Red Sonja, Fugitive
(Circa "Curse of the Undead-Man", "Tower of Blood", "Of Flame and the Fiend", and "Siege")

Medium-sized Human, 20 years old
Fighter
Level 6

Hit Dice: 6d10+12 (51 hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 30 ft.
AC: 15 (+4 Dex, +1 Dodge)
Attacks: Longsword +10/+5 melee
Damage: Longsword 1d8+5
Face/Reach: 5 ft x 5 ft./5 ft.
Saves: Fort +7, Ref +8, Will +3
Abilities: Str 17, Dex 19, Con 15, Int 14, Wis 13, Cha 15
Skills: Jump +8, Swim +8, Ride +13, Move Silently +8, Gather Information +4, Balance +8, Spot +4
Feats: Lightning Reflexes, Combat Reflexes, Weapon Focus (Longsword), Improved Initiative, Dodge, Weapon Specialization (Longsword), Mounted Combat, Mobility

Climate/Terrain: Zamora
Organization: Solitary
Challenge Rating: 6
Treasure: Standard
Alignment: Chaotic Neutral
Advancement: By Character Class.
Her trail and Conan's soon cross again, in Arenjun, Zamora's City of Thieves.  Conan is on the run from Turan again.  The pair tangle with a resurrected sorcerer (and even sooner with his sliced-off, de-ringed finger) and take flight under suspicion of murder.  Pursued by bounty hunters seeking the reward offered by Gnaniff's heirs for Sonja's head, the fugitives stumble upon a hidden valley and its mist-shrouded Tower of Blood.  Later, Conan and Sonja burn the spire to the ground. 

Sonja continues on her way through Zamora.  Conan went another way.  However, one time, they both passed through Shadizar the Wicked at the same time, but did not run into each other.


Combat

She continues to battle with style and grace.   She  is wearing the 'armor' she is famous for - the chain mail bikini (her AC drops to 15).  This does not add any actual armor value, but is distracting for opponents, and gives her extreme freedom of movement.
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