It is frozen remnant of Angust.
It is an icy realm built by golems for golems.
It was dreamt of and lay dreaming.
In history, T'Bor was the home of the Craft-Halls of the Angustian Chaos Lords (most of whom lived in Oard), and was one of the important cities of the Angustian Empire. Using portals to the Elemental Plane of Earth, T'Bor was a city of miners and craftsmen. T'Bor was noted for its soldiers, all of whom dressed in powered mecha armor. These mecha armors range in size from Large all the way up to Colossal. In time, T'Bor created the Iron Army of the Slaad Lords for the Tsuberaya Invasion. When the entire Angustian Empire was destroyed by unknown Powers, the Chaos Lords, helped by Slaad Kings, put the essence of the city into four lions that had come to symbolize the power of the Chaos Lords. Sh'kona, the Chaos Lady, and Gos'shafel the Chaos Lord, hid T'bor in the icy north, and the city survived the insane destruction - initially. Later, ice and snow destroyed the city. The four lions of T'Bor, the Lion of Sh'kona, The Lion of Gos'shafel, The Lion of Tazaki Ihsool, and the Lion of Astign, were then hidden from the Powers, and from the horrible King of Angust, who cast his personality far into the future so that he would not be caught in the destruction.
Recently, Gaspar, with the Lion of Astign, and with the help of mecha-armored Slaadi, summoned the essence of T'bor into being. T'bor is now a small, limited extradimensional space with its own unique rules. It is a piece of reality that doesn't really fit in anywhere else. T'bor is coterminous to the Prime Material Plane of Inzeladun, and possesses portals to the Elemental Plane of Earth.
T'bor has 20 districts.
T'bor, City of
Finite Shape and Size: T'bor is the size of a city, and its walls are its limit (If the Lion of Gos'shafel is restored to T'bor, then its limit extends to a mile outside the walls, and, if the Chaos Lords opt, the plane can become self contained).
Alterable Morphic: Objects remain where they are (and what they are) unless affected by physical force or magic. (If a second Lion is restored to T'bor, then T'bor becomes Highly Morphic. If a third Lion is restored, then T'bor becomes Divinely Morphic, and responds only to the will of the Chaos Lords. When all four Lions are restored, then the demi-plane becomes Sentient.)
No Elemental or Energy Traits
Mildly Chaos-Aligned: Any non-Chaotic aligned character suffers a -2 circumstance penalty on all Charisma based checks. (If three Lions are restored to T'bor, then the plane becomes Strongly Chaotic Aligned, and non-Chaotic characters suffer a -2 penalty to all Intelligence-, Wisdom-, and Charisma-based checks).
T'bor has access to Oard. One Psi-Gate rests within the city, offering travel to Oard. Four permanent portals to the Elemental Plane of Earth exist within the city, and a single, one-way color pool in the Astral leads to T'bor. There is also a two-way gate to Sigil in the city.
There are no natives to this plane. Most current inhabitants are anarchic creatures, Slaadi, plane-touched travelers, and tieflings.
8,000 population small city, with a GP limit of 15,000 gp.
Ready Cash = 6,000,000 gold pieces.
Prevailing Alignment: Chaotic Neutral
Magical Gaspar, Chaos Lord of T'bor, Chaotic. Degree of Authority: Middling, Popular, 57% of the power.
Conventional Craftsman's Guild, Chaotic Neutral, arrived from Sigil and Limbo. Degree of Authority: Middling, Popular; 12% of the power.
Monstrous Ther'rak (White Slaad in Gargantuan Mecha Armor), Chaotic Neutral, protects the city against invasion, especially from the ancient King of Angust. Degree of Authority: Middling, Coercive. 31% of the power.
Constable : Special Ther'rak and his slaadi.
Guards/Soldiers: 80 full time guards/soldiers (slaadi in mecha armor), 400 militia (humans, tieflings, etc.)
Visual: The town is laid out in the pattern of an eight-pointed star, a configuration that represents Chaos. Although now, it is limited in changes (someone actually has to destroy or build a building to change things), if all the Lions are restored, buildings, streets, etc. can change and rearrange according to the wills of the people, the Chaos Lord, or by the city itself (depending on how many Lions are restored). However, most of the buildings seem solid and are made out of stone and ice. Many of the buildings are built with a design to look as impressive as possible. Statues abound, as do fountains. Great golems stand around the streets, and the population dresses in blocky-styled clothing, or in mecha armor. At the center of the city is an impressive, colossal iron golem.
Behavior: Citizens tend to judge people instinctively and often require new-comers to prove themselves by actions before winning their confidence. The inhabitants of T'bor can sniff out an agenda at a hundred miles, and any Gather Information checks have a +6 modifier to the DCs to reflect the difficulty of making one's inquiries seem appropriately casual and disinterested. Most interactions are treated as exchanges of favors
Districts: T'Bor has twenty districts.
|Red light district||926||24||8||||2||||3||||||8||2||3||||||826||25||25|
Alisander, The Largest City in Inzeladun | Allahin Laswir, Capital of Ingara | Catemar, City of Magic | Dun Avern, Capital of Odirann | Kharzho, City of Dreams | Inzeladun Updates