INGARA - REALM OF LOST GLORY

Ingara's Population
Ingara's population is approximately  4,500,000 persons.

90,000 residents are isolated or itinerant.
4,005,000 residents live in 5,722  villages.
270,000 residents live in 54 towns.
112,500  residents live in 10 cities.
22,500 residents live in the capital (big) city.

The average distance between villages is  3 miles.
The average distance between towns is 34 miles.
The average distance between cities (including big cities) is  70 miles.

Ingara no longer supports any Universities.

Ingara supports  9,900,000 head of livestock:  6,732,000 fowl (e.g. chickens, geese, ducks); and 3,168,000 dairy and meat animals (e.g. cows, goats, pigs, sheep).

The inhabitants of Ingara have been building castles for the last 800 years.  There are approximately 115 standing fortifications in Ingara.  90 castles are in active use, 25 castles are ruined or abandoned, 86 castles are located in settled areas, and 29 castles are located in remote areas, unsettled areas, or wilderness.

Government: Feudal Monarchy (Ruled by Yam ibn Saud)
Capital: Allahin Laswir
Religions: Greek Mythos
Imports: Horses, Weapons, Armor, Carved Ivory, food, parchment, paper, gold, gems, salt
Exports: Ships, Cast brass and bronze, statues, seafood, gladiator armor, lace, glass, marble, olive oil, wine, bread, jewelry, cheese, slaves, dyed fabrics, textiles, grain, fruit (esp. grapes), timber, olives, manufactured goods

Major Geographical Features of Ingara
Click here for a full sized map of Ingara 


Famul Melimba: On the southern tip of Ingara is the aptly named Forest of Orcs.  It was out of this dense woodlands that Lord Komaaks (Kozad Jardak) came out of with his army of orcs when he conquered Ingara in the Sixth Age.   This section of woodland is still heavily orcish.  After Lord Komaaks died at the end of the Sixth Age, many of his orcs returned here.  Over 40 orcish tribes make their homes here, battling and warring, united no more.  North of the forest is the Famulzwempepix, the Plain of Orcs.  Orcs often raid these plains and farmlands, despite the efforts of Haz Plontzkor and Haz Allahin, Ingaran military fortifications that are the bases for the cavalry that patrol the Famulzwempepix.  Green dragons are also known to prowl this forest.

Vral Melimba: Another large forest in Ingara, this one is reputed to be haunted.  The Bompuchileb River runs through the center of it, and the forest contains one large town on the banks of that dark river, Hazalbomppachileb.  Also hidden in the Vral Melimba is a strange, lone mountain with but one name - Marlorn. Upon this craggy spire that rises from the canopy of leaves sits Marlorn Castle.

Darpin Melimba: The dark forest is located below the Zanch Lachelix (Zanch Mountains) and north of the Wiblenpim Peswar (Wiblenpim Lake).  The Darpin Melimba is vast and contains several villages and two towns (Laswir Demamlachel and Laswir Allahirmelimboab).  Green dragons have been seen in the depths of this vast forest.

Allahin Lachelix:  The Allahin Mountains surround and protect the capital city of Allahin Laswir.  These are not natural mountains, but were raised by magic centuries ago, before the last ice age.  The city was founded upon these supernatural heights.  It is believed these mountains were once inhabited by dwarves, due to the large number of dwarven caverns found in them.    More are still being discovered.

Ingaran Lazihir: The Bay of Ingara seperates the Ingaran penninsula from the mainland, from a small nation once known as Universität.  The bay is home to reavers, sahuagin, and mermen.

Zanch Lachelix:  The Zanch Mountains were formed when the Orghaladh subcontinent slammed into the mainland during the Cataclysm.  There is one active volcano on the eastern edge of the range.  The volcano is named Hephaestus' Forge.

Momalipbulaher Lachelix:  The Momalipbulaher Mountains form the North Eastern border of Ingara along the Ingaran Bay.  Lord Komaaks and his armies wrote about a deep dungeon in these mountains.  It was here that Thigru Thorkisen found a Staff of the Magi.  Lord Komaaks did not have time to fully explore this expansive dungeon, but his maps clearly marked the location (however, these maps are locked away at Itsitlawikanah in Lamapacher).  Thigru Thorkisen believed these underground chambers to be the legendary underground Academy of Algernon the Black, a Third Age archmage; however, these dungeons are now lost again.   These mountains are huge, although only about twenty miles wide (several hundreds of miles long), and are very rocky... nearly unclimbable except by the most expert of mountaineers.  Rumors persist that these mountains are also unnatural, raised by Algernon the Black.

Vanth Lachelix:  The Vanth Mountains form the Western border of Ingara.  They were formed when the Vanth subcontinent slammed into the mainland during the Cataclysm.  These are the homes of many dwarves.
 

