni the Wild. When King Gerimoni heard that Ingara
had an agreement with Corinthia, he banished the diplomats.
The
Tarquin dynasty in Vanth ended in 905. Vanth became a
republic.
King Kre'ak of Corinthia entered an agreement with King
Amalerius Allamahiny to trade weapons and armor for ships around 930
V. King Kre'ak also hired several pirates as buccaneers to hassle
the Nyandarians.
A fierce naval battle between the Indorians and
the Vanth occured in 935.
King Amalerius Allamahiny died by the
hands of pirates in 949. His grandson, Tarberius Allamahiny, became
the King of Ingara.
In 959, King Tarberius Allamahiny of Ingara
chose to discontinue the trade agreements with Corinthia when Corinthia
defaulted on the payments three consecutive times.
A deadly plague
raged throughout Vanth in 999, killing 98% of the inhabitants. The
nation was helpless before this catastrophe. Finally, no man of any
nation would even step on former Vanth land, afraid of the plague.
It became forbidden territory. Its famous silver mines were
abandoned, and its cities lay empty.
The Ingaran king, Tarberius
Allamahiny, died in 1016. His grandson, Liandius Allamahiny, became
the next king of Ingara. King Liandius began to construct roads and
aquaducts all throughout the kingdom. He also continued the
shipbuilding funding started by his grandfather. Liandius proved to
be a very able king. He also patronized the psionic
arts.
King Liandius Allamahiny of Ingara built the largest school
for warriors ever known at this at this time. Warriors from all
around flacked to his school to learn new techniques. King Liandius
went so far as to bring in Oriental swordmasters to his
school.
In 1053, King Liandius Allamahiny of Ingara founded
a school for art and music in Ingara. Poets, bards, and philosophers
gathered here to learn and to teach. King Liandius then ordered a
house built in every Ingaran city to house any wandering teachers or poets
during their stay in that city.
King Garmund of Corinthia wed again
in late 1060 to another daughter of a baron of Corinthia. She was
beheaded in 1061 when King Garmund found her in bed with another
woman. King Garmund then wed a princess of Ingara, the daughter of
the Ingaran king Liandius Allamahiny. The next year, King Garmund
tired of his Ingaran princess and had her sold into slavery. When
the king of Ingara heard of this he hired a band of adventuring warriors
to rescue the princess. The princess was never heard from
again. King Liandius then went to war with Carinthia. Savage
battles on the sea drove the Corinthian ships back to their ports.
The Ingarans devastated the Corinthian navy and pillaged several coastal
towns. The top warriors from the Ingaran school marched across the
Corinthian fields, burning and destroying all that they could. But
they were outnumbered by the Corinthian warriors, who drove the Ingaran
invaders back to the sea. Ingara soon allied itself with the kingdom
of Nyandar. King Laindius swore that the Corinthian King Garmund
would die as a result of Ingaran interference.
King Liandius of
Ingara sent several of his best soldiers into Corinthia to rescue the
young Gruth from captivity and to help him destroy King Garmund of
Corinthia.
In 1068 Gruth the Slayer escaped his prison with the
help of the Ingarans and killed King Garmund the Wizard. Gruth gave
the throne of Corinthia to his daughter, Salomay. Queen Salomay
entered into a peaceful treaty with Ingara. Garmund's star shaped
castle was abandoned and neglected due to fear that his ghost would be
haunting the castle.
King Liandius died in 1096. His
great-grandson, Filipus Allamahiny, became the monarch of Ingara.
King Filipus continued to fund the good works begun by his
forefathers. He also started a system to repair the roads, which
were started to decay by this time.
An order of paladins was
founded in Ingara in 1141.
King Filipus Allamahiny of Ingara died
in 1170 because of an uncurable disease. His son, Zyrus Allamahiny,
became the king of Ingara. Zyrus became famous for his
polygamy. He married one hundred and twenty-three times. He
had seventy children, thirty-seven of which were male.
King Zyrus
Allamahiny of Ingara built the largest temple to Zeus in Inzeladun.
It became famous for its beauty as well as for its size.
King Zyrus
Allamahiny of Ingara was killed by a terrible monster in 1240. The
monster was never found. It was believed to have been created by
Zyrus' head alchemist, Zaius. Zyrus' ninety-seventh son took the
throne of Ingara after a brief feudal war. The new king of Ingara
was Thespis Allamahiny. King Thespius attempted to hunt down the
vile monster that killed his father, but to no avail. All that could
be found out was that the monster's name was Astin.
