The
Crawler in the Dark
(Converted by
T. Patrick Rooney from the D&D module Conan Against the
Darkness)
Large Aberration
Hit Dice:
10D8 + 83 (128 hit points)
Initiative: +4
Speed: 30
ft.
Armor
Class: 23 (+4 Dex, -1 Size, +10
Natural)
Attacks:
Claw (x2) +10 melee, Bite +10 Melee
Damage: Claw 1D6+4 (2), Bite 2D6+4
Face/Reach: 5 ft x 15 ft/ 5ft
Special Attacks: Fear Bite
Special Qualities: 60 ft darkvision, regenerate 5, fear aura, SR18,
Damage Reduction 15/+1, Refusal to Die
Saves:
Fort +11, Ref +7, W +5
Attributes: Str 19, Dex 18, Con 27, Int 11, Wis 7, Cha
5
Skills: Move silently +10, Listen +5, Search +5, Spot
+2
Feats: Multiattack, Weapon focus: Bite, Toughness.
Climate/Terrain: Underground (any)
Organization: Solitary
Challenge Rating: 10
Treasure:
None
Alignment:
Neutral Evil
Advancement: 10-12 HD (Large); 13-20 HD (Huge).
The Crawler in the
Dark is a large formidable foe
haunting the hidden crypts and forgotten temples of southern
Hyperborea.
The Crawler
is timeless and seems to never truly age but only grow bigger as time
passes. The creature is resplendent in black or smoky grey scales and its
ridged back and tail are spiked with black ivory horn-like protrusions. It
crawls with amazing speed upon its thick scaled belly dragging itself
forward with its two muscle ridged arms and thrusting tail. Its claws are
black and its beak is grey. Burning red or purple glowing eyes regard its
prey with a dark gaze indicating bloodshed to come.
It can eat
twice its own considerable body weight in meat per day and seems to store
the excess food as fat it lives off of in times when hapless adventurers
smartly stay well away from the haunted domain of its bloodthirsty maw.
The crawler is the very top of the food chain and will tolerate nothing to
reside within its domain, with the exception of the undead which it seems
to ignore completely.
Combat
The Crawler battles unmercifully.
Despite its intelligence, it will not listen to pleas or cries for
mercy. It's hunger drives it on to fight and devour. It does
not seek death, however, and will not fight against obviously overwhelming
odds and will usually retreat from a losing battle (usually when it
reaches ten hit points or so.)
Fear Aura: At all times the crawler radiates a 10 ft sphere
of chilling effect that all who approach must make a fort save of DC18
against or be effected by a fear spell cast by a 10th level sorcerer.
Fear Bite: On a successful biting attack the victim must
make a fort save against the same chilling effect as the aura except at a
DC25.
Refusal to Die:
Upon reaching 0 hit points, the
Crawler may take one partial action on its turn every round until it
reaches -10 hit points.
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