Important Sites in Ingara

Allahin Laswir: The capital of Ingara, built upon the supernatural Allahin Mountains.  A big city, it has a population of 22,500 persons.  A standing force of 150 armed Saudians maintain order for the new regime.  General Al-Nasim, Kozad Jardak III, holds court here, although he has not been officially named by Yam ibn Saud as the King of Ingara.  Al-Nasim rules in the name of Yam ibn Saud.  The city has one of the most beautiful temples to Athena in the entire land; Athena is the city's patron goddess.  It was here that Alexander was named The Gauntlet of Athena.  The city is well known for its collections of philosophers and for having the largest library of philosophy in all of Inzeladun.

Amallahin Laswir, ruled by the Afkat family, is a major river city of Ingara.  Sitting on the Allamahin River, this city of 11,678 persons have access to the Bay of Ingara through two river systems and the Wiblempim Peswar, a large lake.  The city considers Apollo to be its patron, although few actually believe in the existance of the gods.  Rumors persist of an illegal cult of Tenebrion hidden in the city.  The city exports purses, sandles, lace, and wine.  It's major industry is wine, and the Afkat family owns most of the vineyards in the lands surrounding the city.

Marlorn Castle is the castle of the grande illusionist Marlorn.   Now it is home to female spectre who calls herself Lorna.  The castle sits atop the lone mountain called Marlorn Mountain.  The castle is said to be a magical place of illusion and deception.  It is said that those that pierce the veils of the castle are given a wonderous item by the lord of the castle.

The Vault of Wimblenpimpeswar Laswir:  An impenetrable vault.  Each year, the Dragon of Wimblenpimpeswar Laswir offer a contest to see if anyone can break into its vault.  It has twice been broken into in the past 70 years, and the security upgraded each time.  Those who succeed get to keep the treasure of the dragon who owns the vault.

Life and Society in Ingara

Ingara was based on Greek culture and worshipped the Greek pantheon of gods.  Most of Ingara was destroyed in the blast that ended the Seventh Age.  What was left tried, in the last five or six years, to pick up the pieces.  Then arrived the bloodthirsty fleets of Yam ibn Saud, Demigod of War.  Led by the general who has recently become known as Kozad Jardak III, the Azraelites overran and controlled the remaining Ingaran cities, rebuilding their realm in the name of Saud.  The Ingarans consider Yam ibn Saud to be the son of Ares, and they translate the name of Saud as Ares.

Ingaran is the official language of Ingara, but Midani, the language of the conquering Azraelites, is quickly replacing that language.  The skills of reading and writing are widespread in Ingara.  They probably have the best educational system in Inzeladun.  Even the poor have the right to read and write.  Ingaran plays and musicals are popular forms of entertainment. Philosophy is a popular topic amongst Ingarans, and the Ingarans have perfected debating skills.  Art and architecture are also important to the Ingarans.  They love leisure time, and enjoy spending time in gardens and around reflecting pools. Don't be misled, however.  Despite appearances that the Ingarans are lazy philosophers who would rather spend a day watching a play or debating a philosophical point, their warriors are quite skilled and ferocious.   Using a short stabbing sword and a shield, their warriors are a fearsome foe who delight in combat. The usurpation of power by the Azraelites of Yam ibn Saud has had a positive effect on the Ingaran city-states.   More unified now than ever before, the Ingarans have central leadership.  Ruled in the past by the Allamahiny family, Ingara was later conquered by Lord Komaaks of Lamapacher.  During the rule by Lord Komaaks, Ingara was not permitted to engage in slavery.  When Ingara again fell to Allamahiny rule, slavery was again instituted.  It remains so to this day under the rule of Yam ibn Saud.  The slave economics allow the nobility to pursue the life of leisure they prefer. Psionicists seem to abound here.  The emphasis on learning gives Ingaran psionicists one free psionic skill rank, and they gain bonus power points as if their Ability Score were one category higher than it really is (ie. if a Psion's ability score is 16, he gains bonus power points as if his ability score were 18), according to Table 1-2 in the Psionics Handbook.  Mages in Ingara are required to register with the Azraelite government.  Witchcraft is the most common form of magic use found in Ingara.  Ingaran witches gain an extra spell per spell level. Ingarans are witty and intuitive.  Ingaran characters gain a +1 to their Initiative  Modifier and a +1 to all Knowledge skills.  They tend to have curly hair (worn short) and are regarded as the most handsome of the Inzeladun races.  Ingaran characters gain a +1 to any one skill that uses CHA as its Key Ability.  Ingarans spend a lot of time playing sports and physical games, so they tend to be fit and strong.  Ingaran characters may have a +1 to one of the physical skills of their choice.  All Ingarans are proficient in some form of short sword, regardless of class.

The Samnite Armor worn by the Ingarans is quite distinctive from the armors worn by the other nations of Inzeladun.  Composed primarily by a breastplate, greaves, and a skirt of leather, it is the preferred style of armor by native Ingarans, who find plate armor loud and inartistic.

