Goddess of marriage, good magic, enchantment and motherhood.
Isis is the daughter of Geb and Nut, the wife of Osiris, the sister of Thoth, and the mother of Horus. While Thoth is the god of neutral wizards and magic in its theoretical, practical form, and Set is the god of dark magics, Isis is the patron of good magicians and magic.
Isis is said to have knowledge of everything between heaven and
earth. Legend says that Isis tricked Ra into revealing his secret
name to her, and thus she's unlocked the dark mysteries of
creation. What she will do with this information isn't quite
Isis is mighty friendly to mortals, giving them gifts whenever she can justify it to herself. It was she who brought magic and marriage to the Angustian humans (although Set quickly corrupted those gifts) and she'll likely give them more if she can.
When the Lady of Love smiles on two sweethearts, her ghostly form
may appear during a tryst to drape an ethereal blanket over the
lovers. It is said that this gift forever shields the pair from
cruel twists of fate that would drive them apart before their
When a Khemian hero bravely faces certain doom while on a quest favored by the goddess, Isis may manifest as the upper torso of a beautiful woman who gives the hero a kiss on the cheek. This kiss often comes in the midst of a fierce battle. The recipient of the kiss is immune to all damage for 40 rounds caused by whichever type of weapon poses the most severe threat to him or her at that time. Such a kiss leaves a permanent mark in the form of the goddess's symbol.
Isis is the most beloved Khemian deity of the common people. She has many aspects: wise woman, dutiful wife, joyful lover, mother of children, and nurturer of babes and harvests. As such, she is worshipped by lost persons, those in need of moral and physical guidance, women entering into marriage, all whose hearts are touched by love, farmers and field hands, and young mothers.
The clergy of Isis encourages love, affection, and marriage to the citizens of Khemt. They are to sow the seeds of happiness, family, and food wherever they go and provide wise counsel for those in need. They are only to use their magic to the benefit of the people of Khemt and create magical items to benefit all. The clergy is also charged to protect the heroes of Khemt and those in love.
Spell casting clergy begin at 1st level with a 5% innate magic resistance. They gain an additional +5% per each experience level they gain to a maximum of 50%. At 3rd level, they may charm person once per tenday. At 5th level they can dispel magic once per day. At 7th level, they can airwalk or render their clothing into a magical vestment once per day. At 9th level they may cast regenerate once per tenday. At 13th level, they never fail a saving throw caused by a magical attack, whether it is caused by a spell, a scroll, potion, magical item, or whatever.