THE MUMMIES OF KHERIT
These mummies were born of a massive ceremony presided over by Pharoah Kherit early in the Fifth Year of the Eighth Age.  These are fifth rank, invoked, humanoid, intact mummies, formed via Dark Pacts with unknown powers.  They appear as aged and withered priests of Set.
Although it may be indescrete to display current villians where my players can access them, I thought these might make great villians for other people's campaigns.
The Mummies of Kherit
Medium Size Undead
Hit Dice:
18d12 HD (144 hp)
Initiative:
-1 Dex
Speed:
20 ft
AC:
24 (-1 dex, +15 natural)
Attacks:
Slam +19 melee, or +5 mace +24/+19/+14
Damage:
Slam 1d6 +6 and mummy rot, or 1d8+11 mace
Face/Reach:
5 ft x 5 ft/ 5 ft
Special Attacks:
Despair, Mummy Rot, Curse of Vengeance, Splinter the Ka
Special Qualities:
Undead, improved resistance to blows, damage reduction 20/+3, fire and cold invulnerabilities, Fast healing 2, Weightlessness, Passage, Illusion, SR 20, Aura of Fear, Resistant to Earth Magic
Saves:
Fort +2 Ref +1 Will +7
Abilities: Str 22 (+6) Dex 8 (-1) Con -, Int 14 (+2), Wis 14 (+2), Cha 15 (+2)
Feats: Alertness, Toughness, Empower Spell, Improved Unarmed Strike, Combat Casting, Concentration, Power Attack, Cleave, Scribe Scroll
Climate/Terrain: Any land or underground
Organization: Solitary
Challenge Rating: 20
Treasure: Standard
Alignment: Lawful Evil
Advancement:None.  A mummy's powers is set at creation.
Improved Resistance to Blows (Su): Suffers damage only from the magic weapon's magical bonus.  A +3 sword will only do three points of damage, regardless of strength or other modifiers.
Immunities: Immune to fire, cold.  Resistant to Earth magic
Fast Healing (Su): Regenerates 2 hitpoints per round while rejuvinating (which requires one hour of rest.  Note, these mummies, unless spirit items #4 and #5 (below) are destroyed, will come back from any form of destruction eventually (including wishes.  5th rank mummies cannot be destroyed by wishing).
Mummy disease is fatal in 1d3 days.  The rot also induces blindness by the  end of the first day.  By the second day Dex, Int, and Wis are
reduced by d6 points because the disease is reaching the brain.  By the third day, Dex, Int, and Wis will reduce d20 points (less than zero results in death) Cha is reduced by 2 points per day.   Str and Con are reduced by one point per day.  The actual rot afflicts all areas touched by the mummy.  The victim will be wracked with convulsions which will cause a -2 penalty to checks and will make spell casting and memorization impossible.    After death, the body decomposes rapidly.
Aura of Fear (Su): Each mummy has an aura of fear (-3 on fear checks, lasts 1d10 rounds). 
The salient powers of these mummies are:
A. Curse of Vengeance
B. Animate Objects (fourth rank.  Large objects, 4d8 damage)
C. Ability to splinter their Ka to inhabit their ushabti figures - like miniature stone golems.
D. Retained Necromantic abilities
E. Weightlessness (they can fly and levitate) at will.
F. Passage (fourth rank.  50 foot).  They can create temporary tunnels 50' long.
G. Fifth rank Illusion (five senses, 1000 cubic feet, demi-shadow monsters, demi shadow magic
H. SR 20
An Ankh will heal the mummy 2d8 points.  Holy symbols do no damage, nor does holy water.  There is a -4 penalty to turning these mummies.  They cannot be permanently destroyed by turning unless their rejuvination power is halted.
Each mummy has 20 spirit items.  Each spirit item has a 24 AC and 90 hitpoints.  The amulets are affixed after "the awakening" to the back of the Collar of Gold (spirit item 7).  The mummy's hitpoints are halved if it is not wearing the collar.
1.  The amulet of the heart (Carnelian) "I am the Bennu, the soul of Ra, and the guide of the gods who are in the underworld.  Their divine souls came forth upon earth to do the will of their doubles, let therefore the soul of the Osiris come forth to do the will of his double."  The power of life, the source of thought. (placed over the breast) - The mummy will become a mindless automation if this is destroyed, only wanting to kill the destroyer of the amulet.
2.  The amulet of the scarab (Green Marble set in gold) " I am Thoth, the inventor and founder of medicines and letters; come to me, thou that art under the earth, rise up to me, thou great spirit"  Animation.  The mummy will lose the power to animate other objects if this is destroyed.
3.  The amulet of the Buckle (red jasper) "The blood of Isis, and the strength of Isis, and the words of power of Isis shall be mighty to act as powers to protect this great and divine being, and to guard him from him that would do unto him anything that he holdeth in abomination" (attached to the neck) destruction will remove Magic Resistance.  Also ability to cast spells will be halved if destroyed.
4.   The amulet of the Tet (gold) " Rise up thou, O Osiris! Thou hast thy backbone, O Still-Heart!  Thou hast the fastenings of thy neck and back, O Still-Heart!  Place thou thyself upon thy base, I put water beneath thee, and I bring unto thee a Tet of gold that thou mayest rejoice therein."  The power to reconstitute the body and to become a perfect Khu (spirit) in the underworld. (attached to the neck).  This will turn the mummy's rejuvination power to first rank if destroyed.
