Sskellum

ADVANCED WHITE SLAAD

Huge Outsider (Chaotic, Extraplanar)

Hit Dice:

44d8+660+20 (878 hp)

Initiative:

+12

Speed:

40 ft. (8 squares)

Armor Class:

41 (–2 size, +7 Dex, +26 natural), touch 6, flat-footed 24

Base Attack/Grapple:

+44/+69

Attack:

Claw +59 melee (5d6+17) or chaos spittle +51 ranged touch (8d4)

Full Attack:

2 claws +59 melee (5d6+17) and bite +57 melee (2d10+8 plus chaos bite) or chaos spittle +51 ranged touch (8d4)

Space/Reach:

15 ft./15 ft.

Special Attacks:

Chaos spittle, spell-like abilities, summon slaad, stun, weapon breaker

Special Qualities:

Fast healing 15, damage reduction 10/epic and lawful, resistance to acid 10, resistance to cold 10, resistance to electricity 10, resistance to fire 10, alternate form, sonic immunity

Saves:

Fort +41, Ref +31, Will +32

Abilities:

Str 44, Dex 24, Con 41, Int 26, Wis 27, Cha 27

Skills:

Balance +39, Climb +40, Diplomacy +12, Escape Artist +35, Hide +31, Jump +44, Knowledge (arcana) +35, Knowledge (local – Oard) +23, Knowledge (the planes) +35, Knowledge (religion) +26, Listen +35, Move Silently +35, Search +35, Sense Motive +35, Spot +35, Tumble +39

Feats:

Cleave, Dodge, Great Cleave, Improved Initiative, Multiattack, Power Attack, Sunder

Epic Feats: Blinding Speed, Epic Toughness

Environment:

Any land and underground

Organization:

Solitary or pair

Challenge Rating:

44

Treasure:

Double Standard

Alignment:

Chaotic neutral

Advancement:

Level Adjustment:

A death slaad that survives for more than a century retreats into isolation for at least a year.  It returns as a larger, stronger form of slaad - the white - and devotes most of its time and attention to the study of yet more lethal art.  A white slaad is as pale as snow, seeming to glow in even the dimmest light.

Combat
A white slaad may wield a magic weapon if it can find one of sufficient power to compete with its fearsome natural abilities.