Roland the Chaos Lord
Drawn by Mark van Dyk
Roland Wrightson was born in 27 VI.
Roland grew up knowing only the shipyards of his home town His father,
Armund, was a shipwright, and his father before him. Roland's mother
died of consumption when he was only two. His father died
under strange circumstances when he was ten. Left to his own devices,
Roland became a bit of a street urchin and a brawler. He took care of
himself and was wise to the city life. Later, he would settle somewhat
and take up his father's trade. His uneventful and somewhat
miserable life was interrupted forever, however, when, after a bar fire,
Roland woke up in the Orient within a Yuan-Ti lair. Escaping
the lair, he started the adventures that would bring him to the path of
Using his newly discovered powers, he quickly grew in strength and knowledge.
And the more knowledge he gained, the more concerned he became for the welfare
of the world in which he lived, a thing he had never considered before.
It could be said that, at this time in his life, he had gained a purpose
beyond ship building and brawling. He began to meddle deeper and deeper
into the matters which, in his estimation, seemed to plague the world most.
Namely, the mysteries of Grindill. Taking his curiosity and purpose one
step further, he delved into the ancient cities of Angust. After meeting
an Old One within ancient Oard, he escaped as a Chaos Lord, the first known
since the First Age. Since that time, he fought the return of Grindill
and, with a hardened will, he fought the abuses of power which he feared
would come of others attaining rare and powerful artifacts. He
found Lions of power which he used to bring the new Oard into existence.
He brought about the founding of other chaos cities as well. He found
the Keys of Time, giving him sole power over the Psi-gates. He
wrested control of the Master Clock of Time from the hands of Groll. He
brought the Apothoker to Oard. He befriended Merandius. He created
a union unlike any that as been seen since the cataclysmic battle fought
between King Grimhelm and the forces of Sir Adilbrand. He then
took this union into Samat Isle and with it eradicated the threat of the mind
flayer invasion. Since that time, he has rested and strengthened
his position as a Chaos Lord. Though, matters of the world always seem
to find his doorstep and rouse him from any moment of peace he might have
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