Ongenfrith, the Revenant Death Knight
Death Knight
Hit Dice: 10d12 (102 hit points)
Initiative:
+8
Speed:
20 ft
AC:
27 (+4 Dex, +8 full plate armor, +2 large shield, +3 magical
enhancements)
Attacks: Zahkohl (longsword) +21/16 melee; or slam +20/15
melee
Damage: Zahkohl (longsword) 1d8 + 12; slam 1d6 +10; comp. longbow
1d8 + 10
Face/Reach: 5 ft x 5ft/ 10 ft
Special Attacks: Abyssal Blast (Su), Fear Aura, Undead Followers
Special Qualities: Undead,
Damage Reduction 15/+1, Immunities, Spell Resistance 20, Turn Immunity, Nightmare
Mount
Saves: Fort +10 Ref +11 Will
+8
Abilities: Str 30 (+10), Dex 18 (+4), Con -, Int 13 (+1), Wis
15 (+2) Cha 24(+7)
Skills: Intimidation +15, Heal
+12, Ride +12, Concentration +6
Feats: Alertness, Weapon
Focus (longsword), Mounted Combat, Lightning Reflexes, Improved Critical
(longsword), Combat Reflexes, Improved Initiative, Power Attack, Cleave,
and Great Cleave
Climate/Terrain: Any land
or underground
Organization:
Solitary
Challenge Rating: 13
Treasure: +1 plate armor,
+1 large metal shield, Zahkohl (+2 keen unholy chaotic longsword - see
below), ring of protection +1
Alignment: Chaotic
Evil
Advancement: By evil acts and by character class
Ongenfrith today wanders the world like a revenant, seeking some
lost meaning for both his mortal life and his undeath. He is one of
the most inventive of Inzeladun's death knights in his evil. He
seeks out the proud and brings to them to ruination.
Combat
Ongenfrith fights with Zahkohl. Zahkohl is a sword given to Ongenfrith by Larbius the Ice Devil. It is a +2 keen unholy chaotic longsword. It does +2d6 against any good and +2d6 against any lawful (+4d6 vs Lawful Good). With a threat range of 17 to 20. In the hands of Ongenfrith it has a threat range of 16 to 20 (Improved Critical feat).
Abyssal Blast (Su): Once per day, Ongenfrith can unleash an abyssal blast of hellish fire. The blast explodes in a 20-ft radius spread anywhere in the range of 800 feet. The fire inflicts 10d6 points of damage. Half of the damage is fire damage, but the rest results from divine power and is therefore not subject to being reduced by fire protection magic. A successful Reflex save negates half the total damage.
Fear Aura (Su): Ongenfrith is shrouded in a dreadful aura of death and evil. Critters of less than 5 HD within a 15 foot radius must succeed at a Will save or be affected as though by the fear spell as cast by an 18th level sorcerer.
Undead Followers: Ongenfrith attracts lesser undead critters that happen to exist within a 200 mile radius. He can have up to 36 hit dice of followers, which are composed of 1d6 ghouls, 1d4 ghasts, 1d12 medium skeletons, 1d4 wights, or 1d8 medium sized zombies once per week. These critters remain in Gholgoroth's service until destroyed.
Damage Reduction (Su): Ongenfrith's undead body is tough, giving him damage reduction 15/+1.
Immunities (Ex): Ongenfrith is immune to cold, electricity, fire and polymorphing affects in addition to immunities granted to all undead.
Spell Resistance (Su): Ongenfrith has SR 20.
Summon Mount (Su): Ongenfrith has a nightmare mount.
Turn Immunity (Ex): Ongenfrith cannot be turned, however he can be dispelled with Holy Word.
History of Ongenfrith, the Revenant Death KnightBack to the Death Knight page Back to the Main Menu Back to the Undead Page
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