T'Bor, City of Golems

It is frozen remnant of Angust.
           
It is an icy realm built by golems for golems.
           
It was dreamt of and lay dreaming.
            In history, T'Bor was the home of the Craft-Halls of the Angustian Chaos Lords (most of whom lived in Oard), and was one of the important cities of the Angustian Empire. Using portals to the Elemental Plane of Earth, T'Bor was a city of miners and craftsmen. T'Bor was noted for its soldiers, all of whom dressed in powered mecha armor. These mecha armors range in size from Large all the way up to Colossal.  In time, T'Bor created the Iron Army of the Slaad Lords for the Tsuberaya Invasion. When the entire Angustian Empire was destroyed by unknown Powers, the Chaos Lords, helped by Slaad Kings, put the essence of the city into four lions that had come to symbolize the power of the Chaos Lords.  Sh'kona, the Chaos Lady, and Gos'shafel the Chaos Lord, hid T'bor in the icy north, and the city survived the insane destruction - initially.  Later, ice and snow destroyed the city.  The four lions of T'Bor, the Lion of Sh'kona, The Lion of Gos'shafel, The Lion of Tazaki Ihsool, and the Lion of Astign, were then hidden from the Powers, and from the horrible King of Angust, who cast his personality far into the future so that he would not be caught in the destruction.
            Recently, Gaspar, with the Lion of Astign, and with the help of mecha-armored Slaadi, summoned the essence of T'bor into being. T'bor is now a small, limited extradimensional space with its own unique rules.  It is a piece of reality that doesn't really fit in anywhere else.  T'bor is coterminous to the Prime Material Plane of Inzeladun, and possesses portals to the Elemental Plane of Earth.
            T'bor has 20 districts.

T'bor Traits

T'bor, City of Chaos, has the following traits:

Normal Gravity

Normal Time

Finite Shape and Size: T'bor is the size of a city, and its walls are its limit (If the Lion of Gos'shafel is restored to T'bor, then its limit extends to a mile outside the walls, and, if the Chaos Lords opt, the plane can become self contained).

Alterable Morphic: Objects remain where they are (and what they are) unless affected by physical force or magic.  (If a second Lion is restored to T'bor, then T'bor becomes Highly Morphic.  If a third Lion is restored, then T'bor becomes Divinely Morphic, and responds only to the will of the Chaos Lords.  When all four Lions are restored, then the demi-plane becomes Sentient.)

No Elemental or Energy Traits

Mildly Chaos-Aligned: Any non-Chaotic aligned character suffers a -2 circumstance penalty on all Charisma based checks.  (If three Lions are restored to T'bor, then the plane becomes Strongly Chaotic Aligned, and non-Chaotic characters suffer a -2 penalty to all Intelligence-, Wisdom-, and Charisma-based checks).

T'bor Links

T'bor has access to Oard.  One Psi-Gate rests within the city, offering travel to Oard.  Four permanent portals to the Elemental Plane of Earth exist within the city, and a single, one-way color pool in the Astral leads to T'bor.  There is also a two-way gate to Sigil in the city.

T'bor Inhabitants

There are no natives to this plane.  Most current inhabitants are anarchic creatures, Slaadi, plane-touched travelers, and tieflings.  

8,000 population small city, with a GP limit of 15,000 gp.

Ready Cash = 6,000,000 gold pieces.

Prevailing Alignment:  Chaotic Neutral

Power Centers

Magical – Gaspar, Chaos Lord of T'bor, Chaotic.  Degree of Authority: Middling, Popular, 57% of the power. 

Conventional – Craftsman's Guild, Chaotic Neutral, arrived from Sigil and Limbo. Degree of Authority: Middling, Popular;  12% of the power.

Monstrous – Ther'rak (White Slaad in Gargantuan Mecha Armor), Chaotic Neutral, protects the city against invasion, especially from the ancient King of Angust.  Degree of Authority: Middling, Coercive.  31% of the power.

Authorities

Constable : Special – Ther'rak and his slaadi.

Guards/Soldiers: 80 full time guards/soldiers (slaadi in mecha armor), 400 militia (humans, tieflings, etc.)

