Zografos, Lord Domnhall, Siishe'ohuasiosh

Medium Humanoid Male 5'5", blue eyes, light brown hair
Rogue/Fighter/Knight of Tenebrion/Penumbral Lord - 4th level/1st level/4th level/6th level

Hit Dice: 4d6+1d10+4d8+6d4+60 (135/150 hit points)
Initiative: +11(+4 imp. Init., +6/+9 Dex, +1 Ingaran)
Speed: 30ft (20ft. climb as rat or hybrid)
AC: 23/26(+6 Dex, +7 leather armor, +3natural as rat or were-rat)
Base Attack Bonus: +11/+6/+1.  In were-creature form, Zografos usually fights with two weapons or with weapon and claw
Attacks: rapier +15/+10/+5 or +23/+18/+13, dagger +20/+15/+10 or +23/+18/+13, rope +17 or +20, claw +20, bite +20, crossbow +21/+24
Damage:
rapier 12-20/1d6+4, dagger 19-20/1d4+3, claw 1d3+1, bite 1d4+1 and poison, crossbow 1d8+4+1d6
Face/Reach: 5ft by 5ft/5ft
Special Attacks: Spells, Spell-like abilities, Poison
Special Qualities: Sneak Attack +2d6, Evasion, Uncanny Dodge (Dex Bonus to AC), Darkvision, Shadow Mask, Improved Shadow Warrior, Shadow Form, Shadow Cat, Shadow Strength, Shadow Cast I, Improved Darkvision, Shadow Raven Form, Shadow Jump(100ft.) @ will, Tainted psionics, SR 17
Saves:
            Fort: +11/+14(+2 fighter, +1 Rogue, +2 SK, +2 PL, +4/+5 ability, +2 racial)
            Ref: +16/+19(+4 Rogue, +4 SK, +2 PL, +6/+9 ability)
            Will: +13/+15(+2 feat, +5 PL, +2 SK, +1 Rogue, +3 ability, +2 racial)
Abilities: Str 13(+1), Dex 22/28(+6/+9)(normally 18), Con 18/20(+4/+5), Int 20(+5), Wis 16(+3), Cha 13(+1)
Languages: Ingaran, Orcish, Midian, Elvish (drow dialect)
Skills: Appraise +9, Balance +11/+14, Bluff +9, Climb +7, Concentration +20/+21, Craft-painting +20, Decipher Script +13, Disable Device +13, Heal +6, Hide +33/+36, Intimidate +11, Jump +2, Knowledge (arcana) +16, Listen +24/+32, Move Silently +33/+36, Open Locks +11/+14, Perform +3(sexual techniques), Pick Pockets +11/+14, Read Lips +10, Search +11/+19, Spellcraft +13, Spot +17/+25, Tumble +17/+20, Use Magic Device +6, Use Rope +7/+10
Feats: Iron Will, Silent Spell, Weapon Finesse - Dagger, Weapon Focus - Dagger, Improved Initiative, Skill Focus - craft-painting, improved critical - rapier, quicken spell-like ability, alertness, multiattack, weapon finesse (bite), weapon finesse (rapier) as rat or hybrid

Climate/Terrain: Ingaran, Lamapacher, Alisander, Yuan Ti nests
Challenge Rating: 16

Treasure: +3 keen rapier (32,000 gp), +1 cane of werewolf bane (18,000 gp), +2 dagger (8,000 gp), rope of entanglement (21,000 gp), box of transformation, wolf pelt, books, werewolf scroll, unicorn hair paint brushes, Gloves of dexterity(+4), long spear made of green Baatoran steel, 540 gold, approximately 5k in paintings and gold from the tomb under Dr. Dalby's residence, +5 silent moves shadow leather armor (bonuses already added to skill values), +2 heavy crossbow of flaming burst, 20 +2 bolts, wand of lightning bolts (used by Sjachrenthisj), +3 shield, 3rd eye (negate) (used by Sjachrenthisj), Cloak of Whispers, Penumbral Lord's spells books (contains all the penumbral lord spells), ring of invisibility, amulet of protection against detection and location, 4 elf slaves, 2 human slaves, 33k in gold in Erelhei-Cinlu, ring of low light vision, Champion's Helm (immune to criticals, SR15 and cannot be surprised.)
Tattoos: 3 displacement tattoos, 4 chameleon tattoos, 4 body adjustment tattoos, 4 fly tattoos, and 6 body equilibrium
Alignment: Neutral
Advancement: By Character Class

 Spells:
            Known: 0 level - Dancing Lights, Detect Magic, Distort Shadow, Read Magic
                     1st level - Chill Touch, Gloom, Obscure Shadow, Penumbral Trap, Reshape Shadow, Shade's Sight
                     2nd level - Animate Shadow, Banish Shadow, Dar' Tan's shadow bolt, Shadow Images, minor shadow conjuration

                     3rd level - Control light, minor shadow evocation, shadow form of Lyrand, shadow strike, shadow touch
                     4th level - imbue shadow, shadow conjuration, shadow shield
                     5th level - curtain of darkness, shadow evocation, shadow weapon

            Per Day: 4/6/3/3/3/1, normally Dancing Lights , Detect Magic X2, Distort Shadow, Gloom X2, Obscure Shadow, Reshape Shadow, Animate Shadow, Shadow Images, minor shadow conjuration, shadow strike, shadow form of Lyrand, imbue shadow, shadow shield

 

Shadow Mask: At will Zografos can cover his face with a mask of shadows.  No one can identify his face while behind this mask.  He also gets a +4 bonus to saves verses gaze attacks while using the mask.  Any light or dark spells cast on the mask automatically fail.

Darkvision: Zografos has dark vision up to 60ft.

