Hit Dice: 20d10+40 (152 hp)
Initiative: +6 (+2 Dex, +4 improved initiative)
Speed: 30 ft.
Base Attack Bonus / Grapple: +20 / +23
AC: 22 (+2 Dex, +10 magical chainmail)
Full Attack: +3 Holy Longsword +26/+21/+16/+11 melee
Attack: +3 Holy Longsword +26 melee
Damage: +3 Holy Longword 1d8+6 melee (+2d6 vs. evil)
Face/Reach: 5 ft x 5 ft./5 ft.
Special Attacks: Spell casting; Smite Evil; Turn Undead
Special Qualities: Aura of Good, Detect Evil, Divine Grace, Lay on Hands, Aura of Courage, Divine Health, Remove Disease, Special Mount
Saves: Fort +20, Ref +14, Will +16
Abilities: Str 17, Dex 14, Con 15, Int 15, Wis 18, Cha 23
Skills: Concentration (Con) +12, Craft (toymaking) (Int) +28, Diplomacy (Cha) +16, Handle Animal (Cha) +16, Heal (Wis) +14, Knowledge (nobility and royalty) (Int) +2, Knowledge (religion) (Int) +2, Profession (toymaker) (Wis) +27, Ride (Sleigh) (Dex) +12, and Sense Motive (Wis) +23
Skill Focus (Craft), Improved Initiative,
Extra Turning, Mounted Combat, Trample, Leadership, Spirited Charge, Power
Organization: Travels with 8 reindeer and a horde of elves
Challenge Rating: 20
Treasure: Triple Standard (mostly toys)
Alignment: Lawful Good
Advancement: By character class
Santa Claus is a former toymaker
who took up arms against evil. The country he lived in enslaved elves Over the years he has fought as a liberator for the
elves and, as a result, gathered a small force of elves who work for him
and assist him in all things. As a reward, Santa Claus was granted a home
in Elfland and immortality.
Santa refused material rewards for his acts in the communities he rescued. Often called upon to slay dragons, he would distribute the dragon's hoard to the villages and towns the dragon terrorized. He found out early that corrupt officials would keep most of the treasures, so he took to distributing the hoards himself at night to good people.
Santa travels in a Sleigh of Flying and his Special Mount is a reindeer. Seven other reindeer help pull the magic sleigh, which requires eight reindeer to fly. Santa also has a huge bag of holding, a suit of +5 elven chainmail, and a +3 Holy Sword named Liberator.
Santa prefers to convert evil than
fighting it, but he is quite capable of dispatching the incorrigible. He
believes goodness should receive rewards, so he always distributes any treasure
he recieves to the good people in the locality.
Aura of Good (Ex): Santa’s aura of good (see the detect good spell) is equal to 20.
Detect Evil (Sp): At will, Santa Claus can use detect evil, as the spell.
Smite Evil (Su): Santa Clause may smite evil 5 times per day. These special attacks are at a +6 attack bonus and a +20 damage bonus. Santa never accidentally smites a creature that is not evil, because he knows who’s been naughty and who’s been nice.
Divine Grace (Su): Santa gains +6 to all of his saving throws (included in stats above).
Lay on Hands (Su): Santa can heal himself or others of up to 120 points of damage each day. Alternately, Santa can use his healing abilities to deal damage to undead creatures if he so chooses.
Aura of Courage (Su): Santa Clause is immune to all forms of fear. Santa’s allies gain a +4 morale bonus on saving throws against fear if they are within 10 feet of him. This ability always functions for Santa, because he cannot die.
Divine Health (Ex): Santa is immune to all diseases, including supernatural and magical diseases.
Turn Undead (Su): Santa Clause can turn undead 9 times per day as a 17th level cleric.
Spells: Santa can cast 4 first level divine spells, 4 second level divine spells, 4 third level divine spells, and 4 fourth level divine spells as a 10th level caster.
Remove Disease (Sp): Santa Clause can remove disease 5 times per week.
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