Superstitions of Ingara
(written by Jake Saunders)

Birds
Ingarans watch for birds closely for many different reasons. Each of the Ingaran Gods has a bird holy to him, so while a worshiper of Zeus might find the sight of an eagle to be good luck, the sight of a peacock, Hera's holy bird, would be bad luck. Also the birds of particular God might mean that the god is about to cause something to happen in the area. The sight of an eagle might mean that Zeus is sending a storm on its way to that area. In addition it is unlucky to kill a swallow because the swallow is sacred to the Penate or household gods, and therefore to injure one would bring wrath upon your own house. Ingarans have auguries performed by a priest for nearly every important event in their lives from births, deaths, and marriages to business deals and battles.

Death
Ingarans believe that a corpse should have copper pieces are not put over the eyes and in its mouth so the soul will have money to pay the ferry man, Charon, to boat them over the river Styx and into Hades. If a soul cannot get over the river Styx then they would return to the body as an undead.

Guests
There is no greater insult then for an Ingaran to refuse a guest in his home. Most Ingarans think it bad form to ask a guest why they are traveling or details about the guest's life until after they have shared a meal and spent one night in the host's home. Furthermore it is considered tempting fortune to do so, for the Ingarans believe that the gods some times walk the earth as poor old men or women and ask to be provided shelter and food for the night. Those that are kind to the gods see rewards and those that show inhospitality or do don't provide the best possible accommodations very seldom get the chance to do so again. There is however one way to safely remove an unwanted guest. To do so, salt can either be sprinkled on the chair of the unwanted guest, or thrown behind them.  It is said however that if the guest sees you throw the salt the power of the salt is not effective.

Salt
Ingarans considered salt to have great powers as a purifying force. As such, Ingarans use it to ward off demons and evil spirits by throwing it over their left shoulder.  Similarly, sprinkling a new house with salt will remove any demons or lurking evil spirits. It is also commonly believe that if these lurking evil spirits see salt being transported at night they will cause the carrier of it to break out in warts. Also it is believed that letting the moonshine on salt will reduce its effectiveness.

Sneezing
Ingarans say if you sneeze somebody is talking about you.  Since you do not know who the person is you may try to figure out by saying out people's names.  If you say a name and you stop sneezing it is thought that that is the person who is talking about you.

Wild Animals
Ingarans are a very civilized people and greatly value civilization and all it brings. The Ingarans therefore find the sight of a wild animal freely roaming the streets of one of their cities is to be a portent that the city will soon be destroyed.

Myths and Religion of Ingara
(written by Vincent N. Darlage)

The Ingaran Gods, the Olympic Gods, did not create the World, but formed the third generation of ruling Gods. The Ingarans themselves were the fourth or fifth, depending on the version, generation of humans to inhabit the Earth. The first Generation were a Golden Race, the second the Silver, and downwards from that to lesser metals. They believe that their Generation, the Iron Age, was to be one of the last, and that Humanity was doomed because of it's own nature.

According to the Ingarans, everything eventually came from Chaos, the empty void at the beginning of creation. From Chaos came five entities: Gaea (Mother Nature), Tartarus (the Underworld), deep within the Earth, Erebus (the Darkness of Tartarus), Eros (the Power of Love), and Night (the Darkness).

Night, or Darkness, was one of the most mysterious and most powerful of the Creative Forces.   Early Ingarans called her Nux.  Current Ingaran theology identifies Night as Tenebrion.  Regardless of what she was called, she was feared and worshipped even by the other Gods, as She had power over both Gods and Humans. Tenebrion gave birth to Hemera (Day) and Ether with Erebus.  Tenebrion is also credited with the births of Doom, Death, Misery, Deceit and Discord.  Discord would later give birth to Murder, Slaughter, Battle and Crime.

Gaea also gave birth, first to Uranus (The Sky), the mountains and Pontus, the Sea. This together formed Inzeladun;  everything came from Gaea and it was her who fed all life on it.  She was not only the Earth, but the source of fertility; She was Mother, gave birth and fed life, and it was Her who gave Life in the form of Life-force.  Her children were both Gods and parts of the Cosmos.  Looked upon as the giver of life, every new-born Ingaran child is laid on the ground for a moment, as an acknowledgement of Her power.

Ultimately, Gaea and Uranas gave birth to Cronos, who ruled all of Inzeladun.  During this time was Inzeladun's First Age, the Age of the Angustians.  Then, during the Dark Ages between the First and Second Ages of Man occured the revolt of Zeus, Son of Cronos.  Death, when it came, was a pleasant sleep, and men were transformed in to good spirits or demons, and were then appointed to watch over men on earth and to guard and guide them.

The Second Age of Man, was brought about by Zeus and Prometheus, and were a new Creation of men and elves (at this point, elves were shorter than men.  Elves created by Cronos were noticeably taller than humans.)  The Humans at this time were strong and powerful, but they were impious, defiant, and mentally weak. When they died, they lived under the earth as spirits, but Zeus did not confer on them immortality, which was one of the gifts of the First Age.

