Lord Nadam, Champion of
Vale, King of Alisander
Medium Human Male
5'11", Brown Eyes, Gray Hair
Fighter/Psychic Warrior 20th
Level/10th Level
Hit
Dice: 20d10+10d8+90 (245 Hit
Points)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed:
20
ft
AC: 38 (+3 Dex, +13 Full Plate, +7 Shield, +5 Natural)
Attacks:
+5 Keen Acidic Blast Bastard sword +40/+35/+30/+25
melee
Damage: +5 Keen Acidic Blast Bastard sword 1d10+15 (+20
two handed) (+3d6 Acid Damage [+6d6 on critical], +1d6 overwhelming damage on a
critical, also Fort DC 32 or die on a critical hit) [15-20 threat range]
Face/Reach: 5 ft by 5
ft/5ft
Special
Attacks:
Psionics (33 power points per day)
Combat Modes: Id Insinuation, Mind Blast, Empty Mind, Intellect
Fortress, Mental Barrier
Saves:
Fort +25, Ref +19, Will +18
Abilities: Str 31, Dex 17, Con 16, Int
15, Wis 14, Cha 30
Skills:
Handle Animal +33, Ride +26, Jump +43, Climb +33, Profession (Sailor) +14,
Tumble +13, Concentration +13, Stabilize Self +13, Knowledge (History) +7
Feats:
Exotic Weapon Proficiency (Bastard Sword), Weapon Focus (Bastard Sword), Weapon
Specialization (Bastard Sword), Power Attack, Cleave, Great Cleave, Combat
Reflexes, Dodge, Mobility, Spring Attack, Expertise, Improved Critical (Bastard
Sword), Improved Trip, Whirlwind Attack, Improved Initiative, Leadership, Quick
Draw, Blind Fight, Sunder, Psionic Weapon, Deep Impact, Combat Manifestation,
Overwhelming Critical, Devastating Critical (Fort DC 32 or die on a critical
hit), Epic Leadership, Legendary Commander
Powers Known: Valor, Verve, Detect Psionics, Biofeedback, Combat
Precognition (+1 AC), Hustle, Painful Touch (+1d6 subdual damage on touch),
Combat Prescience (+2 attack bonus), Vigilance, Prowess (take one extra attack
of opportunity), Displacement (50% miss chance), Inertial Barrier (10/+5 damage
resistance)
Climate/Terrain:
Lamapacher
Challenge Rating: 30
Treasure: , +5 Full
Plate, +5 Shield, Amulet of Natural Armor +5, Royal Cloak of Resistance +5,
boots of speed (10 rounds of haste per day), Belt of Giant Strength +6
Alignment:
Lawful Good
Advancement: by Character class
Lord Nadam is an ancient character. Born in the Second Age of Man, in the Lands of Vale, Nadam did a lot of exploring. During the 93rd year of the Long Peace, Nadam found the ancient ruins of an unknown age. He found a sword of magic there. The sword, a +5 keen acidic blast bastard sword, was made of a metal unknown to him and was forged in a style that was strange. The sages believe that Nadam of Vale found an old Narbonean castle, pre-dating the advent of the Elves. Nadam used this weapon for the good of his home and his king, and was eventually rewarded with the title of Lord Nadam, Champion of Vale.
Nadam fought during the Wars of Morgadin; later Lord
Nadam and Sha'a the Elf undertook what is called the Voyage. Together they circumnavigated the continent
and mapped its coasts for the first time. The Voyage took nearly six years to complete.
Lord Nadam, Hero of the Great Battle in the Wars of Morgadin,
returned to his homeland of Vale with tales of Barbarians, Giants, and riches
beyond belief. He and Sha'a sold their
maps to cartographers, resulting in Lord Nadam building a castle to live
in. Lord Nadam married and had three children (1
male and 2 females). The son was named
Nadam the Second. The daughters were
Valyrani and Sha'ara.
Sirrus the Great, a friend of Nadam's, spent several years hunting down evil dragons until he was killed by Rargad the Red Dragon. Lord Nadam, Champion of Vale and Hero of the Great Battle in the Wars of Morgadin, continued the hunt after Sirrus' death. A Blue Dragon named Garythem, using powerful magic, entombed Lord Nadam in suspended animation.
1,100 years later, King Ollephane and Sha'a attacked and destroyed Garythem the Blue Dragon and rescued Lord Nadam. Lord Nadam, unfamiliar with the new times, underwent new education at the hands of his old friend, Sha'a. Gremandil, a powerful witch, took over the realm of Orfis and set himself up as the Witch-King of Orfis. Tardan, heir to the throne of Orfis, went to Mamon to seek aid in overthrowing the Witch-King. King Ollephane offered his armies upon Sha'a's recommendation. Lord Nadam was also recruited, again on Sha'a's recommendation. In the Battle of Orfis, the army led by Tardan utterly defeated the Witch-King, annihilated the Witch-King's army, and broke the power of evil in Orfis. During the Battle, Lord Nadam fought Gremandil. The Witch King, in the heat of Battle, cursed Lord Nadam. He cursed that Lord Nadam would die, yet live, forever as a force of evil, living off of the living, forever creating more undead, until a great king decides, without outside influence, that Nadam is worth restoring. The Witch-King then slew Lord Nadam. Ollephane slew Gremandil the Witch-King halfway through the Battle. Because of the curse of the Witch-King, Lord Nadam would rise again after his burial as a Vampire, but not a blood drinking Vampire like his grandson (Nadam III), but a Vampire that fed on willpower and life-forces.
For uncounted millennia, Lord Nadam existed as a vampire, and his deeds of evil are legendary. But, in the early years of the 8th Age, Emperor Grimhelm of Silvergate was able to effect a conversion of Lord Nadam. With the intervention of the Silver Tree, Lord Nadam was redeemed. He was restored to a mortal's life, and he vowed to be a force of good. He joined Samadhi's Twilight Gathering, but Samadhi never really trusted Lord Nadam.
Earlier this year, the King of Alisander
was killed by the forces of Yam ibn Saud.
Alisander was about to fall, so Lord Nadam took command of the forces there and
repelled the Azraelites. He was made King of Alisander, and he continued
the fight from a position of legitimate power. At one point he made a
treaty with the Azraelites, but betrayed them in a shrewd maneuver that
decimated their forces.
Combat:
Lord
Nadam fights with the sword that he took from the Narbonean ruins. He
often uses the Deep Impact feat to make his attacks more likely to hit,
and his power attack to make those hits do more damage.
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India and Inzeladun are copyright 2001 by Vincent N. Darlage. All rights reserved. D&D is a trademark of Wizards of the Coast. Artwork is copyright 2001 Vincent N. Darlage. All rights reserved.