| MUMMIES, THE ANCIENT DEAD | ||||||||||||||||||||||||||
| Mummies, the ancient dead, are powerful forms of Undead. Connected to the Positive Material Plane, mummies come in various strengths, from the weak 1st rank to the unstoppable 5th rank. Most are capable of pronouncing deadly curses, and nearly all have the infamous "mummy rot". Many of the most powerful mummies are priests of ancient gods, such as the ones the Khemians worship. | ||||||||||||||||||||||||||
| To qualify as a mummy, or an ancient dead, a creature must have died, had his/her body preserved in some way, his/her spirit must now occupy the body that housed it in life, and the monster must derive its powers from a connection with the positive material plane. True ancient dead possess the following powers to some degree: rejuvination, fear, invulnerability, and disease. | ||||||||||||||||||||||||||
| The Ancient
Dead (Mummy Template Variant) Medium Undead Hit Dice: Increase to d12 Initiative: Speed: 20 ft AC: Base creature's natural armor improves by +2 +2/rank (3rd rank mummy gains a +8 natural armor) Attacks: as base creature, and gains a slam attack if it didn't already have one Damage: slam 1d6 Face/Reach: 5 ft x 5ft/ 10 ft Special Attacks: Despair, Mummy Rot, Salient abilities (See below) Special Qualities: Undead, resistant to blows, damage reduction, Saves: As base creature Abilities: As base creature, with the following modifications: Str (see below), Dex -2, and as an undead, the creature has no Con score. Skills:As base creature, plus racial bonuses of +8 in Hide, Listen, Move Silently, and Spot Feats: As base creature, and the mummy gains Alertness and Toughness if it didn't have it before. Climate/Terrain: Any land or underground Organization: Solitary Challenge Rating: As base creature +2 Treasure: Standard Alignment: Lawful Evil Advancement:None. A mummy's powers is set at creation. |
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| The Definition of the Ranks | ||||||||||||||||||||||||||
| Damage Reduction
(Ex): First Rank: Special weapons only; Second
Rank: 5/+1, Third Rank: 10/+1, Fourth Rank 15/+2, Fifth Rank
20/+3 Mummy Rot (Su): As described in Monster Manual. Resistance to Blows (Ex): Physical attacks only do 1/2 damage Enhanced Strength (Ex): First Rank +2 str, Second Rank +4 str, Third Rank +6 str, Fourth Rank +8 str, Fifth Rank +10 str Undead If Base creature can cast spells, so can the mummy of that creature Salient Abilities (The Mummy gains 1d2 per rank) A. Alter Form (Sp): As change self for first four ranks. First rank 1/day for 30 minutes; Second Rank, 2/day for an hour; Third Rank 3/day for 90 minutes, Fourth Rank 4./day for an unlimited time. Fifth Rank: 5/day as Shape Change spell. B. Animate Objects (Sp): For two hours per power rank. If multiple objects are put in motion, their time is cumulative. First Rank, tiny objects that do 1d8 damage, Second Rank, small objects that do 2d8 damage, Third Rank, Medium objects that do 3d10 damage, Fourth Rank, Large objects that do 4d8 damage, Fifth Rank, Huge objects that do 5d10 damage. C. Charm (Su) D. Command Undead (Su) As an evil priest. E. Create Undead (Ex) The mummy can embalm and perform the ceremonies to create servant mummies. F. Curse of Vengeance (Su) G. Delay (Su): This power allows the mummy to postpone the effects of one or more of its other powers. Mummy rot is the most common to be delayed. First Rank delays 30 minutes, Second Rank delays one hour, Third rank two hours, Fourth Rank 1 day, and Fifth Rank up to a week. This helps a mummy hide its powers, and its nature. H. Elemental Command: See Van Richten's Guide to the Ancient Dead for a full description. I. Grapple (Ex): Mummies with this power get two slam attacks and a +2 bonus to strength for damage if both slams hit. The victim is then strangled for triple slam damage until he breaks the hold. J. Illusion (Sp): Each rank gives the mummy the power to affect one sense with its illusions, over an area of 20ft x rank. K. Resist Magic 5 per Rank L. Summon Insect Horde (Su) M. Symbiosis: The mummy is home to another monster, such as molds, slimes, oozes, arachnids, rot grubs, brain moles, etc. |
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| Some of the more famous mummies
of Inzeladun are (or were): Kronos I, Amenenhat I, Amenenhat IV,
Sethotep the Sage, Amenhemet the
Guardian of the Secrets of Eternal Youth, Amanarit the scribe to
Amenhemet, Enneter I founder of Khemt, Barekatha Tchaua and Roteth,
Khenra, Kharis, Tephonomet and Sethonomet, the six mummies of Kherit, and
Nometankhset. The mummies of Khemt are the most famous of the mummies in Inzeladun, but other sorts, such as bog mummies in Ophyr, exist also. The Dagam of ancient times also used to mummify their dead. Mummies are frightening and terrible opponents. Be warned, they may not look like mummies at all.... and misidentifying your opponent can be most deadly. |
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