The Third Age of Man was a period where Zeus tired of the impiety and defiance of the humans, so he destroyed them and brought to Inzeladun the ancestors of the modern Ingarans.  Hailing from another Prime World, they called themselves Greeks, and they brought culture to Inzeladun, and a golden age of magic and wonder blossomed.  This was also a period of war, violence, savagery, and strife, in which strong men – stronger than those in the Second Age – destroyed each other. In this era, when men died, they stayed dead.

The Fourth Age of Man is also known as the Heroic Age.  The age of demi-gods and heroes. Superior to both the Second and the Third Ages, it is the period associated with the Confederation and World Wars.

The War of the Gods occurred at the end of the Heroic Age, and Inzeladun was all but destroyed.  It was not merely a period of struggle and hard labor, but of labor degraded into toil. Crime was common, and all the qualities that we hold up as ideals, truth, modesty, virtue, honor, decency – were stifled. Day and night were made miserable by care and worry. Mean and selfish purposes dominated men, who used the earth’s wealth in mean and selfish ways. The qualities that we are supposed to be ashamed of were the ones that were uppermost: fraud, deceit, violence, and hatred. The world was red with blood, and civil and foreign wars were as common as crime. With the world in such a state, one can hardly blame Zeus for his decision to drown the world and its inhabitants in vast seas of ice.

After the Ice retreated, Zeus created the present race of man.  The elves still dated back to the Second Age, as they were not as offensive as humans were, and had been allowed to survive the Scourge of Ice by Prometheus, who protected the elves with fire.  This Age of Man was quick to discount the powers of the gods, and many living now in Ingara regard these tales of the Ages of Man to be mere myth.  That is the current status of religion in Ingara.  The Olympian gods are revered only as a nostalgic memory.  The tales of the gods are but moral lessons.  The gods themselves are considered to be inventions of Man.

But, as of now, all that seems on the brink of change....

Regional History

THE FIFTH AGE
Golakius, last of the sons of Aeroth and a follower of Zeus, came from the coastlands of the Zamarchi and founded Ingara north of Zamarchia around the 800th year.  Golakius came from Andarland, an island nation far to the south of Indor and the Hrothgar peninsula.  Andarland was peopled by descendants of the Greek invaders of the Third Age who worshipped the Greek pantheon of deities.  Ingara was also based on this extra-worldly culture.

In 819 the Indorians invaded Ingara, raiding and looting their coastal towns.  A full-fledged armada continually menaced the Ingaran, Zamarchian, and Vanth coastal towns.  One infamous raid during 819 took the Indorians up a Zamarchian river to the trading town of Akbir, which also boasted a mint where the Zamarchian silver coins were stamped.    The Indorian raiders made straight for the mint, passing over the town walls easily.  After sacking the market stalls and looting the mint, the Indorians rounded up captives (both for ransom and for slaves) and burned the town to the ground.  The dead and the dying littered the paths the Indorians made into Zamarchia, Vanth and Ingara.

Indorians raided Laswirbeladumpob in 832 with a fleet of 100 ships.  They burned the city to the ground, stripped its temples, and carried off its women as loot.  Dorestad was sacked in 833, and the Indorian warlord Lothair becomes Indor's most famous admiral.  Lothair raided Hazalbompachileb, a major coastal town of Ingara, in 835.  Ingara, however, had enough.  They gathered their mages, white, grey, and black, and they launched spell after spell at the attackers, sinking at least 30 of their ships.  The lord of Hazalbompachileb hung the decapitated heads of three score of Indorian warriors from gallows placed along the coast.  Another Ingaran lord sent the heads of an Indorian sea-king and three hundred of his warriors to his ally, the lord of Hazalbompachileb, to display along his coast.  The Indorians ransomed their Ingaran captives for safe passage out and would not venture onto Ingaran land for another twenty years.

Indorians burned Rouen, a city of Vanth, in 841.  Although they have existed since the dawn of the new Indor, this was the first time the fearsome Runecasters of Indor entered into foreign lands.  If Ingara could use magic, so could they.  Rouen did not have a chance this time.

In 841, Sha'a Foshli'ishram sat down the meditate near a river in the human lands. 

Ingara, now ruled by the son of Golakius Allamahiny, enlarged itself to become the largest land in the west.  He absorbed a large number of smaller city-states that had grown up in the northwestern parts of the peninsula.

Indor sacked Wiblenpimpomli, another Ingaran city, in 855, as well as the town of Tullaswir.  In early 856 Indor sacked the Ingaran city of Zobchiswir.  These new assaults on Ingara took the nation by surprise.  Again they tried to muster forth their magic-users and illusionists, but the Runecasters successfully defended the raiding Indorian Vikings, allowing them to ransack the Ingaran cities.  The Grey Robed mages appealed to their Sovereign, Grindill, Lord of the Tower, to disallow the magic to flow from the Tower to their runes.  Grindill, not letting on that the runecasters had tapped into a natural magic unrelated to the Tower, told them to be patient and that there was a reason for their existence.  Despite Grindill's tendency to treat the Indorians as his own personal people, he did not like the existence of the runecasters.  The runecasters were foreign to the mages of the day for another reason: they were absolutely fearsome warriors!  They could wield a sword as well as any of the barbarians who fought alongside them.

