Conan the Epic King of Aquilonia
(Circa The Witch of the Mists and Black Sphinx of Nebthu)
Medium-sized Human, 43+ years old
Hit Dice: 14d12+3d6+6d10+92 (246 hp)
Initiative: +3 (+3 Dex)
Speed: 40 ft.
AC: 18 (+3 Dex, +4 chain shirt, +1 dodge)
Attacks: Longword+27/+22/+17/+12 melee
Damage: Longsword 1d8+6
Face/Reach: 5 ft x 5 ft./5 ft.
Special Attacks: Rage, sneak attack +2d6
Special Qualities: Fast movement, Evasion, Uncanny Dodge, Damage Reduction 2/-
Saves: Fort +17, Ref +14, Will +8
Abilities: Str 23, Dex 17, Con 18, Int 13, Wis 12, Cha 18
Skills: Climb +25, Craft (blacksmithing) +5, Hide +8, Intuit Direction +11, Jump +26, Listen +10, Move Silently +16, Ride +15, Search +9, Wilderness Lore +17, Profession (seaman) +4, Swim +8, Diplomacy +11
Feats: Track, Lightning Reflexes, Combat Reflexes, Power Attack, Cleave, Great Cleave, Mounted Combat, Mounted Archery, Dodge, Mobility, Spring Attack, Improved Bull Rush, Epic Prowess
Challenge Rating: 23
Alignment: Chaotic Good
Advancement: By Character Class.
Home again, the way grew smoother. Zenobia gave him heirs: a son named Conan but commonly called Conn, another son called Taurus, and a daughter. When Conn was twelve, his father took him on a hunting trip to Gunderland. Conan was now in his late fifties. His sword arm was a little slower than in his youth, and his black mane and the fierce moustache of his later years were traced with gray; but his strength still surpassed that of two ordinary men.
When Conn was lured away by the Witchmen of Hyperborea, who demanded that Conan come to their stronghold alone, Conan went. He found Louhi, the High Priestess of the Witchmen, in conference with three others of the world's leading sorcerers: Thoth Amon of Stygia, the god king of Kambuja, and the black lord of Zembabwei. In the ensuing holocaust, Louhi and the Kambujan perished, while Thoth Amon and the other sorcerer vanished by magic.
Zingarans invaded Aquilonia. Conan,
suspecting sorcery, crushed the invaders. Learning that Thoth Amon was
behind the invasion, Conan set out his army to settle matters with the Stygian.
Conan's fighting style has gained his well known deadliness at this period of time. His combat reflexes give him quite the advantage in mass battles, with up to four attacks of opportunity as soldiers pass through his threat zone. His Great Cleave skill allows him to further wade through lesser warriors, crushing them left and right.
Rage: Four times per day, Conan can go into a rage and increase his Strength and Constitution by +4, and gains a +2 morale bonus to Will saves. He suffers a -2 penalty to AC.
Fast movement: Conan's speed is increased by +10 feet when wearing no armor, light armor, and shields.
Sneak Attack: Conan strikes a vital spot for extra damage whenever he catches an opponent flat footed or when he flanks an opponent.
Evasion: If exposed to an effect that allows a Reflex save for half damage Conan takes no damage if that save is successful.
Uncanny Dodge: Conan retains his dexterity bonus to his AC even when caught flatfooted or surprised. He can sense danger before it even becomes apparent. Conan at this point cannot be flanked. He saves at +2 vs. traps.
Damage Reduction: Conan gains the extraordinary ability to shrug off some amount of injury from each blow or attack.
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