Breakup of classes

Class 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Total
Adept 37 4 4 2   2   1       1                 51
Aristocrat 37 8     4         2                     51
Barbarian 32 12 4 4 2 2     1 1                     58
Bard 16 8   2 2   1   1                       30
Commoner 6647 16   8         4                 1 1   6,677
Druid 32 12 4 4 2 2     1 1                     58
Expert 219 16   8       2 2               1 1     249
Fighter 32 16   8     4         2                 62
Monk 32 16   8   4       2                     62
Paladin                                         0
Psion 32 12 4 4 2 2     1   1                   58
Psy. War. 44 16 6 8   4       2                     80
Ranger 20 8 2 2 2 1     1                       36
Rogue 32 16   4 4   2 2       1   1             62
Sorcerer 32 12 4 4 2 2   1   1                     58
Warrior 365 4 4 2   2     1     1                 379
Wizard 16 8     4       2                       30
Totals 7624 184 32 68 24 21 7 6 14 9 1 5 0 1 0 0 1 2 1 0 8,000

Community Descriptions

Visual: The town is laid out in the pattern of an eight-pointed star, a configuration that represents Chaos.  Although now, it is limited in changes (someone actually has to destroy or build a building to change things), if all the Lions are restored, buildings, streets, etc. can change and rearrange according to the wills of the people, the Chaos Lord, or by the city itself (depending on how many Lions are restored).   However, most of the buildings seem solid and are made out of stone and ice.  Many of the buildings are built with a design to look as impressive as possible.  Statues abound, as do fountains. Great golems stand around the streets, and the population dresses in blocky-styled clothing, or in mecha armor.  At the center of the city is an impressive, colossal iron golem. 

Behavior: Citizens tend to judge people instinctively and often require new-comers to prove themselves by actions before winning their confidence. The inhabitants of T'bor can sniff out an agenda at a hundred miles, and any Gather Information checks have a +6 modifier to the DCs to reflect the difficulty of making one's inquiries seem appropriately casual and disinterested.  Most interactions are treated as exchanges of favors

Districts: T'Bor has twenty districts.

Low                                  
Population                                  
District Pop. Bbn Brd Drd Ftr Mnk Psion Psy War Rgr Rog Sor Wiz Adp Ari Com Exp War
Civic 276 — — — — — 3 — — — 2 1 1 10 232 3 24
Finance 277 — — — — — 3 — — — 2 1 — 10 249 5 7
Lord’s keep 67 — — — 10 — — — — — — — 10 10 30 7  
Magic 316 — 4 43 3 — 8 — — — 6 8 4 3 208 3 26
Noble estates 249 — — — 5 — — — — — — — — 12 207 3 22
Subtotal 1185 0 4 43 18 0 14 0 0 0 10 10 15 45 926 21 79
Average                                  
Population                                  
District Pop. Bbn Brd Drd Ftr Mnk Psion Psy War Rgr Rog Sor Wiz Adp Ari Com Exp War
Average residential 407 1 — 1 2 1 4 — 1 4 2 1 4 — 341 25 20
Dwarf 394 3 1 — 4 — 1 — — 3 1 1 2 — 318 30 30
Garrison 485 1 — — 7 51 3 80 27 3 2 — 1 — 230 5 75
Guildhall 471 — 2 — 1 — 3 — — 6 25 3 — 2 329 80 20
Marketplace 399 1 2 5 3 1 3 — 1 6 1 — 3 — 338 15 20
Professionals 370 — — 1 2 — 7 — — 5 3 — 5 3 323 6 15
Shops 402 — — 1 3 1 4 — — 5 2 — 5 — 359 15 7
Temple 355 — 1 5 2 4 5 — 2 2 3 — 10 — 290 5 26
Subtotal 3283 6 6 13 24 58 30 80 31 34 39 5 30 5 2528 181 213
High                                  
Population                                  
District Pop. Bbn Brd Drd Ftr Mnk Psion Psy War Rgr Rog Sor Wiz Adp Ari Com Exp War
Inn/Tavern 904 2 8 1 3 1 6 — 2 8 2 6 — 1 839 15 10
Red light district 926 24 8 — 2 — 3 — — 8 2 3 — — 826 25 25
Tenement 652 3 — 1 2 — 3 — 1 — 2 3 — — 631 1 5
Warehouse 452 — — — 3 — — — — 1 — — — — 437 1 10
Subtotal 2934 29 16 2 10 1 12 0 3 17 6 12 0 1 2733 42 50
Special                                  
                                   
District Pop. Bbn Brd Drd Ftr Mnk Psion Psy War Rgr Rog Sor Wiz Adp Ari Com Exp War
Necropolis 76 — — — — 1 1 — — 1 1 2 2 — 66 1 1
Coliseum/Arena 257 20 3 — 6 2 1 — 2 4 2 1 — — 208 2 6
Prison 266 3 1 — 4 — — — — 6 — — 4 — 216 2 30
Subtotal 599 23 4 0 10 3 2 0 2 11 3 3 6 0 490 5 37
Totals 8001 58 30 58 62 62 58 80 36 62 58 30 51 51 6677 249 379

 

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