Una and Metela, Vanth cities, were sacked by Indorians in 855.  The following year Elfa and Levant were burned.  In 857 Hrothton was conquered by Rorick the Hild.  In 858 Tulchulcha was raided.

The Indorians were destroying a lot of Vanth territory.  Several of the kings of Vanth city-states decided to band together under a common leader, which was chosen from amongst the cooperating Vanth kings.  There was not a lot of political maneuvering as might have been suspected.  The Indorian threat kept the kings' heads cool and they chose as their warlord the one king most suited for the job.  He was King Magthym the Second.  He trained several of his legions as the Drychtnothians train their best knights.  He bought armor from Drychtnoth and hired a Drychtnothian mercenary as his general.  King Magthym successfully defended the next three cities the Indorians chose to attack in 858.  Several of the uncooperative kings allied themselves to the new High King of Vanth.  High King Magthym began a political campaign to unite Vanth entirely.

Thwarted in Vanth, the Indorians turned toward Zamarchia and Ingara.  Ingara, in the meantime, attacked the weakened Zamarchia.  In a series of battles lasting 15 months of war, Zamarchia fell to Ingara.  Ingara incorporated the nation and spread its religion and government throughout the subjugated people.

The Ingaran city of Bulaxnarin was sacked by Indorians in 859.  The Kales raided Maniba in 861.  In 863 the Indorians were driven out of Vanth in a united effort.  Vanth finally became fully united.  The Indorians settled Jartag's Isle in 870.  The Kales conquered the Tarkanian barbarians.

The Indorians invaded Nyandar in 872.  The Hilds conquered East Ingara in 873.  By 875 the Indorians invaded Drychtnoth and Corinthia with a fleet of 62 dragon ships.  Drychtnoth fought valiantly and drove the Vikings off.  The Drychtnothians and Corinthians became allies.  The Indorians re-invaded the cities of Vanth in 878 and 879.

The old King of Ingara died in 880.  Amalerius Allamahiny became the reigning monarch of the land.  King Amalerius, a worshipper of Timballayamu, was also a patron of shipbuilders and, with his money, the art and skilll of shipbuilding developed greatly in Ingara.

Oswulf, a powerful Indorian king, initiated attacks on Khemt from Indor, but all the ships were lost in the Sea of Storms in 892.  The Indorians continued to raid the coastlines of Ingara and Vanth for the next two years.

Lord Sprak MalXor died in 894.  Prince Darak MalSprak took the violent throne of Corinthia.  King Amalerius Allamahiny of Ingara sent an envoy to King Darak MalSprak later that year.  The Corinthian King signed a trade agreement with the Ingaran nation.

Also during that year King Amalerius Allamahiny of Ingara sent a diplomatic team to Nyandar to negotiate a trade agreement with King Gerimoni the Wild.  When King Gerimoni heard that Ingara had an agreement with Corinthia, he banished the diplomats.

The Tarquin dynasty in Vanth ended in 905.  Vanth became a republic.

King Kre'ak of Corinthia entered an agreement with King Amalerius Allamahiny to trade weapons and armor for ships around 930 V.  King Kre'ak also hired several pirates as buccaneers to hassle the Nyandarians.

A fierce naval battle between the Indorians and the Vanth occured in 935.

King Amalerius Allamahiny died by the hands of pirates in 949.  His grandson, Tarberius Allamahiny, became the King of Ingara.

In 959, King Tarberius Allamahiny of Ingara chose to discontinue the trade agreements with Corinthia when Corinthia defaulted on the payments three consecutive times.

A deadly plague raged throughout Vanth in 999, killing 98% of the inhabitants.  The nation was helpless before this catastrophe.  Finally, no man of any nation would even step on former Vanth land, afraid of the plague.  It became forbidden territory.  Its famous silver mines were abandoned, and its cities lay empty.

The Ingaran king, Tarberius Allamahiny, died in 1016.  His grandson, Liandius Allamahiny, became the next king of Ingara.  King Liandius began to construct roads and aquaducts all throughout the kingdom.  He also continued the shipbuilding funding started by his grandfather.  Liandius proved to be a very able king.  He also patronized the psionic arts.

King Liandius Allamahiny of Ingara built the largest school for warriors ever known at this at this time.  Warriors from all around flacked to his school to learn new techniques.  King Liandius went so far as to bring in Oriental swordmasters to his school.

  In 1053, King Liandius Allamahiny of Ingara founded a school for art and music in Ingara.  Poets, bards, and philosophers gathered here to learn and to teach.  King Liandius then ordered a house built in every Ingaran city to house any wandering teachers or poets during their stay in that city.

