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Dragon (Water Ferrous)
Climate/Terrain: Any marsh and underground
Organization: Wyrmling, very young, young, juvenile, and young adult:
solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or
great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Ratings: Wyrmling 1; very young 2; young 3; juvenile 5; young
adult 7; adult 9; mature adult 11; old 14; very old 16; ancient 17; wyrm 18;
great wyrm 20
Treasure: Double Standard
Alignment: Chaotic Neutral
Advancement: Wyrmling 4-5 HD (Tiny); very young 7-8 HD (Small); young
10-11 HD (Medium); Juvenile 13-14 HD (Medium); Young adult 16-17 HD (Large);
adult 19-20 HD (Large); mature adult 22-23 HD (Huge); old 25-26 HD (Huge); very
old 28-29 (Huge); ancient 31-32 (Huge); wyrm 34-35 HD (Gargantuan); great wyrm
37+ HD (Gargantuan)
Nickel dragons are the weakest of the ferrous dragons. They make up for
their smaller size and lesser power with a tenacity and viciousness that would
make even the boldest adventurers think twixe about wanting to face one a second
time. They are somewhat unpredictable, and could well gulp down a poor
adventurer in a party, and then decide the others are not worth their time.
Nickel dragons are born with charcoal gray scales, changing to a more metallic
gray as adults. As the dragon continues to age, the metallic gray begins
to show white until, as a great wyrm, no traces of the gray remain and the
dragon is a bright metallic white.
Nickel dragons dwell only in swamps and marshes, preferably those that are close
to or border on coastlines. Nickel dragons often keep eggs and treasure in
a cave, but actually dwell elsewhere nearby, wherever suits the dragon at that
particular moment..
Combat
A nickel dragon usually tries to overwhelm its opponents through sheer
unpredictability in its attacks.
Breath Weapon (Su): A nickel dragon has but one breath weapon: a cone of
acidic vapors.
Mass Irritation (Sp): Causes an itchy rash on a number of creatures =
dragons's hit dice. This itching afflicts the subject with uncontrollable
itching The subject can take no actions for 1d6 rounds. Armor
doubles the duration.
Assume Vaporous Form (Sp): Same as the spell Gaseous Form.
Age
Size Hit Dice (HP)
AC
Attack Bonus Fort Save Ref Save Wis Save Breath Weapon (DC) Fear DC SR
Wyrmling
T 3d12+3
(22) 14 (+2 size, +2
natural)
+5
+4
+3
+3 1d6 (16) Very
young
S 6d12+6 (45) 16
(+1 size, +5
natural)
+8
+6
+5
+5 2d6
(18) Young
M 9d12+18
(76) 18 (+8
natural)
+11
+8
+6
+6 3d6
(20) Juvenile
M 12d12+24
(102) 21 (+11 natural)
+15 +10
+8 +8
4d6 (22) Young
adult
L 15d12+45
(142) 23 (-1 size, +14
natural) +18 +12 +9
+9 5d6
(25)
16
16 Adult
L 18d12+72
(189) 26 (-1 size, +17 natural)
+23
+15
+11 +11 6d6
(27)
19 18 Mature
Adult
H 21d12+105
(241) 28 (-2 size, +20 natural)
+27 +17
+12 +13 7d6
(29)
21
20 Old
H 24d12+120
(279) 31 (-2 size, +23 natural)
+31 +19
+14 +15 8d6
(31)
23 22 Very
Old
H 27d12+162
(337) 34 (-2 size, +26 natural)
+35 +21
+15 +17 9d6
(33)
25
24 Ancient
H 30d12+180
(375) 37 (-2 size, +29 natural)
+39 +23
+17 +19 10d6
(35)
27
26 Wyrm
G 33d12+231
(445) 38 (-4 size, +32 natural)
+41 +25
+18 +20 11d6
(38)
29 28 Great
Wyrm
G 35d12+270
(514) 41 (-4 size, +35 natural)
+45 +28
+20 +24 12d6
(39)
32 30 Age
Speed
Str Dex
Con Int
Wis Cha Special Abilities Caster
lvl Wyrmling
60 ft, fly 150 ft (avg), swim 60
13 10
13
14 15
14
Immune to Acid; Waterbreathing Very
young
40 ft, fly 150 ft (avg), swim 60
15
10
15
14 15
14
Young
40 ft, fly 150 ft (poor), swim
60
17 10
15
16 17
16
Juvenile
40 ft, fly 150 ft (poor), swim
60
19 10
17
18 19
18 Fire
Resistance
Young adult
40 ft, fly 150 ft (poor), swim
60
23
10
19
18 19
18 Damage
Reduction 5/+1
Adult
40 ft, fly 150 ft (poor), swim
60
27 10
21
20 21
20 Mass
Irritation 1/day
1st
Mature Adult
40 ft, fly 150 ft (poor), swim
60
29
10
21
20 21
20
Damage
Reduction 10/+1
3rd
Old
40 ft, fly 150 ft (poor), swim
60
31 10
23
22 23
22 ESP
1/day
5th
Very
Old
40 ft, fly 150 ft (poor), swim
60
33 10
23
24 25
24 Damage
Reduction 15/+2
7th
Ancient
40 ft, fly 150 ft (poor), swim
60
35 10
25
26 27
25 Summon
Nature's Ally
9th
Wyrm
40 ft, fly 150 ft (clumsy),
swim 60
39 10
29
28 29
26 Damage
Reduction 20/+3
11th
Great
Wyrm
40 ft, fly 150 ft (clumsy),
swim 60
43
10
31
30 31
27 Assume
Vaporous Form
13th