In 1268, a
great earthquake shook the continent of Inzeladun. Grindill, unhappy
with the development of what he considered his world, tried to use the
power of the Tower to destroy it again. The priests of the world
prayed to their gods and the gods heard them, for the shaking stopped just
short of destroying everything.
In 1270, an Ingaran alchemist built
the first Iron Dragon, a construct that ultimately killed the
alchemist.
King Thespius Allamahiny died in 1310 in his bed in
Ingara. His grandson, Thasperas Allamahiny, became the new king of
Ingara. It is believed that the Ingaran wizard Merandius caused the
illness that killed the former king. King Thasperas tried to hunt
down Merandius, but he had fled to dark Khemt for escape.
The
Ingaran Wizard Merandius returned from Khemt, but he was not altogether
the same man as he was when he fled Ingara in 1310. He founded the
nation of Koymir. He began to use his magic to conquer neighboring
kingdoms. He often charmed their kings into pledging fealty, or he
created plagues, or murdered children of the rulers to force them to
serve. Koymir slowly began to become a minor empire.
In
Ingara (year 1380), King Thasperus Allamahiny was killed in an
earthquake. His grandson, Sathanus the Wizard, took the
throne. He went to war with Koymir the following year.
In
1382 the War between Ingara and Koymir was over. King Merandius had
fled his fledgling nation. A strong Ingaran warrior, Terathius the
Venomous, became the Emperor of Koymir.
King Sathanus Allamahiny of
Ingara was killed by a psionicist in 1380. His grandson, Julio
Allamahiny, became the penultimate king of Ingara.
King Sathanus
Allamahiny of Ingara died in 1450 and was replaced by his next-of-kin,
Julio Allamahiny, the penultimate king of Ingara.
By 1465, prophets
and soothsayers were fortelling doom and destruction. Predictions of
the arrival of the Doom Bringer, the Second Coming of Kozad Jardak, became
popular. Religions took advantage of the fears of the populace,
causing their ranks (and their treasuries) to swell.
Thigru
Thorkisen was born in 1496.
The change of the Age occurred at
the end of the 1500th year. A new constellation formed in the sky,
and prophecies of the Doom Bringer erupted throughout the continent.
The kings of all the nations died the very moment Komaaks, the Doom
Bringer, was born. King Julio of Ingara died and the throne went to
his son.
The Sixth Age
In the 15th year of the Sixth Age, Komaaks
became an Orcish warlord named Kozad Jardak when he entered Ingara via the
southern tip, the Famul
Melimba (Komaaks' complete
history can be found under "the Legend of Lord Komaaks"). Komaaks, a
year later, met Thigru Thorkisen at Firztrefulaswir, a mountain city in
Ingara.
Komaaks, as Kozad Jardak, burned down three Ingaran
villages and attacked Ingara's mightiest regiment of knights with his
Orcish warriors. After destroying Ingara's army, Komaaks impaled the
survivors. He laid siege to and destroyed the walled city of
Laswirlahirzivaheb. His orcs numbered at this time a mere
3000. The city had a militia of 12,000. He laid siege to the
city for three days, then feigned a retreat over the Lahirziva
River. The Ingaran militia followed and Komaaks used Thigru's magic
and Orcish arrows to destroy the army. Komaaks and his Orcs then
marched into the city and burned it to the ground. Komaaks
distributed the loot amongst his soldiers, and then buried his portion for
later retrieval. Komaaks and his army, which had now swelled
to 7000 troops attacked Wiblenpimposwar. Orcs were pouring into
Ingara, marching and riding to join with Kozad Jardak. Many cities
were burned to the ground, for the Orcs let nothing lay behind them as
they went to join the rumored Kozad Jardak.
Komaaks and Thigru
discovered an ancient dungeon late into the 19th year. In this
underground complex, Komaaks discovered Jothstra, the Drychtnothian frost
brand he would wield for the rest of his life.
Komaaks' life
was later rescued by some passing Winged Folk, influencing his later
attitudes toward the race. He then bought the suit of platemail he
would become famous for wearing before fleeing Ingara. After his
flight from Ingara, a warrior called Tregillish Mul joined Komaaks and
Thigru. His Orcish Army now stood at least 67,000 strong. He
marched his army through the wilderness that would later become Lamapacher
as he journeyed north toward Drychtnoth.