King Garmund of Corinthia wed again in late 1060 to another daughter of a baron of Corinthia.  She was beheaded in 1061 when King Garmund found her in bed with another woman.  King Garmund then wed a princess of Ingara, the daughter of the Ingaran king Liandius Allamahiny.  The next year, King Garmund tired of his Ingaran princess and had her sold into slavery.  When the king of Ingara heard of this he hired a band of adventuring warriors to rescue the princess.  The princess was never heard from again.  King Liandius then went to war with Carinthia.  Savage battles on the sea drove the Corinthian ships back to their ports.  The Ingarans devastated the Corinthian navy and pillaged several coastal towns.  The top warriors from the Ingaran school marched across the Corinthian fields, burning and destroying all that they could.  But they were outnumbered by the Corinthian warriors, who drove the Ingaran invaders back to the sea.  Ingara soon allied itself with the kingdom of Nyandar.  King Laindius swore that the Corinthian King Garmund would die as a result of Ingaran interference.

King Liandius of Ingara sent several of his best soldiers into Corinthia to rescue the young Gruth from captivity and to help him destroy King Garmund of Corinthia.

In 1068 Gruth the Slayer escaped his prison with the help of the Ingarans and killed King Garmund the Wizard.  Gruth gave the throne of Corinthia to his daughter, Salomay.  Queen Salomay entered into a peaceful treaty with Ingara.  Garmund's star shaped castle was abandoned and neglected due to fear that his ghost would be haunting the castle.

King Liandius died in 1096.  His great-grandson, Filipus Allamahiny, became the monarch of Ingara.  King Filipus continued to fund the good works begun by his forefathers.  He also started a system to repair the roads, which were started to decay by this time.

An order of paladins was founded in Ingara in 1141.

King Filipus Allamahiny of Ingara died in 1170 because of an uncurable disease.  His son, Zyrus Allamahiny, became the king of Ingara.  Zyrus became famous for his polygamy.  He married one hundred and twenty-three times.  He had seventy children, thirty-seven of which were male.

King Zyrus Allamahiny of Ingara built the largest temple to Zeus in Inzeladun.  It became famous for its beauty as well as for its size.

King Zyrus Allamahiny of Ingara was killed by a terrible monster in 1240.  The monster was never found.  It was believed to have been created by Zyrus' head alchemist, Zaius.  Zyrus' ninety-seventh son took the throne of Ingara after a brief feudal war.  The new king of Ingara was Thespis Allamahiny.  King Thespius attempted to hunt down the vile monster that killed his father, but to no avail.  All that could be found out was that the monster's name was Astin.

In 1268, a great earthquake shook the continent of Inzeladun.  Grindill, unhappy with the development of what he considered his world, tried to use the power of the Tower to destroy it again.  The priests of the world prayed to their gods and the gods heard them, for the shaking stopped just short of destroying everything.

In 1270, an Ingaran alchemist built the first Iron Dragon, a construct that ultimately killed the alchemist.

King Thespius Allamahiny died in 1310 in his bed in Ingara.  His grandson, Thasperas Allamahiny, became the new king of Ingara.  It is believed that the Ingaran wizard Merandius caused the illness that killed the former king.  King Thasperas tried to hunt down Merandius, but he had fled to dark Khemt for escape.

The Ingaran Wizard Merandius returned from Khemt, but he was not altogether the same man as he was when he fled Ingara in 1310.  He founded the nation of Koymir.  He began to use his magic to conquer neighboring kingdoms.  He often charmed their kings into pledging fealty, or he created plagues, or murdered children of the rulers to force them to serve.  Koymir slowly began to become a minor empire.

In Ingara (year 1380), King Thasperus Allamahiny was killed in an earthquake.  His grandson, Sathanus the Wizard, took the throne.  He went to war with Koymir the following year.

In 1382 the War between Ingara and Koymir was over.  King Merandius had fled his fledgling nation.  A strong Ingaran warrior, Terathius the Venomous, became the Emperor of Koymir.

King Sathanus Allamahiny of Ingara was killed by a psionicist in 1380.  His grandson, Julio Allamahiny, became the penultimate king of Ingara.

King Sathanus Allamahiny of Ingara died in 1450 and was replaced by his next-of-kin, Julio Allamahiny, the penultimate king of Ingara.

By 1465, prophets and soothsayers were fortelling doom and destruction.  Predictions of the arrival of the Doom Bringer, the Second Coming of Kozad Jardak, became popular.  Religions took advantage of the fears of the populace, causing their ranks (and their treasuries) to swell.

Thigru Thorkisen was born in 1496. 

The change of the Age occurred at the end of the 1500th year.  A new constellation formed in the sky, and prophecies of the Doom Bringer erupted throughout the continent.  The kings of all the nations died the very moment Komaaks, the Doom Bringer, was born.  King Julio of Ingara died and the throne went to his son.


The Sixth Age
In the 15th year of the Sixth Age, Komaaks became an Orcish warlord named Kozad Jardak when he entered Ingara via the southern tip, the Famul Melimba (Komaaks' complete history can be found under "the Legend of Lord Komaaks").  Komaaks, a year later, met Thigru Thorkisen at Firztrefulaswir, a mountain city in Ingara. 

