Conan the Epic King of Aquilonia
(Circa The Witch of the Mists and Black
Sphinx of Nebthu)
Medium-sized Human, 43+
years old
Barbarian/Rogue/Fighter
Level 14/3/6
Hit
Dice: 14d12+3d6+6d10+92 (246 hp)
Initiative: +3 (+3
Dex)
Speed: 40 ft.
AC: 18 (+3 Dex, +4 chain shirt, +1
dodge)
Attacks: Longword+27/+22/+17/+12 melee
Damage: Longsword
1d8+6
Face/Reach: 5 ft x 5 ft./5
ft.
Special Attacks: Rage, sneak attack +2d6
Special
Qualities: Fast movement, Evasion, Uncanny Dodge, Damage
Reduction 2/-
Saves: Fort +17, Ref +14, Will +8
Abilities:
Str 23, Dex 17, Con 18, Int 13, Wis 12, Cha
18
Skills: Climb +25, Craft (blacksmithing) +5, Hide +8,
Intuit Direction +11, Jump +26, Listen +10, Move Silently +16, Ride +15,
Search +9, Wilderness Lore +17, Profession (seaman) +4, Swim +8, Diplomacy
+11
Feats: Track, Lightning Reflexes, Combat Reflexes,
Power Attack, Cleave, Great Cleave, Mounted Combat, Mounted Archery,
Dodge, Mobility, Spring Attack, Improved Bull Rush, Epic Prowess
Climate/Terrain:
Aquilonia
Organization:
Solitary
Challenge Rating: 23
Treasure: Standard
Alignment: Chaotic
Good
Advancement: By Character
Class.
Home again, the way grew smoother. Zenobia gave him heirs: a son named Conan but commonly called Conn, another son called Taurus, and a daughter. When Conn was twelve, his father took him on a hunting trip to Gunderland. Conan was now in his late fifties. His sword arm was a little slower than in his youth, and his black mane and the fierce moustache of his later years were traced with gray; but his strength still surpassed that of two ordinary men.
When Conn was lured away by the Witchmen of Hyperborea, who demanded that Conan come to their stronghold alone, Conan went. He found Louhi, the High Priestess of the Witchmen, in conference with three others of the world's leading sorcerers: Thoth Amon of Stygia, the god king of Kambuja, and the black lord of Zembabwei. In the ensuing holocaust, Louhi and the Kambujan perished, while Thoth Amon and the other sorcerer vanished by magic.
Zingarans invaded Aquilonia. Conan,
suspecting sorcery, crushed the invaders. Learning that Thoth Amon was
behind the invasion, Conan set out his army to settle matters with the Stygian.
Combat
Conan's fighting style has
gained his well known deadliness at this period of time. His combat
reflexes give him quite the advantage in mass battles, with up to four
attacks of opportunity as soldiers pass through his threat zone. His
Great Cleave skill allows him to further wade through lesser warriors,
crushing them left and right.
Rage: Four times per day,
Conan can go into a rage and increase his Strength and Constitution by +4,
and gains a +2 morale bonus to Will saves. He suffers a -2
penalty to AC.
Fast movement: Conan's speed is
increased by +10 feet when wearing no armor, light armor, and
shields.
Sneak Attack: Conan strikes a
vital spot for extra damage whenever he catches an opponent flat
footed or when he flanks an opponent.
Evasion: If exposed to an
effect that allows a Reflex save for half damage Conan takes no
damage if that save is successful.
Uncanny
Dodge: Conan retains his dexterity bonus to his AC even
when caught flatfooted or surprised. He can sense danger before it
even becomes apparent. Conan at this point cannot be
flanked. He saves at +2 vs. traps.
Damage Reduction: Conan gains the
extraordinary ability to shrug off some amount of injury from each blow or
attack.
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