Improved Shadow Warrior: 3/day Zografos can cause his shadow to fight for him.  The Shadow Warrior fights exactly like Zografos excepts all of its attacks are made with a -2 penalty.  The damage caused by the shadow warrior is real and cannot be disbelieved.

Shadow Form: 3/day Zografos can take the form of a Shadow.

Shadowcat Form (Sp): 2/day Zografos can take the form of a shadowcat, a housecat formed entirely of shadows, for 1d6+4 minutes.  The "cat" appears as a shadow flat upon the ground.  In darkness, or within any shadowy area, this form adds +10 to any Hide checks.  Additionally the shadowcat is two-dimensional, so the penumbral lord can slip under doors or fit through any opening that is at ground level.  Openings above the ground (like an open window) are inaccessible in this form.  Also note that a penumbral lord in this form cannot go up steps or otherwise move upward.  She can move down in this manner, and no damage is sustained no matter the extent of the fall.  It requires a full action to make the transformation either to or from shadowcat form.  However, transformation from shadowcat form when the duration has expired is a free action.

Shadow Strength (Ex): Zografos' magic is powered by tapping into the energies of shadow itself.  He has become adept at making quasi-real illusions stronger.  When casting spells from the shadow subschool of Illusion that call for the illusion to possess a certain percentage of actual effectiveness, treat the creations as if they had a strength of 50%, or as described in the spell description, whichever is higher. Because of the nature of shadow, these spells can never reproduce reality, so the maximum percentage strength of these spells is 75%.   

Shadowcast I (Su): The penumbral lord begins to tap into the Plane of Shadows for energy with which to power his magic.  If he casts a spell within a shadowed area, he may choose not to lose the prepared spell when it is cast, but cast a nearly real version of the same spell with shadow magic.  He may cast spells up to 3rd level this way.  Instead of losing the prepared spell, he loses hit points equal to the level of the spell (minimum 1 hit point).  Additionally, any saves allowed by the spell are made at +2.  Spells cast in this way are NOT illusion (shadow) effects and cannot be disbelieved – they are simply being powered by the Plane of Shadow.  

Shadowcast II (Su):
The penumbral lord may use shadow energy to power any spell of up to 3rd level, regardless of whether the spell comes from the penumbral lord spell list or from another class.  Shadowcasting in place of a sorcerer spell allows the penumbral lord to retain the spell slot as if unused. Like Shadowcast I, saves against such spells are at +2, but now the penumbral lord loses twice the spell's level in hit points (minimum 1 hit point for 0 level spells).   

Shadow Raven Form:
The Penumbral Lord can now become a shadow raven twice a day for 1d6+6 minutes. 

Tainted Psionics (sp): poison (DC 17), polymorph self (into snake or snakelike forms only)

Poison Bite (Ex): DC = 21, 1d4 Con initial/1d4 Con secondary

Poison Immunity (Ex): Zografos is immune to all forms of snake venom

Spell Resistance (Ex): 17

          Books: Zografos has "The Screaming Tome of Vulthois", "The Summoning Book of Shadow" and "The Book of Tollan".  Zografos has learned to summon dead creature's shadows, how to teleport to a temple of Tenebrion and how to create sunlight with these books.         

Goals: To acquire a shadow dragon, to protect Ingara, to a find the greatest painting materials of all time, to find more books on Tenebrion and Apollo, and most of all mindflayer genocide.

                Zografos is currently traveling with the Gauntlet of Athena.  He has his doubts on whether the Gauntlet is a true priest.  He does not feel Alexander is very wise for being a priest of the Goddess of Wisdom, especially with this last foray into Dalby's residence in Alisander.  Alexander had no plan, just charged in through the front door.  Zografos thinks this is crazy and ludicrous.  He cannot see the wisdom in the Gauntlet's recklessness. 
            During the recklessness, Zografos revealed that he can take the form of a werewolf.  He knows this will probably earn him the eternal loathing of his favorite subject, India, but does not feel that much loss because of Phaidon.  He knows Phaidon and India have grown close and encourages this since he feels Phaidon would be better able to protect her in a fight than Zografos could.  Zografos is surprised that Phaidon and his panthers did not attack him when he became a werewolf.
   
             Zografos is worried about Flower.  She seems quite daft for an elf.  He is wondering if it isn't an act she is putting on.
   
             Zografos is quite impressed with Issic's strength and his style of fighting. 
   
             He thinks that the entire group makes for an efficient fighting pack when Alexander is not making rash decisions.  Issic has strength, Zografos uses his speed and agility with the rapier, Phaidon has his bow, India provides them strength and speed, Flower bolsters moral and Alexander provides priestly power. 
   
                Zografos wishes to have the Ring and Finger of Vulthois.  With it he can acquire a dragon mount, which is something Zografos has dreamed about since his days as an apprentice.  If he can't acquire a mount he at least wishes the opportunity to paint dragons.  He wishes to create an entire series of dragon paintings if it doesn't get him killed. 
   
                 Zografos prays to Apollo and Tenebrion.  Apollo because he provides light for Zografos' paintings to be seen and Tenebrion because his shadows add texture to a painting.  He still holds out hope that he will find writings of Apollo's similar to the ones he has found for Tenebrion.  Illusions and tricks of the eye fascinate Zografos.  That is why he believes painting improves his fighting ability;  He sees details that no one would look for or notice and then capitalizes on them.
                Most recently, Zografos has become a Yuan-Ti tainted one.

Legends of Inzeladun | Alexander Animus Litus Maximus | Phaidon | India | Aendryal | Tenebrion, God of Shadow

Inzeladun is copyright 2001 by Vincent N. Darlage.  All rights reserved.  D&D is a trademark of Wizards of the Coast.  Artwork is copyright 2001 Vincent N. Darlage.  All rights reserved.