The Werewolves of Hargaldor is a 32 page adventure module suitable for low level characters (scalable from levels 1 to 5). The adventure itself is set in a fairly mundane fantasy/medieval setting but is generic enough to fit into most campaign worlds with minimal fuss. It has been written in such a way as to keep the players guessing as to the exact nature of the creature(s) they will eventually face off against, and will (intentionally) have them make false assumptions based upon in-game and out-of-game information (unless a character has sufficient knowledge skills to prove otherwise - though asking the right questions of certain NPC's will also reveal much).
The 'side-track' mini-adventures that follow were amongst the first things that I posted on the site and were intended to be as simplistic as possible so that a DM could run one within a moments notice. As such they are not very original, and so straight forward that you could probably get away with running them (especially the first two) without even reading through them first!
A Typical Tomb is small (four room) dungeon encounter that can be used as a stand alone burial mound or as a crypt area within an existing dungeon complex. Within the dungeon are the regular mix of traps to avoid, monsters to overcome, and puzzles to solve, all of which lead to the inevitable treasure trove at the end.
A Simple Lair is a small dungeon encounter that may be used as a simple orc/goblin lair or as a guard area within an existing dungeon. The dungeon contains monsters to overcome (via battle or parley), a few items of treasure to make the whole excursion worthwhile and the rules for a simple card game that is played by the guards.
A Derelict House is a 13 page mini-adventure inspired (in part) by H.P.Lovecraft’s ‘The Picture In The House.’ The building in the adventure could be located on the edge of any rural settlement, at the end of a remote trail, or even part of a long abandoned village.
An Abandoned Fortress details the layout of an old abandoned dwarven fortress. Although the adventure begins at the entrance to the mountain labyrinth, the fortress itself could be part of a larger dwarven complex, or maybe it is the forerunner to a lost dwarven kingdom.