
Conan the Epic King
(Circa The Return of Conan [Conan the
Avenger])
Medium-sized Human,
44+
years old
Barbarian/Rogue/Fighter
Level 13/3/6
Hit
Dice: 13d12+3d6+6d10+88 (236 hp)
Initiative: +3 (+3
Dex)
Speed: 40 ft.
AC: 18 (+3 Dex, +4 chain shirt, +1
dodge)
Attacks: Longword+26/+21/+16/+11 melee
Damage: Longsword
1d8+6
Face/Reach: 5 ft x 5 ft./5
ft.
Special Attacks: Rage, sneak attack +2d6
Special
Qualities: Fast movement, Evasion, Uncanny Dodge, Damage
Reduction 1/-
Saves: Fort +17, Ref +14, Will +8
Abilities:
Str 23, Dex 17, Con 18, Int 13, Wis 12, Cha
18
Skills: Climb +24, Craft (blacksmithing) +5, Hide +7,
Intuit Direction +11, Jump +25, Listen +9, Move Silently +15, Ride +15,
Search +9, Wilderness Lore +17, Profession (seaman) +4, Swim +8, Diplomacy
+10
Feats: Track, Lightning Reflexes, Combat Reflexes,
Power Attack, Cleave, Great Cleave, Mounted Combat, Mounted Archery,
Dodge, Mobility, Spring Attack, Improved Bull Rush, Epic Prowess
Climate/Terrain:
Any
Organization:
Solitary
Challenge Rating: 22
Treasure: Standard
Alignment: Chaotic
Good
Advancement: By Character
Class.
After regaining his kingdom, Conan
made Zenobia his queen. But, at the ball
celebrating her elevation, the queen was born off by a demon sent by the
Khitan sorcerer Yah Chieng. Conan's quest for his bride carried him
across the known world, meeting old friends and foes. In purple
towered Paikang, with the help of a magical ring, he freed Zenobia and
slew the wizard.
Combat
Conan's fighting style has
gained his well known deadliness at this period of time. His combat
reflexes give him quite the advantage in mass battles, with up to four
attacks of opportunity as soldiers pass through his threat zone. His
Great Cleave skill allows him to further wade through lesser warriors,
crushing them left and right.
Rage: Four times per day,
Conan can go into a rage and increase his Strength and Constitution by +4,
and gains a +2 morale bonus to Will saves. He suffers a -2
penalty to AC.
Fast movement: Conan's speed is
increased by +10 feet when wearing no armor, light armor, and
shields.
Sneak Attack: Conan strikes a
vital spot for extra damage whenever he catches an opponent flat
footed or when he flanks an opponent.
Evasion: If exposed to an
effect that allows a Reflex save for half damage Conan takes no
damage if that save is successful.
Uncanny
Dodge: Conan retains his dexterity bonus to his AC even
when caught flatfooted or surprised. He can sense danger before it
even becomes apparent. Conan at this point cannot be
flanked. He saves at +2 vs. traps.
Damage Reduction: Conan gains the
extraordinary ability to shrug off some amount of injury from each blow or
attack.
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