(Circa Conan of the Isles)
Medium-sized Human, 60+ years old
Hit Dice: 16d12+3d6+6d10+100 (267 hp)
Initiative: +3 (+3 Dex)
Speed: 40 ft.
AC: 18 (+3 Dex, +4 chain shirt, +1 dodge)
Attacks: Longword+29/+24/+19/+14 melee
Damage: Longsword 1d8+7
Face/Reach: 5 ft x 5 ft./5 ft.
Special Attacks: Rage, sneak attack +2d6
Special Qualities: Fast movement, Evasion, Uncanny Dodge, Damage Reduction 2/-, Greater Rage
Saves: Fort +18, Ref +15, Will +9
Abilities: Str 24, Dex 17, Con 18, Int 13, Wis 12, Cha 18
Skills: Climb +26, Craft (blacksmithing) +5, Hide +9, Intuit Direction +12, Jump +26, Listen +10, Move Silently +17, Ride +16, Search +9, Wilderness Lore +17, Profession (seaman) +10, Swim +8, Diplomacy +12
Feats: Track, Lightning Reflexes, Combat Reflexes, Power Attack, Cleave, Great Cleave, Mounted Combat, Mounted Archery, Dodge, Mobility, Spring Attack, Improved Bull Rush, Epic Prowess, Penetrate Damage Reduction
Challenge Rating: 25
Alignment: Chaotic Good
Advancement: By Character Class.
Conan is now King of Aquilonia, the mightiest
empire of the Hyborian Age, but time has done that which no combination of
foes had been able to do. The Cimmerian's skin became wrinkled and
his hair gray; old wounds ached in damp weather. Then catastrophe
shattered King Conan's life. Supernatural entities began seizing and
carrying off his subjects. And so Conan abdicated the throne to his
son, Prince Conn, and set out across the Western Ocean, as told to do in a
dream by Epimitreus.
Conan's fighting style has gained his well known deadliness at this period of time. His combat reflexes give him quite the advantage in mass battles, with up to four attacks of opportunity as soldiers pass through his threat zone. His Great Cleave skill allows him to further wade through lesser warriors, crushing them left and right.
Greater Rage: Five times per day, Conan can go into a rage and increase his Strength and Constitution by +6, and gains a +3 morale bonus to Will saves. He suffers a -2 penalty to AC.
Fast movement: Conan's speed is increased by +10 feet when wearing no armor, light armor, and shields.
Sneak Attack: Conan strikes a vital spot for extra damage whenever he catches an opponent flat footed or when he flanks an opponent.
Evasion: If exposed to an effect that allows a Reflex save for half damage Conan takes no damage if that save is successful.
Uncanny Dodge: Conan retains his dexterity bonus to his AC even when caught flatfooted or surprised. He can sense danger before it even becomes apparent. Conan at this point cannot be flanked. He saves at +3 vs. traps.
Damage Reduction: Conan gains the extraordinary ability to shrug off some amount of injury from each blow or attack.
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