

Iron
Dragon Trademarks and copyrights are cited
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owners. "Inzeladun" and related characters © 1984, 2000 Vincent N.
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Dragon (Fire Ferrous)
Climate/Terrain: Tropical, subtropical and temperate hills and mountains
Organization: Wyrmling, very young, young, juvenile, and young adult:
solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or
great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young
adult 11; adult 14; mature adult 16; old 18; very old 19; ancient 21; wyrm 23;
great wyrm 25
Treasure: Double Standard
Alignment: Lawful Neutral
Advancement: Wyrmling 8-9 HD (Medium); very young 11-12 HD (Large); young
14-15 HD (Large); Juvenile 17-18 HD (Large); Young adult 20-21 HD (Huge); adult
23-24 HD (Huge); mature adult 26-27 HD (Huge); old 29-30 HD (Gargantuan); very
old 32-33 (Gargantuan); ancient 35-36 (Gargantuan); wyrm 38-39 HD (Gargantuan);
great wyrm 41+ HD (Colossal)
Iron dragons are the most powerful of all ferrous dragons. Iron dragons
frequently assume the form of men to spy on the goings-on of the world, in order
to someday bring dragons back as the rightful rulers of the land.
Iron dragons are born with scales of flat black. As the dragon ages, the
scales begin to take on a glossy texture until, as adults, the dragon is
metallic black. The scales continue to take on silver highlights until, as
great wyrms, the scales look like moonlight reflecting on a rippling pool.
Iron dragons dwell upon great hills or on high mountains, usually building their
lairs deep beneath the surface. It is said that where you find the lair of
an iron dragon, you find deposits of iron. Iron dragons hoard iron with
more greed than any other metal. This makes them unpopular with mining
races, of course.
Combat
Iron dragons will not usually attack unless there are intruders in its lair.
They are more concerned with gaining information on events in the world than
engaging in battle. They use their spells and special abilities in preference to
physical combat, but will fight if need be. Their favorite spells are
those that weaken or incapacitate their opponents, as they accept the surrender
of their opponents. After all, how can the dragon learn anything if the
ones it sought to communicate with are dead? Of course, such unfortunates
are usually eaten after they have supplied all the information they can.
Breath Weapon (Su): An iron dragon has two breath weapons: a cone of
sleeping gas or a cone of superheated sparks.
Age
Size Hit Dice (HP)
AC
Attack Bonus Fort Save Ref Save Wis Save Breath Weapon (DC) Fear DC SR
Wyrmling
M 7d12+6
(45) 16 (+6
natural)
+10
+7
+5
+5 1d10 (16) Very
young
L 10d12+18
(76) 18 (-1 size, +9
natural)
+14
+9
+6
+6 3d10
(18) Young
L 13d12+24
(102) 21 (-1 size, +12
natural)
+19 +11
+8
+9 5d10
(20) Juvenile
L 16d12+45
(142) 24 (-1 size, +15 natural)
+24 +13
+9 +11
7d10 (22) Young
adult
L 23d12+72
(189) 26 (-1 size, +17
natural) +27
+16 +11
+13 9d10
(25)
21
21 Adult
H 22d12+105
(241) 29 (-2 size, +21 natural)
+31 +18
+12 +15 11d10
(27)
23 23 Mature
Adult
H 25d12+120
(276) 32 (-2 size, +24 natural)
+34 +20
+14 +17 13d10
(29)
25
25 Old
H 30d12+162
(337) 33 (-2 size, +25 natural)
+36 +22
+15 +19 15d10
(31)
27 27 Very
Old
G 31d12+180
(375) 36 (-4 size, +30 natural)
+40 +24
+17 +21 17d10
(33)
29
29 Ancient
G 34d12+231
(445) 39 (-4 size, +33 natural)
+44 +26
+18 +23 19d10
(35)
31
31 Wyrm
G 37d12+288
(522) 42 (-4 size, +36 natural)
+48 +29
+20 +25 21d10
(38)
33 33 Great
Wyrm
C 40d12+312
(565) 41 (-8 size, +39 natural)
+49 +31
+21 +27 23d10
(39)
35 35 Age
Speed
Str Dex
Con Int
Wis Cha Special Abilities Caster
lvl Wyrmling
40 ft, fly 150 ft (poor)
13 10
13
14 15
14 Fire
Subtype, Polymorph Self
Very
young
40 ft, fly 150 ft (poor)
15
10
15
14 15
14
Young
40 ft, fly 150 ft (poor)
17 10
15
16 17
16
1st
Juvenile
40 ft, fly 150 ft (poor)
19 10
17
18 19
18 Heat
Metal
3rd
Young adult
40 ft, fly 150 ft (poor)
23
10
19
18 19
18 Damage
Reduction 5/+1
5th Adult
40 ft, fly 150 ft (poor)
27 10
21
20 21
20 Stone
Shape
7th
Mature Adult
40 ft, fly 150 ft (poor)
29
10
21
20 21
20
Damage
Reduction 10/+1
9th
Old
40 ft, fly 200 ft (clumsy)
31 10
23
22 23
22 ESP
1/day
11th
Very
Old
40 ft, fly 200 ft (clumsy)
33 10
23
24 25
24 Damage
Reduction 15/+2
13th
Ancient
40 ft, fly 200 ft (clumsy)
35 10
25
26 27
25 Wall of
Iron
2/day 15th
Wyrm
40 ft, fly 200 ft (clumsy)
39 10
29
28 29
26 Damage
Reduction 20/+3
17th
Great
Wyrm
40 ft, fly 200 ft (clumsy)
43
10
31
30 31
27 Flesh to
Iron
19th