Aluropbossk, Warrior of the Violet Line,
Fighter /Violet Line Warrior (from Unveiled Masters: The Essential Guide to Mind Flayers)
Medium-Size Aberration (Mind Flayer)
2nd Fighter/ 3rd Warrior of the Violet Line
Hit Dice: 8d8+5d10+13+10 (flesh meld armor) (87 Hit Points)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft
AC: 27 (+2 Dex, +5 Natural, +10 Armor) [+4 deflection for 10 rounds per day]
Attacks: 4 tentacles +13 melee, Dire Flail +19 (or +17/+17)
Damage: Tentacle 1d4+5; or Dire Flail 1d8+8/1d8+8
Face/Reach: 5 ft by 5 ft/5ft
Special Attacks: Mind Blast, Psionics, Improved Grab, Extract
Special Qualities: SR 25, Telepathy, Violet Beacon, Valor of the Kin, Inquisition Blast, Psionic Smite 1/day (+4 to hit, +6 damage)
Saves: Fort +9, Ref +5, Will +12 (+1 vs. mind affecting spells and effects)[+4 deflection bonus to all saves for 10 rounds per day]
Abilities: Str 20, Dex 14, Con 12, Int 19, Wis 17, Cha 17
Skills: Alchemy +7, Bluff +8, Climb +6, Concentration +15, Hide +10, Intimidate +11, Jump +6, Knowledge (Local) +9, Knowledge (Strategy) +12, Listen +11, Move Silently +10, Spot +10
Feats: Alertness, Combat Casting, Dodge, Improved Initiative, Weapon Finesse (tentacle), Weapon Focus (Dire Flail), Armor Proficiency (Heavy), Power Attack, Exotic Weapon Proficiency (Dire Flail), Two Weapon Fighting
Climate/Terrain: Underground, Dirgon
Challenge Rating: 13
Alignment: Lawful Evil
Advancement: by Character class
Possessions: Rod of Flailing, Flesh Meld Armor, +2 Full Plate Armor
Aluropbossk is a member of the secretive Violet Line Order, a warrior cult devoted to guard order and defend illithids. He believes in military might, and believes such will be the means for ultimate success of the illithid people. He values strength and ingenuity. He has ritually scarred his face and tentacles, causing raised patterns of bumps all over. He fights with his rod of flailing (dire flail). He is extremely cruel in the subjugation of enemies of the state, and often leads small groups of mind flayers in pre-emptive strikes against potential enemies.
Mind Blast (Sp): This attack is 60 feet long. Anyone caught in this cone must succeed at a Will save (DC 17) or be stunned for 3d4 rounds.
Psionics (Sp): At Will – Astral projection, charm monster, detect thoughts, levitate, plane shift, and suggestion. These abilities are as the spells cast by an 8th level sorcerer (Save DC 13+ spell level)
Improved Grab (Ex): To use this ability, the mind flayer must hit a small to large critter with its tentacle attack. If it gets a hold, it attaches the tentacle to the opponent's head. After a successful grab, it can try to attach its remaining tentacles with a single grapple check .
Extract (Ex): A mind flayer that begins its turn with all four tentacles attached and successfully maintains its hold automatically extracts the opponent's brain, instantly killing the creature.
Telepathy (Su): Mind flayers can communicate telepathically with any creature within 100 feet that has a language.
Violet Beacon (Sp): When Aluropbossk needs other warriors, he manifests the psionic beacon of his order. This takes a standard action and is detailed in Unveiled Masters: The Essential Guide to Mind Flayers, page 103.
Valor of the Kin (Ex): Secure in his own place, and proud of his accomplishments and place in society, Aluropbossk gains a +1 morale bonus on all saves against mind affecting spells and effects.
Inquisition Blast (Ex): Aluropbossk often works in close combat with other mind flayers. He can manifest his mind blast power and choose up to four illithids to not be affected by the blast.
Psionic Smite (Su): Aluropbossk can drive his hatred of outsiders and violators of his society directly into his weapon blows. This gives his melee attacks a +4 to hit and a +6 damage bonus. He can do this 1/day.