Komaaks, as Kozad Jardak, burned down three Ingaran villages and attacked Ingara's mightiest regiment of knights with his Orcish warriors.  After destroying Ingara's army, Komaaks impaled the survivors.  He laid siege to and destroyed the walled city of Laswirlahirzivaheb.  His orcs numbered at this time a mere 3000.  The city had a militia of 12,000.  He laid siege to the city for three days, then feigned a retreat over the Lahirziva River.  The Ingaran militia followed and Komaaks used Thigru's magic and Orcish arrows to destroy the army.  Komaaks and his Orcs then marched into the city and burned it to the ground.  Komaaks distributed the loot amongst his soldiers, and then buried his portion for later retrieval.   Komaaks and his army, which had now swelled to 7000 troops attacked Wiblenpimposwar.  Orcs were pouring into Ingara, marching and riding to join with Kozad Jardak.  Many cities were burned to the ground, for the Orcs let nothing lay behind them as they went to join the rumored Kozad Jardak.

Komaaks and Thigru discovered an ancient dungeon late into the 19th year.  In this underground complex, Komaaks discovered Jothstra, the Drychtnothian frost brand he would wield for the rest of his life.

  Komaaks' life was later rescued by some passing Winged Folk, influencing his later attitudes toward the race.  He then bought the suit of platemail he would become famous for wearing before fleeing Ingara.  After his flight from Ingara, a warrior called Tregillish Mul joined Komaaks and Thigru.  His Orcish Army now stood at least 67,000 strong.  He marched his army through the wilderness that would later become Lamapacher as he journeyed north toward Drychtnoth. 

King Julio died in the 36th year of the Sixth Age for unknown reasons, but soothsayers insist his death was somehow caused by Kozad Jardak.  King Tomarius Allamahiny become the new ruler of Ingara.

In 37 VI, Lord Komaaks again took the name Kozad Jardak and attacked Ingara.  He destroyed the border town of Arudumpabswir and the castle Bachmalidipulhaz.  Kozad Jardak crucified all survivors of that battle.  He attacked and destroyed several more Ingaran towns and armies.  He was finally driven out of Ingara by Han Dirgon the Paladin.

In 40 VI, King Tomarius Allamahiny died, also for unknown reasons, and again Kozad Jardak was blamed.  Thigru discovered the location of the
Codex of Infinite Planes, and managed to gain it for himself.  Lord Komaaks first unleashed the power of the Codex on Ingara, which was still reeling from the death of its king.  Four tornadoes from the Elemental Plane of air destroyed the capital of Ingara.  Lord Komaaks banished the last of the Allamahiny family and made himself the King of Ingara.  Five Ingaran cities rebelled.  Five Ingaran cities were laid utterly to waste.  Lord Komaaks had no real interest in ruling Ingara, so Thigru and Troonanhkset set up a puppet government, a council who would answer to them.

Travelling in Ingara during the 42nd year of the Age, Xanath and crew met Sir Galen of Silvergate.  They entered a mysterious little town overlooked by a rather hideous castle.  All the people spoke of a "kind and gracious lord" when refering to their lord and master within the castle.  They then met this lord, Lord Nadam III.  Gwydion was convinced that this man was evil, and probably a vampire to boot, but the others were not so convinced.  Zren'f was seduced by the handsome lord and returned to her party on two occasions with vampire bites.  Still, none but Gwydion was convinced.  All else thought it merely an outside vampire, not Nadam himself.  Finally, the group had the proof they needed.  Gwydion called in his wolves and Sir Galan of Silvergate, after the others had weakened Nadam, put the ages old vampire patriarch to rest.  Nadam III was dead.

Traveling across Ingara, Xanath Darksword encountered a town that had sprung up around a sitting Elf.  This Elf had been sitting for as long as anyone in the town could remember.  Xanath, Githoniel, and Zren'f woke the Elf and found him to be quite friendly.  His name was Sha'a. Xanath built Tintagel and Castle Darksword.  Sha'a became his chief steward and helped to oversee the construction.


The Seventh Age
In the 3rd year VII,  Baron Xanath Darksword began to rise even further in political power within Ingara.  Allied with Baron Cassius Armius the Paladin, the lady known as "the Duchess" (who was higher in Ingaran Hierarchy than Darksword) and Baron Valadus Augustus, Xanath had strong support on the Ingaran Council.  He attempted to convince the council to allow himself and Thigru Thorkisen to buy a large sliver of land north of Xanath's barony.  The council, unwilling at first to sell such valuable Ingaran property, agreed after Baron Ignatius (Grindill in disguise) charmed the council and caused them to allow the purchase of land.  The purchase was made, and the two established Universitayt, a "kingdom" of scholastic learning and a home base for the Blue Robed Order of Magic.

In the fifth year, political problems in Ingara began to grow.  The princess Allamahiny wanted to go in and reclaim her family's right to rule.  Baron Darksword calmed the princess down and let his Duchess know what was happening.

