ADVANCED WHITE SLAAD
|
|
Huge Outsider (Chaotic, Extraplanar) |
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Hit Dice: |
44d8+660+20 (878
hp) |
|
Initiative: |
+12 |
|
Speed: |
40 ft. (8 squares) |
|
Armor Class: |
41 (–2 size, +7 Dex,
+26
natural), touch 6, flat-footed 24 |
|
Base
Attack/Grapple: |
+44/+69 |
|
Attack: |
Claw +59 melee
(5d6+17) |
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Full Attack: |
2 claws +59 melee
(5d6+17) and bite +57 melee (2d10+8 plus chaos bite) |
|
Space/Reach: |
15 ft./15 ft. |
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Special Attacks: |
Chaos spittle, spell-like abilities, summon slaad, stun, weapon breaker |
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Special Qualities: |
Fast healing 15, damage reduction 10/epic and lawful, resistance to acid 10, resistance to cold 10, resistance to electricity 10, resistance to fire 10, alternate form, sonic immunity |
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Saves: |
Fort +41, Ref +31, Will +32 |
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Abilities: |
Str 44, Dex 24, Con 41, Int 26, Wis 27, Cha 27 |
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Skills: |
Balance +39, Climb +40, Diplomacy +12, Escape Artist +35, Hide +31, Jump +44, Knowledge (arcana) +35, Knowledge (local – Oard) +23, Knowledge (the planes) +35, Knowledge (religion) +26, Listen +35, Move Silently +35, Search +35, Sense Motive +35, Spot +35, Tumble +39 |
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Feats: |
Cleave, Dodge, Great Cleave, Improved Initiative, Multiattack, Power Attack, Sunder |
| Epic Feats: | Blinding Speed, Epic Toughness |
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Environment: |
Any land and underground |
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Organization: |
Solitary or pair |
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Challenge Rating: |
44 |
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Treasure: |
Double Standard |
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Alignment: |
Chaotic neutral |
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Advancement: |
– |
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Level Adjustment: |
— |
A death slaad that survives for more than a century
retreats into isolation for at least a year. It returns as a larger,
stronger form of slaad - the white - and devotes most of its time and attention
to the study of yet more lethal art. A white slaad is as pale as snow,
seeming to glow in even the dimmest light.
Combat
A white slaad may wield a magic weapon if it can find one of sufficient power to
compete with its fearsome natural abilities.