King Julio died in
the 36th year of the Sixth Age for unknown reasons, but soothsayers insist
his death was somehow caused by Kozad Jardak. King Tomarius
Allamahiny become the new ruler of Ingara.
In 37 VI, Lord Komaaks
again took the name Kozad Jardak and attacked Ingara. He destroyed
the border town of Arudumpabswir and the castle Bachmalidipulhaz.
Kozad Jardak crucified all survivors of that battle. He attacked and
destroyed several more Ingaran towns and armies. He was finally
driven out of Ingara by Han Dirgon the Paladin.
In 40 VI, King
Tomarius Allamahiny died, also for unknown reasons, and again Kozad Jardak
was blamed. Thigru discovered the location of the Codex of Infinite Planes, and managed to gain it for himself. Lord
Komaaks first unleashed the power of the Codex
on Ingara, which was still reeling
from the death
of its king. Four tornadoes from the Elemental Plane of air
destroyed the capital of Ingara. Lord Komaaks banished the last of
the Allamahiny family and made himself the King of Ingara. Five
Ingaran cities rebelled. Five Ingaran cities were laid utterly to
waste. Lord Komaaks had no real interest in ruling Ingara, so Thigru
and Troonanhkset set up a puppet government, a council who would answer to
them.
Travelling in Ingara during the 42nd year of the Age, Xanath
and crew met Sir Galen of Silvergate. They entered a mysterious
little town overlooked by a rather hideous castle. All the people
spoke of a "kind and gracious lord" when refering to their lord and master
within the castle. They then met this lord, Lord Nadam III.
Gwydion was convinced that this man was evil, and probably a vampire to
boot, but the others were not so convinced. Zren'f was seduced by
the handsome lord and returned to her party on two occasions with vampire
bites. Still, none but Gwydion was convinced. All else thought
it merely an outside vampire, not Nadam himself. Finally, the group
had the proof they needed. Gwydion called in his wolves and Sir
Galan of Silvergate, after the others had weakened Nadam, put the ages old
vampire patriarch to rest. Nadam III was dead.
Traveling across Ingara, Xanath Darksword encountered a town that had sprung up
around a sitting Elf. This Elf had been sitting for as long as
anyone in the town could remember. Xanath, Githoniel, and Zren'f
woke the Elf and found him to be quite friendly. His name was Sha'a.
Xanath built Tintagel and Castle Darksword. Sha'a became his chief
steward and helped to oversee the construction.
The Seventh
Age
In the 3rd year
VII, Baron Xanath Darksword began to rise even further in political
power within Ingara. Allied with Baron Cassius Armius the Paladin,
the lady known as "the Duchess" (who was higher in Ingaran Hierarchy than
Darksword) and Baron Valadus Augustus, Xanath had strong support on the
Ingaran Council. He attempted to convince the council to allow
himself and Thigru Thorkisen to buy a large sliver of land north of
Xanath's barony. The council, unwilling at first to sell such
valuable Ingaran property, agreed after Baron Ignatius (Grindill in
disguise) charmed the council and caused them to allow the purchase of
land. The purchase was made, and the two established Universitayt, a
"kingdom" of scholastic learning and a home base for the Blue Robed Order
of Magic.
In the fifth year, political problems in Ingara began to
grow. The princess Allamahiny wanted to go in and reclaim her
family's right to rule. Baron Darksword calmed the princess down and
let his Duchess know what was happening.
Baron Darksword began to
gather more and more political clout by the sixth year VII. The
political friendship between he and the Duchess began to reveal more and
more corruption within the Ingaran government. The exiled princess
began to push for a revolution despite Xanath's warnings. An
uprising began to seem imminent. The Lord of Magic did not like what
he was seeing. The Council of Ingara was a simple matter to
control. A single ruling monarch was much more difficult.
Baron Darksword then made peace with Baron Cassius Armius (of the barony
south of Xanath's). The Lord of the Tower opened up a channel of
magic and found Nadam the First.
Lord Nadam the First arose from
the ranks of the dead to hunt again. The Lord of the Tower had now
set into motion the events that would eventually mean the downfall of
Ingara, Xanath's barony, and a world-wide catastrophe.
