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| Captain Conan (Circa The Curse of the Monolith) Medium-sized Human, 22 years old Barbarian/Rogue/Fighter Level 1/3/4 Hit Dice: 1d12+3d6+4d10+32 (82 hp) Initiative: +4 (Dex) Speed: 40 ft. AC: 19 (+4 Dex, +1 shield, +4 chain shirt) Attacks: Tulwar +11/+6 melee (18-20 threat range) Damage: Tulwar 1d6+5 Face/Reach: 5 ft x 5 ft./5 ft. Special Attacks: Rage, sneak attack +2d6 Special Qualities: Fast movement, Evasion, Uncanny Dodge Saves: Fort +11, Ref +10, Will +2 Abilities: Str 20, Dex 18, Con 18, Int 12, Wis 11, Cha 17 Skills: Climb +15, Craft (blacksmithing) +5, Hide +6, Intuit Direction +7, Jump +14, Listen +7, Move Silently +12, Ride +12, Search +8, Wilderness Lore +6 Feats: Track, Lightning Reflexes, Combat Reflexes, Power Attack, Cleave, Great Cleave, Mounted Combat Climate/Terrain: Zamora Organization: Solitary Challenge Rating: 8 Treasure: Standard Alignment: Chaotic Neutral Advancement: By Character Class. |
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| Conan continues his service as a soldier of Turan
for a total period of about two years, traveling widely and learning the
elements of organized warfare. After becoming involved with the
mistress of the commander of the cavalry division in which he was serving,
Conan finds it necessary to leave the Turanian army. Rumors of
treasure send him seeking for loot in the Kezankian Mountains, along the
eastern borders of Zamora. Combat Conan's fighting style has gained his well known deadliness at this period of time. His combat reflexes give him quite the advantage in mass battles, with up to four attacks of opportunity as soldiers pass through his threat zone. His Great Cleave skill allows him to further wade through lesser warriors, crushing them left and right. Rage: Once per day, Conan can go into a rage and increase his Strength and Constitution by +4, and gains a +2 morale bonus to Will saves. He suffers a -2 penalty to AC. Fast movement: Conan's speed is increased by +10 feet when wearing no armor, light armor, and shields. Sneak Attack: Canan strikes a vital spot for extra damage whenever he catches an opponent flat footed or when he flanks an opponent. Evasion: If exposed to an effect that allows a Reflex save for half damage Conan takes no damage if that save is successful. Uncanny Dodge: Conan retains his dexterity bonus to his AC even when caught flatfooted or surprised. He can sense danger before it even becomes apparent. |
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| Note: Once again, a non-Canonical story. If I have erred in this presentation, it is through too much use of the de Camp stuff. I enjoyed his pastiches, I must say (although it pisses me off that he mangled Howard's completed stories - which is why The Bloodstained God is not included). Anyway, he is still in the military, so I upped his Fighter level (mostly to get the Mounted Combat feat, which Conan would use later on on the steppe). Largely I included these pastiches to get some of the basic feats I felt Conan should have in later Howard stories. These are feats that take a lot of time to get as a Barbarian, so de Camp's chronology allowed me to have an easy out - the Fighter with bonus feats. All a means to an end, you could say. | ||||||||||||||||||||||||||||||||||||
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| Trademarks and copyrights are cited on this page without permission. This usage is not meant in any way to challenge the rightful ownership of said trademarks/copyrights. AD&D is a trademark of TSR; reach TSR's parent company at Wizards of the Coast, Inc.©. All copyrights are acknowledged and remain the property of the owners. "Inzeladun" and related characters © 1984, 2000 Vincent N. Darlage. All rights reserved by their respective owners. This page is for entertainment only. | ||||||||||||||||||||||||||||||||||||
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