Baron Darksword began to gather more and more political clout by the sixth year VII.  The political friendship between he and the Duchess began to reveal more and more corruption within the Ingaran government.  The exiled princess began to push for a revolution despite Xanath's warnings.  An uprising began to seem imminent.  The Lord of Magic did not like what he was seeing.  The Council of Ingara was a simple matter to control.  A single ruling monarch was much more difficult.  Baron Darksword then made peace with Baron Cassius Armius (of the barony south of Xanath's).  The Lord of the Tower opened up a channel of magic and found Nadam the First.

Lord Nadam the First arose from the ranks of the dead to hunt again.  The Lord of the Tower had now set into motion the events that would eventually mean the downfall of Ingara, Xanath's barony, and a world-wide catastrophe.

In 9 VII, Princess Allamahiny gained a lot support among the Ingaran people, and a civil war started to brew.  Lord Xanath Darksword stepped in and stopped the battles before the first started and reorganized the Ingaran government.  Princess Allamahiny was restored to the throne taken from her family by Lord Komaaks Nagutsikatsenu.  But Queen Allamahiny had to answer to a subservient council in a sort of checks-and-balances situation.  A year later, Lord Khalimatrah, the clone of Lord Komaaks, assassinated the Council of Ingara, leaving the Queen in full power, no longer just a figure head.

In the eleventh year came The Destruction.  A backwash of magical energy swept over Ingara, killing 70% of its peoples.  The hardest hit were the Dwarves of the Vanth Mountains.


The Eighth Age
Ingara was utterly decimated by the Destruction.  What was left was organized by Lord Xanath Darksword into the States of Mercia.  Lord Nadam, Lady Zren'f, the "Duchess", the former Queen of Ingara, and Lord Xanath Darksword banded together to create the States of Mercia.

Lord Nadam, not content to be only a partial ruler of Mercia (as Xanath had set up the government as a sort of council situation consisting of five rulers), took advantage of the sudden imbalance of power created by Lord Xanath's and Lady Zren'f's (and, consequently, Sha'a's ) departures.  Lord Nadam had the "Duchess", Princess Allamahiny (former queen of Ingara), and Thutmekri assassinated.  He then took residence in Lord Xanath's former castle.  Lord Nadam systematically killed off every citizen of Tintagel, creating a nation of Undead.  In this manner Lord Nadam, a Vampire, took control of what was once the beginnings of a mighty nation.  The powers of the Demiplane of Ravenloft took notice of Lord Nadam and attempted to take him in.  Lord Nadam used rites and incantations best forgotten by man from a terrible black tome to meld a portion of Ravenloft to the Prime Material Plane.  This was on Xaul 25th of the first year.

In the third year, Mercia was saved, and Nadam was defeated.  Githoniel the Elf was named King of Mercia.  Githoniel mysteriously disappeared a year later.  Mercia was renamed Ingara again by the new king, a cousin of the former queen named Mandanius Allamahiny.

Yam ibn Saud
In the Fifth Year of the Eighth Age came Yam ibn Saud.  The forces assigned to take Ingara was given to an untried captain named Al-Nasim.  In two years he captured and successfully rebuilt Ingara.  He managed to control the monsters that raged across Ingara during the Destruction, and brought order to the people for the first time in 5 years.

Recently, Athena has taken notice of Ingara again, and has named a priest of hers as her Gauntlet.  It remains to be seen how this will affect the flagging Ingaran religion.


Plots and Rumors

Rumors persist that the lone volcano in the Zanch Mountains is the home of a Red Dragon, or perhaps the home of Hephaestus.

The Vanth Mountains apparently have many openings into the underworld of Inzeladun.

The Ring and Finger of Vulthois has been found and at least three factions are looking for it.

Rumors are spreading that Yam ibn Saud has been killed.  Al-Nasim, however, seems popular enough among the people that he may indeed be proclaimed King of Ingara in due course if this rumor proves to be truth.

Vast numbers of kidnappings have been going on around the Darpin Melimba near the Zanch Mountains.

The haunted Vral Melimba has begun physically attacking the towns inside it's shadowed interior.  Trees are attacking, according to survivors.  They blame Lorna, the new mistress of Marlorn Castle.

People along the shores of the Ingaran Bay have been vanishing.  The victims are always last seen around water, such as pools, baths, wells, and even buckets.

Two villages around Wiblenpim Peswar have completely vanished, or at least the inhabitants have left.

The Temple of Athena in Lahirzivaheb Laswir has been declared taboo.  A prophet has declared that a terrible plague will ravage the land if any mortal set foot in the temple.

Major Ingaran NPC's

Admiral Al-Nasim:  Who led the forces that conquered Ingara recently.  He rules Ingara in the name of Yam ibn Saud.  Full details of his war can be found on his page.

India: A gypsy bard with a dark secret that terrifies her.  Currently questing for the Ring and Finger of Vulthois.

Lord Taurus: High Priest of Tenebrion, currently residing in Amalahin Laswir.

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