5.  The amulet of the Pillow (Hematite) "Thou art lifted up, O sick one that liest prostrate.  They lift up thy head to the horizon, thou art raised up, and dost triumph by reason of what hath been done for thee.  Ptah hath overthrown thine enemies, which was ordered to be done for thee.  Thou art Horus, the son of Hathor, who givest back the head after the slaughter.  Thy head shall not be carried away from thee after, thy head shall never, never be carried away from thee."  This will drop the mummy's rejuvination rank down by one, destroying the ability if #4 is also destroyed (and destroyed First!)
6.  The amulet of the Vulture clutching a pair of Ankhs.(gold) "Isis cometh and hovereth over the city, and she goeth about seeking the secret habitations of Horus as he emergeth from his papyrus swamps, and seh raiseth up his shoulder which is is in an evil case.  He is made one of the company in the divine boat, and the sovereignity of the whole world is decreed for him.  He hath warred mightily, and he maketh his deeds to be remembered;  he hath made the fear of him to exist and awe of him to have its being.  His mother, the mighty lady, protecteth him, and she hath transferred her power unto him."  Protection from elements.  This will remove his immunity to elements if destroyed.  Also the loss of this item will halve his magic resistance and halve his experience level.  It will also remove his ability to cast illusions.
7. The Collar of Gold (gold) "O my father, my brother, my mother Isis, I am unswathed and I see.  I am one of those who are unswathed and who see the god Set."  The power to free himself from his swathings.  Destroying this after he is free will drop his fear aura down to first rank.
8.  The amulet of the papyrus sceptre (blue porcelain)  "It is in sound state, and I am in sound state;  it is not injured, and I am not injured; it is not worn away, and I am not worn away." Renewed youth.  His strength will drop to 4 if destroyed.
9.  The amulet of the soul (gold inlaid with precious stones in the form of a human-headed hawk)  "Hail thou god Anniu!  Hail, thou god Pehrer, who dwellest in thy hall!  Grant thou that my soul may come unto me from wheresoever it may be. Let me have possession of my sooul and of my spirit and let me be true of voice with them wheresoever they may be."  Enables the soul to unite with the mummified body and the spirit (khu) and the spiritual body at will.  Destruction of this will erase his memory (including spells - not illusions)
10. The amulet of the Eye of Horus (Utchat) (jasper) (one made of lapis lazuli and plated with gold was sacrificed in the mummification ceremony) "The god Thoth hath brought the Utchat" Power.  The ability to see in the dark is granted by this amulet.  Also governs the ability to give the Curse of Vengeance.
11.  The amulet of life (Ankh)  Gives the mummy 8 points per die.  If destroyed, the Mummy must roll a d6 to determine hitpoints (damage still remains unchanged!)
12. The amulet Nefer (red porcelain) represents a musical instrument and conferred good luck.  This amulet empowers the mummy to his saving throws.  If  it is destroyed, the mummy saves on 20s only.
13.  The amulet of the Serpent's Head (red jasper) "Oh serpent!  I am the flame which shineth upon the opener of hundreds of thousands of years and the standard of the god Apshai and Set"  The destruction of this amulet will end the mummy disease.
14.  The amulet of Sam (lapis lazuli) a phallic shape refering to animal pleasures.  This amulet permits the mummy to the skills it had in life.
15.  The amulet of the Shen (lapis lazuli) - a circle on a line- Eternity.  The mummy will begin to decay if this is destroyed.  It will lose 1HD per month.
16.  The amulet of the Frog (gold) Transfers the power of the frog-headed goddess Heqt of resurrection.  Allows the mummies to retain their priestly powers.
17.  Man-sized Ushabti figure (who is a silent servant of each mummy) carved of wood and inlayed in jade and gold.
18.  Mestha (canoptic jar with human head - contains mummified remains of stomach and large intestine) Inscribed on the jar "I am Mestha thy son, O Osiris.  I have come that I may be in thy protection.  I make thy house flourish, Firm, firm, hath commanded Ptah, as commanded Ra himself"  If this is destroyed, the mummy's AC is 10.
19.  Haypi (dog headed jar holding the small intestines)  Inscribed on the jar " I am Haypi thy son, O Osiris.  I have come that I may be in thy protection.  I tie up for thee thy head and limbs, smiting down for thee thy enemies beneath thee. I give to thee thy head forever." Allows the mummy to splinter his Ka, giving each ushabti the ability to do 1d8 damage (if large) 1d6 (if man-sized) 1d4 (if smaller).
20.  Tuamayutef (jackal headed jar with the lungs and heart therein) Inscribed "I am thy son Tuamayutef, thy Horus, loving thee.  I have come to avenge my father Osiris, not allowing to be done to thee his destruction.  I place it under thy feet forever and ever"  This grants the power of weightlessness and immunity to weapons of +2 or less.
21.  Qebesennuf (canopic jar, hawk headed, containing the liver and gall blader) Inscribed it says "I am thy son Qebesennuf, O Osiris.  I have come that I may be in thy protection.  I gather together thy bones, I collect thy limbs, I bring for thee thy heart, I place for thee it upon its seat in thy body, I make thy house flourish."  This grants the mummy the ability to track its belongings.
All four canopic jars (#18 through #21) are made of beautiful alabaster and the covers are fastened on with plaster.
Each mummy is a 16th level Alienist Necromancer/priest of Set
The names of the six mummies are : Hemun, Neb Seth, Rekhu Khet, Neb Renput, Neb Payt, and Neb Sedi
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