Inzeladun

 

Kidera Toragi

TUN MI LUNG (TYPHOON DRAGON)

 

Gargantuan Ancient Dragon (Spirit, Water)

Hit Dice:

34d12+306 (527 hp)

Initiative:

+2

Speed:

60 ft. (12 squares), fly 300 ft. (clumsy), swim 60 ft.

Armor Class:

42 (–4 size, +2 Dex,+34 natural), touch 8, flat-footed 40

Base Attack/Grapple:

+34/+57

Attack:

Bite +45 melee (4d6+15)

Full Attack:

Bite +45 melee (4d6+15) and 2 claws +42 (2d8+7) and 2 wings +42 (2d6+7) and Tail Slap +42 (2d8+22)

Space/Reach:

20 ft./15 ft. (20 ft. with bite)

Special Attacks:

Divine wind, crush (4d6+19, DC 36), tail sweep (2d6+22)

Special Qualities:

SR 32, DR 15/magic, spell-like abilities, Air and Water Immunity, Fly, Energy Radiance, Fiery Innards

Saves:

Fort +28, Ref +21, Will +29

Abilities:

Str 41, Dex 14, Con 29, Int 22, Wis 29, Cha 28

Skills:

Concentration +46, Diplomacy +46, Escape Artist +39, Intimidate +46, Knowledge (arcana) +43, Knowledge (nature) +43, Listen +46, Search +43, Scry +43, Sense Motive +46, Spot +46, Use Magic Device +46

Feats:

Cleave, Great Cleave, Great Flyby Attack, Power Attack, Multiattack, Blind-fight, Flyby Attack, Hover, Snatch, Improved Sunder, Rend, Improved Bull Rush

Environment:

Warm Aquatic

Organization:

Solitary

Challenge Rating:

22

Treasure:

Double Standard

Alignment:

Neutral Evil

Advancement:

25-36 HD (Gargantuan)

 

 


Malicious and wild, this dragon has been charged with the task of dispensing destructive hurricanes and typhoons- and she throws herself into that duty with glee.  She has a long, sinuous body covered with thick scales in a variety of colors, with blue-green, dark red, and violet among the most common.  She has dark, beady eyes, a stringy beard dangling from her chin, and enormous jaws lined with hooked teeth as sharp as razors. She is extremely strong and dexterous for a tun mi lung, but not as intelligent as others of her age category.  She adores roaming the sea coasts and flying in the skies above the open ocean looking for ways to unleash her destructive impulses. She loves to collect books and store them in the lavish palace on the ocean floor she maintains.  She is condescending toward mortals, unless they bring her beautiful fish, precious gems, or rare books.  She knows much about the Speaker in Dreams, and protects her secrets, holding many ancient golems on the ocean floor for her. Unlike most tun mi lung, she crackles with electrical energies.

Combat  

Energy Radiance (Ex): The dragon's inner processes radiate so much electrical energy that a character takes 2d6 points of electrical damage if within 50' of dragon, Fort DC 24 to avoid.

Fiery Innards (Ex): Within this dragon, so much atmospherically charged energy flows through its veins and between its organs that when a warrior strikes it, this deadly energy rushes out and engulfs the warrior (Ref DC=damage inflicted to avoid), doing 2d6 points of electrical damage.

Spell-Like Abilities: A dragon’s spell-like abilities depend on its age and variety. It gains the abilities indicated for its age plus all previous ones. Its age category or its sorcerer caster level, whichever is higher, is the caster level for these abilities. The save DC is 19 + spell level. All spell-like abilities are usable once per day unless otherwise noted.  

Crush (Ex): This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).

A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC 36) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.

Tail Sweep (Ex): This special attack allows a dragon of at least Gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet, extending from an intersection on the edge of the dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC 36).

Grappling: Dragons do not favor grapple attacks, though their crush attack (and Snatch feat, if they know it) use normal grapple rules. A dragon can always use its breath weapon while grappling, as well as its spells and spell-like or supernatural abilities, provided it succeeds on Concentration checks.

Frightful Presence (Ex): A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 300 feet are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 36) remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.

Damage Reduction: Young adult and older dragons have damage reduction. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Immunities (Ex): All dragons have immunity to sleep and paralysis effects. Each variety of dragon has immunity to one or two additional forms of attack no matter what its age, as given in its description.

Spell Resistance (Ex): As dragons age, they become more resistant to spells and spell-like abilities, as indicated in the variety descriptions.

Blindsense (Ex): Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.

Keen Senses (Ex): A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Alternate Form (Su): Lung dragons can assume any humanoid form of Small to Large size as a standard action.  This ability is similar to the polymorph self spell but allows only humanoid forms.  When using this ability, dragons gain a +10 circumstance bonus on disguise checks.

Detect Thoughts (Su): This Lung dragon can use this ability as the spell of the same name, continuously, with a range of 50 feet.

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