In 9 VII,
Princess Allamahiny gained a lot support among the Ingaran people, and a
civil war started to brew. Lord Xanath Darksword stepped in and
stopped the battles before the first started and reorganized the Ingaran
government. Princess Allamahiny was restored to the throne taken
from her family by Lord Komaaks Nagutsikatsenu. But Queen Allamahiny
had to answer to a subservient council in a sort of checks-and-balances
situation. A year later, Lord Khalimatrah, the clone of Lord
Komaaks, assassinated the Council of Ingara, leaving the Queen in full
power, no longer just a figure head.
In the eleventh year came The
Destruction. A backwash of magical energy swept over Ingara, killing
70% of its peoples. The hardest hit were the Dwarves of the Vanth
Mountains.
The Eighth Age
Ingara was utterly decimated by the
Destruction. What was left was organized by Lord Xanath Darksword
into the States of Mercia. Lord Nadam, Lady Zren'f, the "Duchess",
the former Queen of Ingara, and Lord Xanath Darksword banded together to
create the States of Mercia.
Lord Nadam, not content to be only a
partial ruler of Mercia (as Xanath had set up the government as a sort of
council situation consisting of five rulers), took advantage of the sudden
imbalance of power created by Lord Xanath's and Lady Zren'f's (and,
consequently, Sha'a's ) departures. Lord Nadam had the "Duchess",
Princess Allamahiny (former queen of Ingara), and Thutmekri
assassinated. He then took residence in Lord Xanath's former
castle. Lord Nadam systematically killed off every citizen of
Tintagel, creating a nation of Undead. In this manner Lord Nadam, a
Vampire, took control of what was once the beginnings of a mighty
nation. The powers of the Demiplane of Ravenloft took notice of Lord
Nadam and attempted to take him in. Lord Nadam used rites and
incantations best forgotten by man from a terrible black tome to meld a
portion of Ravenloft to the Prime Material Plane. This was on Xaul
25th of the first year.
In the third year, Mercia was saved, and
Nadam was defeated. Githoniel the Elf was named King of
Mercia. Githoniel mysteriously disappeared a year later.
Mercia was renamed Ingara again by the new king, a cousin of the former
queen named Mandanius Allamahiny.
Yam ibn
Saud
In the Fifth
Year of the Eighth Age came Yam ibn Saud. The forces assigned to take Ingara was
given to an untried captain named Al-Nasim. In two years he captured and successfully
rebuilt Ingara. He managed to control the monsters that raged across
Ingara during the Destruction, and brought order to the people for the
first time in 5 years.
Recently, Athena has taken notice of Ingara
again, and has named a priest of hers as her Gauntlet. It remains to
be seen how this will affect the flagging Ingaran
religion.
Rumors persist
that the lone volcano in the Zanch Mountains is the home of a Red Dragon,
or perhaps the home of Hephaestus.
The Vanth Mountains apparently
have many openings into the underworld of Inzeladun.
The Ring and
Finger of Vulthois has been found and at least three factions are looking
for it.
Rumors are spreading that Yam ibn Saud has been
killed. Al-Nasim, however, seems popular enough among the people
that he may indeed be proclaimed King of Ingara in due course if this
rumor proves to be truth.
Vast numbers of kidnappings have been
going on around the Darpin
Melimba near the Zanch
Mountains.
The
haunted Vral
Melimba has begun
physically attacking the towns inside it's shadowed interior. Trees
are attacking, according to survivors. They blame Lorna, the new
mistress of Marlorn
Castle.
People
along the shores of the Ingaran Bay have been vanishing. The victims are always
last seen around water, such as pools, baths, wells, and even
buckets.
Two villages around Wiblenpim Peswar have completely vanished, or at least the
inhabitants have left.
The Temple of Athena in Lahirzivaheb
Laswir has been declared
taboo. A prophet has declared that a terrible plague will ravage the
land if any mortal set foot in the temple.
Admiral Al-Nasim: Who led the forces that conquered Ingara
recently. He rules Ingara in the name of Yam ibn Saud. Full
details of his war can be found on his page.
India: A gypsy bard with a dark secret that terrifies
her. Currently questing for the Ring and Finger of
Vulthois.
Lord Taurus: High Priest of Tenebrion, currently residing in Amalahin Laswir.
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